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/vr/ - Retro Games

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>> No.5219048 [View]
File: 41 KB, 800x544, brogue-font.png [View same] [iqdb] [saucenao] [google]
5219048

>>5217051
Yeah most roguelikes were/are fan made and not meant for retail so it's rarer that a lot of work goes into presentation. Though I'm not one of them, there are some fans who think traditional ascii graphics are what suits rls the best. I like a nice tile set, but I get what they mean it's like reading a book and seeing the game world more in your imagination. And some like Brogue do pretty beautiful things with it.

>> No.4797560 [View]
File: 41 KB, 800x544, brogue-font.png [View same] [iqdb] [saucenao] [google]
4797560

>>4796994
Are you the one who hates Brogue here?

>> No.4723524 [View]
File: 41 KB, 800x544, brogue-font.png [View same] [iqdb] [saucenao] [google]
4723524

>>4723502
Tastes vary of course but to my mind you've missed out on a lot of great games in that case.

Really though none of us will have time to fully play everything great that's out there, even within our own scopes of what's worthwhile. So you may have made a wise decision.

>> No.4700503 [View]
File: 41 KB, 800x544, brogue-font.png [View same] [iqdb] [saucenao] [google]
4700503

>>4700452
They're still very simple graphics. It's not really the point. What matters is gameplay.

>> No.4665498 [View]
File: 41 KB, 800x544, brogue-font.png [View same] [iqdb] [saucenao] [google]
4665498

>>4665247
I'm with him. Graphics are nice but ASCII can be beautiful. And most RLs are done by a handful of nerds in basements, a lot of the tilesets they have made just look worse.

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