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>> No.7040640 [View]
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7040640

>>7037175
>Hi from the front page
Now I think this is pretty interesting question. He's my impromptu reply
In many ways it seems that gaming would have transitioned much earlier to a more online delivery or subscription based form - like a proto-form of what we see today. It was tried in many attempts, including on consoles like Nintendo, but the utility of having physical media overrode that mostly due to the volume of games a person could own and share primarily due to the home console format catering to even PC naive or illiterate such as young children. No it wasn't the same amount of sharing that could be done with floppy copying but you didn't need a bunch of equipment or basic understanding of commands you just had to put a cartridge in a box that was connected to your TV and turn on the power and the game started without any perceptible load time nor excess cartridges or floppy's to negotiate with like on the PC or commodore. We have to remember that many families did not own a PC and many communities did not have even an arcade except maybe a couple machines worth - not to mention that arcades could be cramped and had long lines for new or popular games. Not only that, but developers liked the idea of cartridge based gaming as it was less feasible to copy the games and near impossible for most individual users which inter directly affected the used market; arguably one of main reasons why cartridge gaming persisted without direct industry influence overall. Now personally I think if Nintendo did not enter the foray when it did gaming would actually be more advanced than it is by a considerable amount primarily due to it being a PC dominated medium at the cost of being a more commercially restricted one for a long while. Now that I wish I had more time to contemplate and expand on but oh well.

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