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>> No.9951083 [View]
File: 9 KB, 488x528, lainey_caco.png [View same] [iqdb] [saucenao] [google]
9951083

>>9951073
>But MBF21 is just boom with a few extra effects
I'm not sure what you mean by "a few extra effects". You mean line actions? Cuz the jump from Boom to MBF alone added A_RandomJump and other methods to expand custom enemies. Also the garbage friendly monster AI, but at least GZDoom fixes that shit by defaulting to Strife friendly AI instead (at least, last time I checked.)
Going to MBF21 exposes even more such methods, as well as adding a bunch of animation frames for custom enemies and weapons. Actually, the extra frames might have also been in MBF? I get confused about some of the specific differences between complevels 11 and 21.
>>9951074
No problem senpai. Just make a fun map and share it, and we'll call it even for now.

>> No.9508192 [View]
File: 9 KB, 488x528, lainey_caco.png [View same] [iqdb] [saucenao] [google]
9508192

>>9508174
Post your .WAD(s) anon. I want to play around with your cool MBF21 monsters, but also to have a version archived in case you disappear one day or something.

>> No.8992059 [View]
File: 9 KB, 488x528, 1653973554632.png [View same] [iqdb] [saucenao] [google]
8992059

>>8992043

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