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>> No.3632319 [View]
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3632319

>>3631002
It's bad because it goes against what the previous games in the series did, and I'd go as far as saying it goes against the very basic idea of survival horror and even of video games reward systems.

Let me give you an example. I was replaying the game on Hard, I was in the underground/sewer section after the subway. I was playing pretty badly, and used a couple of healing items; I get to the room with the maul and I see a health kit, so I think 'cool, but I just played terrible so I'll load my save and do better in the corridors before this point', I do that and this time only use 1 health kit, but when I get to the maul room, there is no more health kit to be found for me BECAUSE I played better.

It is the same for ammo supplies, if you try to save all your SMG ammo for the end boss, which seems quite sensible, well fuck you, you were better off wasting some of that stuff.

Like I said I get why the system is like this, and it somewhat works at least in the sense that the game remains always challenging no matter what, if you're really good.
But I think it's all counter intuitive and bullshit in so many ways, and there only reason why it's like this, is because they were TERRIBLE at supplies balance in SH2 and were totally clueless about it all so they came up with this counter intuitive system that ensures players don't end up with too much but which also fucks them in the ass.

>What's wrong with the God?
Bitch takes half an hour to kill it's crazy. Don't show me a video doing it in 2 mins using the shoulder hit detection glitch because that's an exploit, and it got fixed on PC anyway which is the best version of the game to play.
I swear the harder difficulty modes are designed to be played with bonus weapons.

>>3631237
>And no one plays SH for the gameplay

This is what I hear every SH fan say and I think it's a mistake because you're not seeing the big picture here.
The reason why I played SH1 so much as a teen WAS because of gameplay.

>> No.2160329 [View]
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