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>> No.10212339 [View]
File: 989 KB, 3200x2750, LegendOfZelda-OcarinaOfTime-Future-WaterTemple(Side).jpg [View same] [iqdb] [saucenao] [google]
10212339

>>10212323
>

>> No.9220367 [View]
File: 989 KB, 3200x2750, LegendOfZelda-OcarinaOfTime-Future-WaterTemple(Side).jpg [View same] [iqdb] [saucenao] [google]
9220367

What are your favorites?

I just wanna take this moment to say that the Water Temple is easily the second best OoT dungeon right after the GOAT Forest Temple. The meme that it's bad needs to die.

>> No.8982074 [View]
File: 989 KB, 3200x2750, LegendOfZelda-OcarinaOfTime-Future-WaterTemple(Side).jpg [View same] [iqdb] [saucenao] [google]
8982074

>> No.6671392 [View]
File: 989 KB, 3200x2750, LegendOfZelda-OcarinaOfTime-Future-WaterTemple(Side).jpg [View same] [iqdb] [saucenao] [google]
6671392

Best temple in the game. Fight me

>> No.6327238 [View]
File: 989 KB, 3200x2750, LegendOfZelda-OcarinaOfTime-Future-WaterTemple(Side).jpg [View same] [iqdb] [saucenao] [google]
6327238

Unironically

>> No.5978649 [View]
File: 989 KB, 3200x2750, zeldawatertemple.jpg [View same] [iqdb] [saucenao] [google]
5978649

>>5972073
Fire>Forest>Water>Shadow>Spirit
This is my favourite way of doing the adult dungeons.

>> No.5308183 [View]
File: 989 KB, 3200x2750, 3DMap_LegendOfZelda-OcarinaOfTime-Future-WaterTemple(Side).jpg [View same] [iqdb] [saucenao] [google]
5308183

>Source image is 3k
>OP posts some 500x500 pure bastardry
why

>> No.4673835 [View]
File: 920 KB, 3200x2750, wt3dmap.jpg [View same] [iqdb] [saucenao] [google]
4673835

Water Temple. People overstate its difficulty by a mile. It's challenging, atmospheric and labyrinthine like a good Zelda dungeon should be. Swapping the iron boots is a bit annoying in the N64 version though.

>> No.3698760 [View]
File: 920 KB, 3200x2750, level design.jpg [View same] [iqdb] [saucenao] [google]
3698760

>>3698609
The way I see it, the Water Temple has four things going against it that ruins it for most people:

1) The corridors all look the same. This point becomes moot once you remember where all the important rooms are, but it's definitely a source of frustration for new players and likely the first one they encounter going into it.

2) Re-adjusting the water levels has you backtrack through half the dungeon. Every time you want to get it to mid-level when it's high, you have to go all the way to the bottom of the central room, go through to the east room, come back up, play the song, jump down, go back to the central room, enter the pillar from the south, hookshot up, and play the song again. Only to find out you wanted it low again and have to go through all that bullshit again.

3) Some keys very hard to find if you don't know where to look. Some of them require searching every inch of every room on every water level if you don't have a walkthrough handy or memorized where they all are, and barring some of those glitches speedrunners can pull off, you can't skip any of them to complete the temple. Now some of this could've been cool if they stuck this type of design into a big, meaty dungeon, but the above two points make this one all the more aggrevating. You're stuck scouring the entire temple for keys in a bunch of bland corridors that make it harder to remember which parts you've tackled already, all the while going through the same rooms if you want to adjust the water.

4) Having to go through the start menu to switch the iron boots on and off. This one is probably the most well-known, but in reality the least annoying one. It does nothing but add two seconds every time you want to go up or down in the water. Unless you have an ultra-short attention span, this one isn't such a big deal on its own, but gets really irritating due to the above-mentioned two points that force you to constantly backtrack everywhere and makes all that time in the menu add up.

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