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/vr/ - Retro Games


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10281305 No.10281305 [Reply] [Original]

What games are essential for the true Wolfenstein experience?

I'm trying to play all of the games in order, or mostly in order (I'm playing W3D/SoD/Mission Pack 1+2 concurrently with the other games since I can't handle 140 of the same level over and over again in a row).

Aside from the earliest games, I'm planning to play all of the mainline games (RtCW, '09, New Order, New Colossus) in a row, with spinoffs (RPG, Old Blood, Youngblood) to be played concurrently with whatever mainline game came out after them, if any.

Also including ROTT and its remake (probably to be played after I finally finish all 8,000+ levels of Wolfenstein 3D) since it was originally Wolfenstein II before Apogee bought it and stripped it of its branding.

I'm skipping the original Castle Wolfenstein games for now since they're completely unrelated and id Software basically just straight-up stole the name, but I might come back to them later on.

Right now:
Wolfenstein 3D - using ECWolf, since it's basically got vanilla gameplay but with autorun and an automap, which make the game a hundred times less tedious, plus modern resolution.

ROTT - rottexpr, which is pretty plain for a source port, but includes the basics (HD resolution, autorun). If anyone tries this, remember that you have to set the SDL_SOUNDFONTS env var to a soundfont file to get music to work (and if you're building from source, you have to make sure you have the version of sdl2 mixer that includes timidity and fluidsynth support).

iortcw + HD texture pack - Lets the game run at 1080p widescreen and makes the textures not so awful to look at. Looks more like a shitty game from 2008 than a great game from 2001.

There's a DODI repack of '09, and it works fine under Lutris with the latest Proton-GE. The other modern games all work fine out of the box with Proton or the latest GE.

May also play the Blake Stone games if I finish all of the W3D levels and decide, "Hey, that just wasn't tedious enough. I need some more."

>> No.10281359

>>10281305
Abort that and play Catacomb 3-D and Catacomb Abyss trilogy.
They are jankier, but way more interesting.

>> No.10281397

>>10281359
>Catacomb 3-D
That does look absolutely badass. I'll play those, too, at some point.
Wolfenstein 3D is a lot of fun, though. It's just... there are literally more than 140 levels of it (30 in the main game, 30 in Nocturnal Emissions, 21 in SoD, 42 bewteen the Mission Packs), and you've seen them all after the first level. I'm not saying I'm not having fun, I'm just not sure if I have the endurance for all of them in a row.
I'll keep those in mind if I do need a break.

>> No.10281404

I've been playing the 3D0 version lately and it's tons of fun, the addition of two projectile based weapons each with their own pool of ammo is a game changer. Also you can circle strafe, which makes up for how shit some of the controls are otherwise due to the lack of buttons.

>> No.10281825
File: 1.14 MB, 320x240, wolfplayer.gif [View same] [iqdb] [saucenao] [google]
10281825

>>10281305
As someone who's played through all of the Wolf 3D era stuff there is to play, you can skip the mission packs and be done once you finish Spear of Destiny unless you really have a hang of the formula of where secrets are placed and an expert-level ability of not getting lost easily in 3D spaces since there's a TON of mandatory secret areas in those packs. ECWolf is definitely the best way to play all of these early 90s Wolfenstein games.

Something to keep in mind with the ioRTCW source port is that there's a lipsyncing bug due to a new sound renderer where a character's lips sometimes won't match what they're saying. To fix this, open up the in-game console and enter the commands "/s_useopenal 0" and then "/snd_restart". You only gotta do that once to fix that issue. Other than that, it's a great source port of a great game. Uniquely fast and fluid hitscan action with a strong sense of progression from start to finish. Also one of the best multiplayer FPS experiences in its heyday.

Wolf 09 has consolitis but is still pretty fun with its hub world, secret hunting, veil powers, and overpowered weapons. Definitely the easiest game in the series.

New Order and Old Blood are decent console shooters. Emptying dual-wielded automatic shotguns into huge robots is pretty satisfying. Very atmospheric and detailed environments.

As you'll see, each mainline game sort of mirrors the era it was made in so this will be a cool experience for ya. Have fun!

>> No.10282001

>>10281305
You can skip the two expansions to Spear Of Destiny, they are really not very good at all.

>> No.10282459

>>10281825
>Wolf 3D
I breezed through Episode 1, but now I'm on E2M4, and I'm really starting to loathe those fucking mutants. 70% of my deaths in the game so far (mathematically including E1) have probably been due to those annoying bastards.
That said, I'm really enjoying myself now that I have an automap. Played the first few maps in DOSBox, and not having to backtrack figuring out which door hasn't been tried yet (not to mention autorun) has probably quadrupled the speed at which I get through levels.
>lipsyncing bug
Good to know. I just figured that all games from 2001 were like that (I remember 2001, and a lot of them were).
It is not an easy game, though. Or, at least, some of the levels are not, especially if you don't understand the game mechanics. That level in the second mission with the acrobatic female nazis was impossible without savescumming until I learned the proper use of grenades. Also didn't realize that the rifle had a scope until halfway through the third mission, which made life a hell of a lot easier.
>Wolf 09
Yeah, game journalists all seem to imply this game was taken off of the market because it was horrible and all the fans hated it or something, but everyone I've talked to who's actually played it has said they've enjoyed it.
>New Order and Old Blood
I played the first couple levels of New Order a few years back, and I don't remember anything other than that I thought they were okay.
I also got Youngblood for very cheap one year and played that more than I've played any of the other newer games. Fans legitimately do seem to hate that one, but I thought it was amusing. It was also incredible difficult, IIRC. How did you feel about that one?

>> No.10282463

>>10282001
Everyone says that, but I'm probably going to play them anyway.

>> No.10282481

>>10281397
You don't have to beat it by playing all the levels. They're not meant for speed running through, they were extra content packs you could order so you had more to play. The Wolfenstein experience can be had without completing 100 levels.

>> No.10282873

>>10282481
I mean, I realize that exploration is a core part of the experience even moreso than in Doom and the like, but when 75% of your time in a map is spent going in circles checking every door on the map because every room looks the same, and another there's a problem. It's just artificial difficulty at that point. ECWolf's automap and autorun fix that, and now I'm completing episodes in about an hour.
Wolfenstein 3D has always been about run-and-run, violent gameplay even more than exploration, though, and if I'm spending most of my time gaming speeding through the halls shooting people, I'm enjoying the game as the developers intended.
It isn't 1995; I bought it for the equivalent of 50 cents in money at the time instead of the equivalent in $75 in today's currency, and I live in an era where I have like 600 games across my online accounts and I've beaten like 25 of them, so I'm not going to run out of things to play.
So if I complete the game in a few hours, it's not like I'm going to feel cheated the way I might have in the early 90s. At this rate, I probably can complete all 120 levels or whatever before too long.

>> No.10282916

>>10282459
A few other observations about the game, now that I'm at E3M4:
>The mutants are the only serious threat in the entire game.
Everything else dies basically immediately with any weapon (even the bosses are piss-easy), and mutants only appear in E2 of the original game, so E2 is MUCH harder than the rest of the game combined. However, the boss is also much easier when compared to the other bosses of the game since he throws easily-dodged syringes once every few seconds instead of spamming hitscan machine gun fire any time you're in his line of view.
Apparently, Nocturnal Missions, SoD, and the Mission Packs are much harder, but I haven't played those yet.
>Secrets are the key, not just to winning the game, but to enjoying it.
Random Doom PWADs got me in the habit of checking every wall in the level for a potential secret door, and this habit is serving me well throughout my W3D playthrough. Finding secrets is often the difference between spending the entire level cowering behind corners with 5% health and a knife, constantly savecumming, and blasting your way through a Nazis at a hundred miles an hour with your new chaingun and health to spare.
And it's an intended part of the W3D "experience" that I was looking for. Almost all of one level (E2M7) is completely optional and locked behind a secret door, and you spawn basically right next to the exit, but I went through the entire level anyway, ended up with less health and ammo than I did when I started, and still was glad I did it.
>Secrets are easy to find if you know how to look for them.
Especially with the automap. If you look, you'll realize there are actually only a handful of places they could actually be, even if it isn't obvious. Most walls in every level are right between two rooms, or the geometry is otherwise such that a secret door couldn't possibly fit there. I've gotten 100% kills, secrets, and treaure on the last three levels without really even trying once I realized.

>> No.10282984
File: 442 KB, 1085x1477, s-l1600.jpg [View same] [iqdb] [saucenao] [google]
10282984

>>10282459
Yeah those latex leather bitches give everyone a hard time. You can scare em out of hiding using grenades and a follow up Mauser shot or just by shooting the wall near where they're hiding. Another game mechanic that really helps with these chicks is leaning. In RTCW, if you lean, they can't see you. So if you're holding a position next to a corner or pillar, you can lean around it and get a lay of the land or catch them off-guard.
>Also didn't realize that the rifle had a scope until halfway through the third mission, which made life a hell of a lot easier.
The scoped Mauser rifle might honestly be the most powerful weapon in the game due to how forgiving the enemy hitboxes are and how much damage a scoped shot does. Once you also learn that you can hold down caps lock to walk slowly, which lets you move around while staying scoped in, it becomes one of the best weapons in the game.

>Yeah, game journalists all seem to imply this game was taken off of the market because it was horrible and all the fans hated it or something
It was hated at release because it tried to be Call of Duty too much, was the first game in the series that was made primarily for consoles, and the multiplayer (which was a huge appeal of RTCW) wasn't changed one iota from a leak months before where fans got to play it early and pointed out its flaws. None of those flaws were fixed by release, the servers were laggy, and it just wasn't good. Despite all of these issues, I still liked it well enough at the time, and as the years have gone by, I've come to appreciate it more and more.

>> No.10283039
File: 33 KB, 473x527, 1661464171465742.jpg [View same] [iqdb] [saucenao] [google]
10283039

>>10282916
Nice, another secret hunting enjoyer. You'll come to notice that the most obvious secrets are where you go down a path that doesn't have anything all that important. If there's a random part of a level that doesn't lead to any treasure or a key, there's probably a secret around. There's a couple instances where they'll use wall textures to give you a hint and it's just really fun to try to get in the head of the developers making the map (usually Romero) and find as many as I can. I'll be checking a certain room and right when I think there's nothing in it like there should be, I'll get to the last wall texture and hear the grating sound of the wall moving back. The best part is they put all kinds of crazy shit in some of the secrets. It's not all just a couple pieces of treasure and some ammo, so it's always exciting when you find a new secret and wonder about what you're going to see.
>Apparently, Nocturnal Missions, SoD, and the Mission Packs are much harder, but I haven't played those yet.
They are, and also the levels are way bigger and take longer to complete. Get used to one shot waking up a huge portion of the map and keeping your head on a swivel at all times. It's stressful and tense, but overall pretty fair if you've found the first 3 missions of Wolf 3D fine. By the time you finish all 6 episodes of Wolf 3D, you'll feel like you know the game inside and out and have taken everything they could've thrown at you.

>> No.10283593

>>10282984
>those latex leather bitches give everyone a hard time
I learned to hold the grenade until it's just about to go off and then lob it around a corner. They're either blown into little bloody chunks or so badly damaged at that point that a second of machine gun fire puts them out of their misery.
I didn't know how to use grenades effectively until that level forced me to learn how, so I just had 15 of them sitting around in inventory. What did get me was that one cunt who stands above a ladder lobbing grenades herself. You have to climb the ladder to be able to shoot her at all, but you're basically at the mercy of the RNG, because you fall off the ladder if you turn around to face her, so you just have to hope you're able to run up the ladder and get enough shots in before she kills you.
That was complete bullshit.
>>10283039
Okay, so I take back the bosses all being easy, because Hitler gave me a fair amount of trouble.
Other favorite hiding spots for secrets, I've noticed, are in the first room, the last room, and layered within other secrets. Some secrets had two other secrets inside of them.
I'm halfway through E4 right now, and every level so far seems to be on the upper end of E3's difficulty, but it doesn't seem like a huge step up so far.
I guess there are no mutants in E4-E6? Which makes sense, because they don't exist yet. But are they in SoD? And if so, how the hell does the game explain that?

>> No.10283857
File: 86 KB, 774x1033, blake_stone_by_devilhs_deulcsf-pre.jpg [View same] [iqdb] [saucenao] [google]
10283857

>>10281305
Since you're planning on playing ROTT I STRONGLY recommend playing the Blake Stone games as well. It's game published by Apogee that uses the Wolfenstein engine and it's fantastic. Unfortunately it didn't get much attention since DOOM came out like a week later but it's literally a direct upgrade to Wolfenstein.

>> No.10284150

>>10283857
I was going to wait until ECWolf had support for it, but that was before I learned that it had its own source port. Got both games from GOG the other day for less than a dollar.
I'm mostly focused on games that are in the Wolfenstein continuity to some degree, but I think I will.
>>10283593
Also, I think that E4 might be easier than the first three. The maps are more complex and the combat is more intense, but there's also health and ammo pickups everywhere. I don't feel starved for either just because I didn't push on every outer wall of the map. In most cases, I have more than enough to fill up on health and ammo after everyone is dead before exiting the elevator, which means I don't start the next level with 20% health and five bullets and don't get one-shotted by the first SS guy I see (even if there might be five of them in the second room).

>> No.10284194

>>10281305
This thread has me going back and replaying some Wolfie for old time's sake. After all this time, I still instinctively fire into every exit elevator the exact moment I open it, just in case they have an enemy hidden in there.

>> No.10284214
File: 174 KB, 1120x899, treasure room.png [View same] [iqdb] [saucenao] [google]
10284214

>>10284150
E4 has a lot of craziness going on with some of its secret areas. There's a group of about a dozen tiny secret pushmalls in the red brick room on Floor 2 that's a part of a maze (similar to the one in Episode 2, Floor 8 but way smaller) that leads to the huge room of treasure in pic related. You have to push the sequence of pushwalls in a certain order or else one pushwall blocks another one and softlocks you from getting to the treasure.

>> No.10284247
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10284247

>>10283593
>I guess there are no mutants in E4-E6?
I'm pretty sure they're only in the secret level for Episode 6. Other than that, no. Speaking of which, have you found any of the other secret levels so far?
>But are they in SoD? And if so, how the hell does the game explain that?
Yes. It's technically a prequel to Wolf 3D so Dr. Schabbs (Episode 2 boss) is still alive doing his thing.

>> No.10284256

>>10281305
You gotta go back to the top-down games that inspired the 3d games.
https://www.myabandonware.com/game/castle-wolfenstein-3l
https://www.myabandonware.com/game/beyond-castle-wolfenstein-3f

>> No.10285926
File: 40 KB, 1440x960, Screenshot_20190613_160921.png [View same] [iqdb] [saucenao] [google]
10285926

>>10281305
On ECwolf, I like to use a Sega Saturn texture pack, with some orchestra music replacements. It doesn't make it super high def, but it gives it a little legibility nudge.

https://file.io/3LS1wq4Qf8FS

>> No.10286353

>>10281305
if you're planning on playing the machine games wolfensteins then if i remember correctly they did include a canon (or at least canon to their games) chronology of the series in it.

>> No.10287539

Getting my ass raped by level 6-1 in the 3D0 version. I've already died 4 times and I barely make it further every time. I died 3 times in 5-6 as well, this version is really not kidding and the poor aiming sensibility is a burden that the advantage of circle strafing does not compensate in those levels

>> No.10287610

>>10282459
>Also didn't realize that the rifle had a scope until halfway through the third mission, which made life a hell of a lot easier.
It doesn't have one for the first few levels, not until I think Forest

>> No.10288140

>>10285926
Dead link.

>> No.10288147

>>10281305
Isn't this the same thread as that "autistic" guy who said he wanted to do a bunch of tedious shit just to play Gen 2 Pokemon? Is this a new template thread?

>> No.10288470

>>10288140
>>10285926
https://file.io/F4T5qdUUqlwa