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>> No.7371438 [View]
File: 175 KB, 960x540, Screenshot_Doom_20210203_092724.png [View same] [iqdb] [saucenao] [google]
7371438

>>7371085
>>7371112
Actually, it seems the vertical waving is only really intense against targets and surfaces right next to you, which makes sense and I'm a retard for not understanding that right away.

I actually really like it, it kind of takes the dot away from the focus of my vision when it's not important (it was never really distracting, like some people seem to find it, but it makes it even more subtle now), however when ever there's a time to take a precise shot, perhaps at distance, it's very nice to have it there and give me the precise point of impact (whether or not the weapon in question can hit that or not).
I think that even if you played without fancy gameplay mods and without freelook even, this would be nice to have. If you're really attentive, this could probably be used to spot Spectres moving towards you in the dark, but I've yet to find an occasion where this has actually made any real difference. Now that I think about it, you could use this to detect ZDoom +STEALTH monsters, which is actually great because those almost always suck and I hate them.

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