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/vr/ - Retro Games

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>> No.2786835 [View]
File: 109 KB, 640x480, Aladdin_(USA)-19.jpg [View same] [iqdb] [saucenao] [google]
2786835

>>2786806
>>2786803

Any Konami or Capcom licensed platformer from the 80s/90s are god-tier.

Chip & Dale, Ducktales, all the mickey Magical Adventure games, all these Capcom games are god-tier platformers.
Also Aladdin, I don't want to start the typical sega VS nintendo aladdin fight, but I always considered the Capcom Aladdin the better game because it has tight as fuck controls and level design, it's heavily centered toward acrobatics and momentum, while the Virgin game on Genesis is a lot more similar to Earthworm Jim, instead you use a sword instead of a gun. Still a good game, but Capcom's Aladdin is the superior platformer IMHO.

Also, Sega's classic licensed disney games are all 10/10 platformers: Castle of Illusion and World of Illusion must be mentioned in this thread, also Quackshot.

>> No.2758606 [View]
File: 109 KB, 640x480, Aladdin_(USA)-19.jpg [View same] [iqdb] [saucenao] [google]
2758606

>>2758605

One more. Best level, too.

>> No.2703432 [View]
File: 109 KB, 640x480, Aladdin_(USA)-19.jpg [View same] [iqdb] [saucenao] [google]
2703432

no order:

Aladdin
Magical Adventure 3
Gargoyle's Quest II
Vampire Savior
Knights of the Round

>> No.2529840 [View]
File: 109 KB, 640x480, Aladdin_(USA)-19.jpg [View same] [iqdb] [saucenao] [google]
2529840

I just didn't understand the OP.
You're refering to the mechanics when Aladdin swings while hanging on? Yes, it was satisfying.
The platforming in this game was top notch. The genie level was nuts.

>> No.2215706 [View]
File: 109 KB, 640x480, Aladdin_(USA)-19.jpg [View same] [iqdb] [saucenao] [google]
2215706

I agree about the Capcom game being more acrobatic-based than the Genesis game which was just Earthworm Jim with a sword.
Especially on the Genie level you can appreciate how good and tight the controls in the game are. Those risky jumps you have to do and if you miss bounding in one pole you're fucked, etc. It's actually not challenging and made so that a kid could beat the game without too much trouble, but it still requires good coordination and just feels satisfying as fuck when you get the jumps timed right. Swinging and bouncing feels more like Aladdin, not using a sword, IMO.

I barely used the apples to be honest, in neither game. Although on the Genesis game you had to rely on throwing apples sometimes, e.g. the final boss. On Capcom's Aladdin you can go through most of the game just by jumping on enemies, don't need to throw apples if you're good with the platforming.

Virgin's Aladdin is still good though due to the sprites, and the game is definitely good. Dave Perry is a competent dev, but his games often feel a bit slippery, floaty, like they could be a lot better, but he compensates by having his games have a lot of perosnality (Cool Spot, EWJ), and Aladdin on Genesis is no exception, the sprites are all so detailed and well animated, they destroy the SNES ones.

However, sprites apart, I like the general art direction on the Capcom game better too. I agree the bonus level with jazmin and the flying carpet was a nice touch.

>> No.2200809 [View]
File: 109 KB, 640x480, Aladdin_(USA)-19.jpg [View same] [iqdb] [saucenao] [google]
2200809

>>2200801

Okay, if we're going by "X level is better than anything on Z", then the genie level on SNES is better than anything on the Genesis one.

Really though, Virgin's Aladdin has some cool stuff, but overall what kills it is the gameplay.
I also thought the magic carpet level was annoying in both games.

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