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>> No.2457605 [View]
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2457605

>>2457361
DAY 5 =========================================

>https://soundcloud.com/battledancer/07-spell
That's sick. Damn, I hate to say that right now music is outside the scope of the project for the time being. I have an audio codec written for the SNES' hardware, but I haven't completed an SPC700 assembler (the audio coprocessor), nor written a sound driver. I do have Super Metroid's sound driver disassembled, so I have a good idea what needs to be in the music code, but without a driver sounds difficult, and I won't use copyrighted code in my game. If towards the end of the project it seems sound is doable, I'll be sure to let people know. A soundless game is a little lifeless...

Also I will be on a trip until very late Tuesday. I'll try to make updates on the road if I can, but I won't have the same amount of free time that I did over the weekend. I'll continue to monitor the thread, but may only push a few new things to the github.com/gewballs/graviton repo, probably the rest of the sprite scripts.

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