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/vr/ - Retro Games


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6204171 No.6204171 [Reply] [Original]

Can we have a Tomb Raider thread?
I want to play them back to back, but I'm not certain if the Playstation version is worth playing, and what about the Dreamcast?

>> No.6204176

>>6204171
Three posts, you dumb fuck

>> No.6204179
File: 44 KB, 700x1040, Aragorn protects.jpg [View same] [iqdb] [saucenao] [google]
6204179

Obligatory:

The Aragorn-posting Polish dump of Core-era TRs is back once more, GOLDs and top patches as always included.

>TR1 + GOLD (Unfinished Business)
https://www7.zippyshare.com/v/mmfKvWFs/file.html

>TR2 + GOLD (The Golden Mask)
https://www7.zippyshare.com/v/PkMmlWZY/file.html

>TR3
https://www7.zippyshare.com/v/urN08HxH/file.html

>TR3 GOLD (The Lost Artifact)
https://www7.zippyshare.com/v/zNGd0JUy/file.html

>TR: The Last Revelation (TR4)
https://www7.zippyshare.com/v/q7hw80M0/file.html
https://www7.zippyshare.com/v/rda9BmLd/file.html
You need both, since zippyshare had 500 MB limit and the full installer weights 577 MB

>TR: Chronicles (TR5)
https://www7.zippyshare.com/v/4rnIn581/file.html

>TR: Angel of Darkness (TR6)
https://www33.zippyshare.com/v/JNHMxK0f/file.html
https://www33.zippyshare.com/v/IuSkbFX9/file.html
https://www33.zippyshare.com/v/YGNYjvii/file.html
https://www33.zippyshare.com/v/GbXCo9ru/file.html
You need all four, for the same reason

>> No.6204182

>>6204171
As for playing PS version - only if you are into masochism. Controls are written for keyboard, save system on consoles is terrible. TR3 is infamously "hard" (via low amount of save points) and dark on PS1.
>b-but muh graphics
Lies and brand loyality idiocy, the game looks even worse on PS.

>> No.6204206

>>6204182
What about the dreamcast version?

>> No.6204208
File: 55 KB, 700x700, 6bf7f396-1f96-11e7-9dd3-1f0c530ebe17.jpg [View same] [iqdb] [saucenao] [google]
6204208

I still own this statue.

>> No.6204226
File: 218 KB, 855x903, larainfo.png [View same] [iqdb] [saucenao] [google]
6204226

>Lara is 52 now

>> No.6204291

>>6204226
Yes, and? Underworld already had her going into MILF territory and she was barely 40 back then.

>> No.6204328

>>6204182
psx versions are fine if you aren't a casual. inb4 you call me a sony shill

>> No.6204351

>>6204328
>if you like difficulty rised by lack of save stats
ftfy
That's the peak of being casual scrub who thinks ironman is some sort of gaming championship and being a try-hard about it.

>> No.6204354
File: 2.93 MB, 1280x534, She's back!.webm [View same] [iqdb] [saucenao] [google]
6204354

>>6204226
>>6204291
Mark my words:
Next reboot will be pic related, ostensibly to "bring back the old Lara everyone loves". Emphasis on old

>> No.6204361

>>6204171
PS1:
- Lara's model had a bit higher polygon count and better color shading
- More music, PC only had ambient noises back in the day
- Specific save point locations makes the game harder, on PC you can save it anytime
- The CG cutscenes are better quality
- Water is blue, on PC is transparent

PC
- Thanks to the community, the music and cutscenes from the PS1 version can be easily modded and today you can play this version as a definitive one. Except if you really like blue water.
https://www.tombraiderforums.com/showthread.php?t=214779

There is no Dreamcast version for TR1.

>> No.6204367

>>6204354
>Old Lara kicking ass instead of that whiny fap fodder we got now
...that would be awesome.

>> No.6204373

>>6204361
And here comes the idiot posting bullshit. Right on time, given it's American daytime already

>>6204367
Now I'm in a bit of a split. I would tell you to go watch Dark Stool to understand why it's a terrible thing to happen, but that would mean I would increase the viewship of that crap, one way or another.

>> No.6204390

So if I get it correctly PS1 versions are bad because you can't savescum and controls are "too hard"?

>> No.6204425
File: 8 KB, 300x222, a8d.jpg [View same] [iqdb] [saucenao] [google]
6204425

>>6204361
>Lara's model had a bit higher polygon count
>PS1

>> No.6204428
File: 65 KB, 900x1350, lara_croft__too____render_3_by_jetsynth_ddoueno-fullview.jpg [View same] [iqdb] [saucenao] [google]
6204428

>>6204354
This is cringy as fuck.
Hope they will just shelf the AAA mainline and focus on those lower budget "spin-off" titles about Lara Croft.

>> No.6204439

Play 1 2 and 3 on ps1, 4 and 5 on DC. You might wanna play 3 on PC if you're a casual or a zoomer. I stand by the DC versions, they are the best versions.

>> No.6204493

>>6204373
>And here comes the idiot posting bullshit
I only posted facts. Point what was wrong.

>>6204390
Control is the same in any version.

>>6204425
https://youtu.be/VutzIK3DqZE?t=541
But you can mod the PC version to have better models anyway.

>> No.6204505

>>6204493
Your video at this timecode says nothing about polygon count, but rather "higher color depth". Did you link a wrong time code?

>> No.6204521

>>6204493
>Polygon count unaffected in TR1-2, actually smaller from 3 onward
>Music argument applies only to TR1
>Specific save point locations don't affect difficulty, but make quitting the game when you have a loss
>The CG cutscenes are worse quality
>Water effects are worse, including the fact it has a colour
So basically not a single of your "points" is true nor counts. It never cease to amaze me how console peasants insist on their "superior version", often talking straight from ass. Extra point when they've never played the game in question (but that mostly applies to N64 titles)

>> No.6204525

>>6204521
*have to

>> No.6204528
File: 113 KB, 900x600, 15504010.jpg [View same] [iqdb] [saucenao] [google]
6204528

>Another TR thread that ends up being edition/version war
Could you fucking not? TR3 and onward is terrible on PS1, TR1 in ORIGINAL RELEASE is marginally better on PS1 and that's literally all that is. Arguing about "muh graphics" in fucking fifth gen, especially in a title that was one big experiment from the get-go about 3D, is fucking retarded and pointless.

>> No.6204529
File: 68 KB, 740x560, connoisseur.png [View same] [iqdb] [saucenao] [google]
6204529

>>6204528
Also, pic related is every single fucker that ever claims this or that about specific version. You people need help. Professional one.

>> No.6204550

>>6204361
>- Lara's model had a bit higher polygon count and better color shading
They're the same. The only time the models were ever slightly different was the Saturn version of 1
>There is no Dreamcast version for TR1.
OP wasn't talking about 1 specifically, or at least doesn't appear to be.

>>6204206
Just play the PC version. Lara's shadow and enhanced bumpmaps in TLR is not enough of a justification to emulate the Dreamcast version. You'd also be dealing with framerate dips in large rooms if you go with real hardware.

>>6204390
If you want to play a ps1 version, go for 2. You can save anywhere like the pc version, although you only have 1 slot. The console versions of the first 3 games also have level select in case you want to replay a specific level.

>> No.6204557

>>6204390
The PS1 version of TR3 is bad, because save system is flat-out retarded. It's not as much to prevent save scumming, but prevent saving as such.
Controls are exactly the same on every version, however, they really do work better with keyboard, as intuitive as it might sound.

>> No.6204750

>>6204354
That scene should have been the end of the film, not ending of the first act

>> No.6204770

>>6204179
based and larapilled

>>6204226
>lara having a fit gilf-body
mmh yeh, me likey

>> No.6204846

>>6204439
This.

>> No.6204861

>>6204171
I played the TR versions on the PC so that I could have instantaneous saves-loads (with savestates)
Also the ps1 graphics are nostalgic to me.

>> No.6206236
File: 248 KB, 1280x1280, screen202.jpg [View same] [iqdb] [saucenao] [google]
6206236

>> No.6206243

>>6204550
>Just play the PC version.
Cringe.
>>6204439
Based.
>>6204361
>Water is blue, on PC is transparent
Soul vs soulless

>> No.6206259
File: 40 KB, 1366x768, Bildschirmfoto vom 2020-02-16 11-04-02.png [View same] [iqdb] [saucenao] [google]
6206259

>>6204179
>https://www7.zippyshare.com/v/mmfKvWFs/file.html

>> No.6206276
File: 257 KB, 1024x768, PNVIFoA.png [View same] [iqdb] [saucenao] [google]
6206276

There's some fun mods here
https://www.tombraiderforums.com/showthread.php?t=219778

>> No.6206312

>>6206259
You forgot to pay for your pc license, sir.

>> No.6206316

>>6204171
The controls in the game are terrible

>> No.6206323

>>6206259
>Being a bong
>And visiting /b/
Here are your problems

>> No.6206338

>>6204367
Linda Hamilton returning to the franchise is second worst thing that happend to that movie, anon. So by logic of that comparison, "old Lara" would be a fucking disaster and the worst part of her own game.

>> No.6206479
File: 67 KB, 640x480, 640full-tomb-raider-iv -the-last-revelation-screenshot.jpg [View same] [iqdb] [saucenao] [google]
6206479

>he didn't like Karnak levels
Why would you play that game then? It was peak tomb raiding experience.

>> No.6206953
File: 31 KB, 279x364, 1524793598870.jpg [View same] [iqdb] [saucenao] [google]
6206953

>>6204351

Fuck save states

Be a man and enjoy the thrill of your stomach turning upside down and your sphincter clenching as you risk losing 30 minutes of progress by making a pixel-perfect leap above a bottomless chasm

>> No.6206968
File: 1.08 MB, 900x1449, tomb_raider_ii___unofficial_poster_by_feareffectinferno-d5r4mx1.png [View same] [iqdb] [saucenao] [google]
6206968

>>6204528
OP here, I'm sorry if I ruined an otherwise good Tomb Raider thread, I just really wondered if the PSX or Dreamcast versions were playable compared to the PC version. I remember playing the PSX versions in the '90s with my dad, and I'd like to own them physically for nostalgia sake, but I guess I'll buy them and just shelf them to look pretty, and play them on PC.

>> No.6207013

>>6206259
zippyshare is blocking germs

>> No.6207015
File: 174 KB, 1191x670, tomb-raider-anniversary-wallpaper-16.jpg [View same] [iqdb] [saucenao] [google]
6207015

>>6204171
TR1 and 2 are amazing. I finished both of them about three years ago (was 21 at that time) and I really loved them. Exploration, combat, puzzles and sometimes really creepy atmosphere.

Never finished TR3 I got bored half way through.

TR4 is too confusing for my millenial brain.

TR Chronicles is actually not half bad but too similar to every previous entry.

Never played Angel of Darkness.

Legend is okay but I hate that stupid plot about rescueing Lara's mother, plus I fucking hate the side characters.

Anniversary would be amazing but bugs on PC version ruined it for me.

TR Underworld was okay but again like Chronicles was too similar to previous games. Although I liked it when it came out because it was first "next gen" TR I've played and remember installing nude mods and fapping like crazy to it (I was like 13 at the time).

Reboot was a fun game. Plot was shittybut everything else was fine.

Rise was still a fun game but plot was even dumber and less interesting.

I've finished Shadow a few weeks ago and didn't liked it. Again too similar to the previous ones and new Lara is now just annoying.

>> No.6207020

>>6206259
Deutschen ins gas, ich will jetzt mein fahrad züruck Hans.

>> No.6207069

I beat 1 and 2. Should I skip 3 and play TLR? I find the level design in 3 mediocre and with too much bullshit moments.

>> No.6207076

>>6206953
... which is a challenge if this is your first TR ever.
If it's your first time with this particular TR and you are playing blind, it makes almost no difference.
Otherwise, it's a hassle, not difficultry. I never understood this "git gud" logic - the game isn't hard, because you can't save. It's tedious, because you have to find a save point to quit the game.

>>6206968
>I just really wondered if the PSX or Dreamcast versions were playable compared to the PC versio
Playing them modern, PC version is superior to any other experience.

>>6207013
Germs know zippy is blocked. Bongs don't.

>> No.6207079
File: 44 KB, 683x172, levels.png [View same] [iqdb] [saucenao] [google]
6207079

>>6207015
Nigga, you are overdoing it.

>> No.6207160

Which one is set in Egypt? Just finished Assassins Origins and someone from /v/ suggested me 'older tomb raider games' for more egyptian adventures.

>> No.6207162

>>6207160
TR4, or The Last Revelation.
I honestly doubt you will manage with it, if you never played any Core-era TR. At least try with TR3 first, has much more gentle learning curve

>> No.6207171
File: 438 KB, 1389x1635, triii.jpg [View same] [iqdb] [saucenao] [google]
6207171

>>6207162
>TR3 has much more gentle learning curve
>you literally start at the top of a slope which is full of traps

>> No.6207176

1/2 is definitely worth playing on ps1,also tr1 is very good on the Saturn and even better than the ps1 in some aspects but it was made for Saturn originally.

Tr3 is very dark on the ps1 to the point where I found it unplayable.

>> No.6207179

>>6207171
Yes, and? Slide down, explore.
No backtracking, no inter-connected levels, no combination items, no sequences to follow and short from penultimate level, linear as only feasible.
By your logic, Cambodia is even worse, since you run into bunch of spikes if you rush it.

>> No.6207186

>>6207179
There's no "curve" in tr3, you're thrown right into fire since the beginning.
TR4 has engaging tutorial, first levels are fairly easy and let a new player to get familiar with the game. Some cryptic puzzles ahead can be bypassed with a hint from a guide if needed.

>> No.6207187

>>6204529
Retarded analogy.

>> No.6207195

>>6207171
TR3 has Croft Manor in its best version.
TLR has forced tutorial in Cambodia, which is subpar at teaching you anything if this is your first time with Core-era TR
Also, pretty much ALL newfags drop the game once reaching Karnak (and that already assumes Burial Chamber didn't scare them away), since TLR is simply hard for newfags.
Also, that Coyote meme is getting stale. TR3 is literally the easiest of them all and the most "logical" in its traps. It has terrible levels (like all of fucking London), but it's neither tough nor lethal

>> No.6207204

>>6207186
>There's no "curve" in tr3, you're thrown right into fire since the beginning.
What is Croft Manor
>TR4 has engaging tutorial
>Engaging
Right....
>first levels are fairly easy and let a new player to get familiar with the game
... and then Karnak happens and you are literally, not figuratively, lost. Karnak is 5th level of the game proper.
But sure, let's pretend TR3 was harder, because you have to slide down a slope.

>> No.6207209

>>6207186
>There's no "curve" in TLR
ftfy, because it's a roller-coaster

>> No.6207347

>>6204179
I can use this with my Steam versions, right? Also, what are your thoughts on OpenTomb or OpenLara? Are they compatible with this?

>> No.6207709
File: 68 KB, 468x658, All good TRs in single package.jpg [View same] [iqdb] [saucenao] [google]
6207709

>>6207347
>Polish, analog releases of TR1-Underworld
>Pirated by some dutiful Pole
>Who dutiful repost it, if links die
>On a page that's blocked in few countries for supporting piracy
>C-can I put it on my Steam?
Are you retarded? Also, if you plan to get TR on Steam - not sure how it looks today, but back in the day, TR1 was notoriously problematic in Steam version.

Both OpenTomb and OpenLara are pointless gimmick. They don't really do anything useful or special, but all the "soul" faggots have their pants full of cream, precisely because rather than using good and tested versions, they can have an open port of the game that's unstable and has countless new issues to iron out, thus obviously that makes it more soul than Ray Charles discography

>> No.6208392

>>6204208
Hang onto that shit for dear life, it'll be worth a pretty penny in a few years.

>> No.6208393

6206316
>and so another bait-post dies, ignored
kek, and no, you don't even get my (You), you don't deserve it. Get the fuck out of here.

>> No.6208394

>>6206968
Play the PC versions. They all work and you can map controller's to them with third party programs, and they have mods as well.

>> No.6208401

>>6204528
>>6204529
>hahahaha, who cares which edition you play, disregard the obvious inferiority's it has in comparison to other editions

Peak stupid right here.

>> No.6208402

>>6207171
Stop spamming your irrelevant, retarded, "DONUT STEEL OC". There's more boulders in Tomb Raider 1 and 2 than there are in TR3, you're obviously just a retard who got butthurt from the boulders on the first couple levels.

>> No.6208404

>>6204361
>>6206243
PS1
-Lower framerate
-Lower resolution textures
-No option for texture filtering

>- More music, PC only had ambient noises back in the day

Objectively wrong. It didn't have CONTINUOUS music.

>> No.6208446

>>6207171
The hardest part of the slide is to time the jump well enough to get that shotgun secret.
The spikes themselves are telegraphed ahead of time and this boulder is an utterly harmless psych-out if you just stand still.

>> No.6208565

>200k till waifu stretch goal.
We are here for a long haul, aren't we?

>> No.6208583

>>6208404
Lower framerate and texture filtering can be solved by playing on an emulator. You can also get texture filtering when playing on a PS2.

>It didn't have CONTINUOUS music.

That was fixed by TR3, IIRC.

>> No.6208596

>>6208401
>Here are the reasons why your edition wars are pointless
>LEL CHECK OUT THIS CONTRADICTION AHAHAHAHAHA
Yeah, definitely peak stupid here

>> No.6208610
File: 27 KB, 956x718, wtf im reading.jpg [View same] [iqdb] [saucenao] [google]
6208610

>>6208565

>> No.6208762

>>6204179
Fuck this zippyshare garbage, I could fly to Poland and buy the games there before the downloads finished. Why has this collection never been put into a torrent or mega? Or do you just want good boy points with zippyshare?

>> No.6208820

>>6208762
You should probably ask the Pole that's uploading them each time the links die (which just means nobody downloaded for a month). Maybe he simply likes zippy? They are posted anonymous anyway. Beats me, small enough to get them all downloaded in 5 minutes. If you are so asshurt about it, make a mega yourself. Or host them permanently as seed. At least they are easy to find in archive in such form

>> No.6208824

>>6208402
If anything, the place where boulders are any sort of an obstacle - or just do anything, aside building atmosphere - is South Pacific. Those counter-intuitive ones, where you have to run toward them and duck, which is a perfect noob filler.

>> No.6208913

>>6208404
Why do PC fats think resolution is everything? The PS1 version is better than the PC version of the game.

>> No.6208947

>>6206479
And peak rage with that fucking BALL ROCK

>> No.6208996

>>6208913
>I have no argument whatsoever
>Not even soul vs soulless
>Why nobody takes me serious?

>> No.6209105

>>6208596
>IF U THINK ONE VERSION IS SUPERIOR UR DUMB AND ITS POINTLESS
>Okay, but here is why different versions objectively do matter
>LEL, FUGG U, FAGIT

Wow, what an argument, I can see you've attended Harvard.

>> No.6209112

>>6208583
There were musical stings on the PC versions of TR1 and 2, it was simply missing the looping level music.

>> No.6209121

>>6208913
>meanwhile, the 3DFX version supports anti-aliasing

>> No.6209123
File: 653 KB, 1484x1732, ryhjyhj.jpg [View same] [iqdb] [saucenao] [google]
6209123

>>6207171

>> No.6209132

>>6207195
>TR3 is literally the easiest of them all
That would be Tomb Raider 1. No idea where you got that idea though.

>> No.6209140

>>6209105
Different anon, but they literally don't at this point. The differences between them are so minimal that from 20+ year perspective it has zero effect on anything, short from being a weak-ass bait for pointless arguments

>> No.6209141
File: 43 KB, 640x480, Tomb Raider Salvation.jpg [View same] [iqdb] [saucenao] [google]
6209141

>>6204171
Anyone got any Top 10 favorite mods? Recently found out that they've been doing a sort of "CACOWARDS" thing for Tomb Raider since 2004, though it's more of just a "high quality mapper-jam" with its BACK TO BASICS series, each with its own theme.

http://www.trle.net/

And every year that they didn't do BTB's, they did a "Create A Classic".

TRLE has to be my last hope for the series' continuation. This has to be one of the only retro modding scenes that I've started actively following, like the Doom modding community. It hasn't been around as long and doesn't seem to have quite the technical expertise as the Doom modding community, but they certainly seem to be as persistent and passionate.

>> No.6209146 [DELETED] 

>>6209140
>the differences between them are so minimal

Having entirely different methods of saving your game isn't a "minimal difference". Neither is the fact that you can play the expansions on PC, while you can't on PS1.

>> No.6209148 [DELETED] 
File: 134 KB, 532x354, what.webm [View same] [iqdb] [saucenao] [google]
6209148

>>6209141
>mods
>Links to TRLE

>> No.6209149 [DELETED] 

>>6209146
Is this how "functional autism" looks like?

>> No.6209150 [DELETED] 

>>6209148
Believe-it-or-not dipshit, but a custom level, is a MOD.

>> No.6209153 [DELETED] 

>>6209149
>disproves your argument
>hahahaha, autism

No wonder you're a permavirgin.

>> No.6209156 [DELETED] 
File: 47 KB, 450x350, 231441_print-trimmed-1.png [View same] [iqdb] [saucenao] [google]
6209156

>>6209150
>>6209153

>> No.6209161 [DELETED] 

>>6209156
Nice reddit meme. Are you done acting ass-sore about being proven wrong and now going to function like a real person?

>> No.6209168 [DELETED] 
File: 838 KB, 600x974, Where.png [View same] [iqdb] [saucenao] [google]
6209168

>>6209161
I'm not even that anon, you dipshit.

>> No.6209170 [DELETED] 
File: 62 KB, 640x483, 1581448551420.jpg [View same] [iqdb] [saucenao] [google]
6209170

>>6209168
Then why jump in acting like retard? Do your parents not give you enough attention or something?

>> No.6209172 [DELETED] 

>>6209153
>The differences are marginal
>HURRRR NO THERE ARE BIG-ASS DIFFERENCES
>TOTALLY A DIFFERENT GAME DURRRR
Oh, right, it's not autism.
It's "just pretending"

>> No.6209175 [DELETED] 

>>6209172
And this is precisely why you've been derided and attacked for being a complete dipshit in this thread, for strawmanning and using troll logic as hard and as pathetic as this.

>hur dur hurhur
>dur huuurrrrr
>HUH DUR

Wow, quality argument. Next post please?

>> No.6209180

In terms of level design, is it true that TR3 is worse than TR1/2/4 (I have only played them)?

>> No.6209184 [DELETED] 

>>6209146
>>6209148
>>6209149
>>6209150
>>6209153
>>6209156
>>6209161
>>6209168
>>6209170
>>6209172
>>6209175
Fuck off back to whatever shit hole you came from, we're talking about the games here. You faggots can go butt-fuck eachother elsewhere.

>> No.6209185

>>6209180
South Pacific has arguably some of the best level design in the entire series, so no?

>> No.6209186

>>6209180
Nope. The series is a gradual improvement from game to game, so it has better level design than TR2 and worse than TLR.
The "TR3 is bad" is meme flavour of last summer. Prior to that, it was TR2. And prior to that, there was historical revisionism of Chronicles as "undervalued gem". Just consult >>6207171 to get the picture.

>> No.6209194

>>6209186
Level design is not the same as gameplay. The gameplay gradually improved from game to game. The level design varies a lot, especially since the ceiling for level complexity continues to increase after each game because of new moves/abilities she gets as well.

>there was historical revisionism of Chronicles as "undervalued gem"
It wasn't considered a "gem" it was just considered game that functions identically to the previous entries, but has a severe lack of inspiration, originality, and clever design, opting instead for a straight-forward, run-of-the-mill entry in an other-wise stellar series. It was figuratively scraping the bottom of the barrel at that point with new things they could add to her ability to traverse the environment, and none of the people working on it cared enough to make the levels terribly clever or interesting. Has some decent spots though.

>> No.6209195 [DELETED] 
File: 160 KB, 640x591, ytfssd.png [View same] [iqdb] [saucenao] [google]
6209195

>Nice reddit meme. Are you done acting ass-sore about being proven wrong and now going to function like a real person?

>> No.6209203 [DELETED] 
File: 10 KB, 188x268, you.jpg [View same] [iqdb] [saucenao] [google]
6209203

>>6209195
>He's STILL acting butthurt

Oh my gosh, how embarassing.

>> No.6209204

Is Tomb Raider 1 the best of the original series?

>> No.6209205 [DELETED] 

>Oh my gosh, how embarassing

>> No.6209210

>>6209204
No. The Last Revelation is. If anything, TR1 got obsolete the day TR2 came out and it only went worse from there.

>> No.6209216

>>6209204
After playing and beating 1, 2, 3, (now starting 4), I find it difficult going back to the first one, where there's no underwater combat, she can't run, she can't crouch, she can't mid-air spin, she can't climb ladders, she can't monkey-bar, she can't rope-swing, she can't do really anything other than shimmy, jump, and swan-dive, albeit with varying degrees of complexity, but it still leaves me wanting.

TR1 is a classic that is a perfect entry into the series as a whole, but gameplay wise it was immediately out-dated the moment TR2 released. Note, I'm not calling it bad.

>> No.6209218

>>6209194
Hence the mockery of the whole meme of Chronicles being a gem. TR threads about year and a half ago were booming with it, making it flavour of the season.

>> No.6209221 [DELETED] 
File: 24 KB, 405x311, g54w5t.jpg [View same] [iqdb] [saucenao] [google]
6209221

>>6209195
>>6209205

>> No.6209227 [DELETED] 
File: 147 KB, 640x591, ytfssd.png [View same] [iqdb] [saucenao] [google]
6209227

>Now Kiss!

>> No.6209228

>>6209218
People were defending it because if you've played and beaten the original 4, 5 would be fine for someone just looking for what is the equivalent of an expansion pack to the series. Nowadays it's definitely worth the price (7$), but when it released (50$), not so much.

>> No.6209229

>>6204179
Is this TR6 the one with tons of fan patches?

>> No.6209234

>>6209229
Yes. Praise for being an "underrated Gem" has switched from TR5, to TR6, AOD, even though it's a broken, god-forsaken mess.

>> No.6209243
File: 716 KB, 500x234, larabang.gif [View same] [iqdb] [saucenao] [google]
6209243

>wojakposters

>> No.6209245

>>6209228
I think it's more of the result of original release state and general state of the series as such by Chronicles. Whoever experienced it first-hand, ended up with trash game and blatant, self-admitted cash grab. Whoever experienced it years later, patched and with reasonable price (or just videly accessible for piracy), just rolled with it.
Neither of those stances justify the meme revisionism, which is a completely separate thing from the subject, as it concerned people openly pulling things from their ass for the sake of "banter", aka shitting up the threads

>>6209229
And those are already included in those files, too.

>> No.6209252

>>6209234
It stopped being so after those patches. Instead, it's a clearly broken and very rushed game. So the reason why it's terrible is different.
Also, I don't think anyone ever praised AoD for gameplay or even idea of the gameplay (considering the half-baked state of the game). If anything, it's the only TR that got praised for plot and unironically so. Of course given how standards (the quality ones) changed over years, it's still corny as hell, but definitely different than previous five games, without throwing the baby with the bathwater

>> No.6209253

>>6209243
>Lara murders an innocent, unarmed, helicopter pilot

Based

>> No.6209258

>>6209252
There's been a few anon's roaming /vr/ and posting in TR threads that have been meming TR6 as their "favorite" of the series. I honestly can't tell if they're trolling or just delusional.

>> No.6209262

>>6209234
Even if AoD is bad, at least it was ambitious and tried to move the series forward. TR5 was just a shallow cash-in. Between being ambitious but bad or safe but mediocre, i will always choose the former. TR5 is the worst TR made my Core Design. Still better than anything by Crystal Dynamics.

>> No.6209265

>>6209243
https://www.youtube.com/watch?v=1OfxKliq97M

This one is probably my favorite FMV of the original series.

>> No.6209268

>>6209258
I've got more likely possibility:
They never played it, but read a lot about it and maybe even saw some let's play or maybe Stella's guides.

>> No.6209276
File: 1.24 MB, 1280x664, Lara-Croft-XNA-Lara-tomb-raider-angel-of-darkness-31495251-1280-664.png [View same] [iqdb] [saucenao] [google]
6209276

>>6209258
That's me and I was sincere.
If you realized the difference between "favorite" and "best", you would understand other people better.

>> No.6209279

>>6209262
I'll take a shallow cash-grab that works as intended over a completely broken but ambitious title any day. It's like people ignore the games faults for the sake of keeping their heads in the clouds of what it could have been, like "Oh, wow, that's a really neat concept, it would be so awesome if it was implemented properly!" and then they ignore that it either wasn't implemented at all, or implemented so poorly it has the potential to softlock you or crash the game or kill you. I'm not going to put something on a pedestal just because it tried. I don't hand out participation trophies.

>> No.6209286

>>6209262
Anon, Core openly and without any secrecy or shame declared Chronicles - publicly so - a cash-grab. They've needed as much money as they could squeeze from that game (hence the equally tasteless Timex deal) and the series as a whole at that very moment, simply to survive making AoD. Because as befitting 90s, they were working on commission. No game on the market = no money for them. So Chronicles was sold pretty much to have cash to burn while making next title and finally a new engine. It's also the reason why Level Editor was released, to keep people busy and leave the company alone from having to deal with fandom.
They really were open about all of it back in the day. Then AoD got fucked from both sides, as neither Core nor Eidos understood what the fuck they are doing and eventually Eidos forced release of completely unfinished game just to close their annual financial and tax report without showing a gaping hole in their finances.
The rest is history. Part of the reason why so many people over years give free pass to AoD is that all of the shit-story behind its production became public around LAU period, along with fan-patches smoothing all the various edges the game had as much as possible. But I fully understand why people were furious back in the day and why they've blamed Core for ruining the series, while Eidos and Paramount had a perfect scape-goat for their own failures.

>> No.6209287 [DELETED] 

>>6209279
>I'm not going to put something on a pedestal just because it tried. I don't hand out participation trophies.
Try to explain this to Amerilard. Good luck with it.

>> No.6209292

>>6209286
That's only half the story. AOD was made because they were trying to release and develop new IP's but they were all flopping. Project Eden crashed and burned, Herdy Gerdy was a failure, and they were desperate for a title to make them a decent profit and bring themselves back into the mainstream, so they cooked up an idea to return to TR with that would both innovate and make them popular once more.

Hell, Chronicles wasn't even the last TR game they made, they developed one more for the Gameboy after that.

>> No.6209295 [DELETED] 
File: 905 KB, 1031x738, 52c592bc353c5e38f6dd1d9a2f580ef0.png [View same] [iqdb] [saucenao] [google]
6209295

>>6209287
I AM American, genius.

>> No.6209307

>>6209286
>LAU

The nu-Raider trilogy has given me a new-found respect for that reboot.

>> No.6209309
File: 65 KB, 1024x415, Trying to figure late Core period from old data.jpg [View same] [iqdb] [saucenao] [google]
6209309

>>6209292
If you want to talk about half the story - AoD was made out of contractual obligation, anon. Which is the chief reason why pretty much everyone who had anything to do with first 4 games simply quit. Sure, they made it for cash, too, Heath-Smith was ALWAYS up-front about running the company for money.
It's generally a massive clusterfuck post-TLR, production-wise, and enough content for few really, really, really long interviews and convention panels. One of the "joys" of 20th anniversary of releasing the game was the fact it was all collected together and published, so at least it made a coherent and approved image finally, rather than being almost pic related

>> No.6209312

>>6209307
I still consider Legend a tech-demo, Anniversary to be disappointing and Underworld as the only really damn good (if not for the fact it also took itself too serious). And nu-Lara only reinforced that. But if you look at LAU, you can see all the incoming problems of nu-Lara in it, so it's also that aspect

>> No.6210070
File: 1.04 MB, 1920x1080, tru_screenshot006.jpg [View same] [iqdb] [saucenao] [google]
6210070

>>6209309
Overall, the point being, AOD failed. Whatever their intentions, whatever their end-game, whatever their circumstances during development, it failed, and it will forever remain a failure unless by some miracle a company does some remaster for it in the future, or a remake, but until then, it will forever remain the game that killed Core, and one of the first true lethal (possibly fatal) blows to the series.

>>6209312
Underworld was fun, but the second half of the game gets really bland. Anniversary and Legend also control very spastically (which is saying something, considering how spastic Underworld can be), and are more irritating than fun. I agree though that Underworld is the best, and I even like it. Still looks good today too.

>> No.6210216

>>6209258
I can kinda get why. It's one of those "underdog" games. TR6 is a case of a good game trying to get out and it really had some interesting ideas that could revitalize the franchise. And the story and atmosphere were pretty spot on.
I think it's more people apprecianting the effort and "what could've been" than the final result.

>> No.6210239

>>6210216
Speaking of which, I bought it when it was on sale for a dollar.

Are there any all-in-one patches that I can use for it?

>> No.6210250

>>6210239
I actually have no idea.
I know that this Polish Aragorn Cenega release has been patched to hell and back, and there was a huge fanpatch on ModDB, but that's that.

>> No.6210414

>>6210070
>Underworld was fun, but the second half of the game gets really bland
So I see we've got the same problem with the game. Everything after certain point is just boring and bland "Far Norse" blandness. Then there is the infamous, rushed for Christmas camera from Underworld that never got fixed.
But even with that, Thailand and Mexico were superb experience and it was a good shot to use Thailand for a demo (anyone remembers when we still had demos in the 00s?)

As for AoD, any sort of remaster is unlikely, since it now belongs to Squenix. And they are infamous for rather sitting on "foreign" IPs than doing anything about them once they fully possess them. The idea for nu-Lara wasn't originally about trilogy, but just obligatory reboot for copyright control (hence the title, too). But that means they really couldn't care any less about the series and the franchise, best exemplified in the 20th anniversary - they've just re-packed their own games and utterly ignored pre-'13 games

>> No.6210646

You know I was playing TR1 while thinking about the stages in a logical way, though this is true to a lot of dungeon related games, some places makes no sense at all. Why would someone build a room with a giant hammer just to store a key that you need to open a door? What's the point of those places?

>> No.6210660

>>6209146
>you can play the expansions on PC, while you can't on PS1.

Except for The Lost Artefact, you do know there are fan attempts to port the Gold Expansions to the PS1?

https://www.youtube.com/watch?v=oMwQlIpRzKk

>> No.6210757

>>6210646
>Why do video games operate on video game logic
Dunno, anon. Dunno.

>> No.6211078

>>6210250
>and there was a huge fanpatch on ModDB,
huh?

>> No.6211484

I tried playing them on a PS1 emulator and the controls were horrible. Are the native PC versions any better?

>> No.6211487

>>6211484
You mean - do they actually work? Sure. If you just mean about tank controls - grow a fucking spine and some skin

>> No.6211496

>>6204179
Can someone reupload to Mega or Mediafire?

>> No.6211502

>>6211487
Yeah I meant tank controls. They're shit.

>> No.6211605

>>6211502
Cam-relative controls are even more shit in the absence of reliable and precise camera control method (i.e. NOT a gamepad)

>> No.6211674

OP here, played the first one and memories came pouring in about buying this game with months worth of allowance. The game is suprisingly easy to control and incredibly fluid and responsive for a game as old as it is.
Climbing has real weight behind it so every obstacle feels like something you're overcoming with Lara, combat never feels tedious but is snappy and direct.

>> No.6211685

>>6204528
true

>> No.6212128

>>6210646
Who cares? How did they manage to build the alphabet puzzle in The Last Crusade? Doesn't really matter.

>> No.6212131

>>6211502
You suck at video games anon. Tomb Raider is a pleb filter, and you got filtered hard.

Try completing the Mansion training course. If you can't even get through that, you may legitimately have a mental handicap of some sort, so my apologies.

>> No.6212135

>>6211674
If you play how the game was designed to play (taking your time and thinking about your actions) than you shouldn't have any issues. It's only when impatient fucks, or ADD sufferers rush through the game do they find it hard to control. Tomb Raider is about precision and exploration. Action is there to keep you on your toes.

>> No.6212373

>>6212135
I dont ever feel like the game is holding me back, every single time I fuck up a jump is my own fault for being impatient and blindly jumping, or throwing myself in a fight at a severe disadvantage.

I have to admit that I did get pretty far as a kid, so I still remember where to look for items and whatnot, but even then for everythig I do miss exploration is fun and never feels like a chore.

>> No.6212397

>>6212373
CORE TR game were always very good about making you feel like you've achieved something after you've beaten a level. It was difficult enough, but rewarding as fuck when you've finally pulled it off without any walkthrough and cheats.
That's why I actually like TR3 - most people bitch about stupid difficulty, but I as a kid felt elevated as all hell once I've managed to beat those crazy deathtrap levels and finish the game will all secrets. It felt fun and rewarding.
And that's why I have a beef with nuRaider and the way the game essentially plays itself.

>> No.6212423

My favorite is TR1. I like the atmosphere of the ruined places. TR2 has a good first stage but then you are throw in the city fighting people. There are better levels later though, but the beggining bores me.

>> No.6212454

>>6204226
Damn she must be saggy and wrinkly as hell by now.

>> No.6212464

>>6212454
My personal headcanon is that all this exposure to mystical artifacts had some impact on her and now she's this unageing being that constantly looks like she's 25.

>> No.6212479

>>6209204
I'd say 4. It is the most smoothed out and probably the most coherent too. Apart from 2 retrospective training levels with young Lara, the rest is much tighter and more connected. Lara goes from south Egypt to north down the Nile. They got rid of random jumps all around the world to find some atrefact that is somehow connected to another one miles and miles away. Now they focused the game on one single mythology - Egyptian. A lot of puzzle and tasks were based directly on that. They probably had egyptologists consulting the game because a lot of tasty details there. One level features actual ancient egyptian board game. Another one mentions sphinx myth/legend related to Tutmose and one of final ones features stuff directly from the book of the dead.

That's a huge improvement in attention to details and coherence over TR 1 which had such a nonsense like Thor room in fucking Greece.

>> No.6212520
File: 133 KB, 968x1200, do it yourself.jpg [View same] [iqdb] [saucenao] [google]
6212520

>>6211496
>Can someone

>> No.6212526
File: 270 KB, 795x739, i__m_back__by_egypt_gypsie.jpg [View same] [iqdb] [saucenao] [google]
6212526

>>6212464
This, her initial goal was to find the source of eternal youth just like any woman would crave for.

>> No.6212529

>>6212397
TR3 was my first one, so my scale for difficulty is based on it by default. And most of the stuff people bitch about as hard (as in - gameplay and level design, not PS players bitching about save system) isn't really hard, it's basic pleb-filter.
>You have a giant slide down!
Nigga, 10 yo me managed with it without even knowing fully controls of the game.
>You have so many tough enemies!
Have you tried moving around, rather than standing like an idiot in a single spot? Have you tried TLR, where half of the enemies is flat-out immortal and half of remaining ones can be only killed with explosives?
>They rob you out of all gear and ammo!
Considering there is only a small handful of enemies that really require something stronger than basic pistols and almost all of them are in Antarctica - guess you didn't move around in combat.
>The secrets are too tough to reach/figure out
That's why they are called "secrets"
>The level design is just terrible!
Compared with 1 and 2, it at least is logical and has actual levels, rather than experiments with game engine, and a sense of connectivity between them, rather than "how about some flying rocks?" or "what if we make a really deep shaft?"
>Vehicles are bad!
Levels with vehicles, especially the kayak one, are some of the most fun in the whole game. Do you hate fun or something?

>> No.6212530

>>6207160
If you want a different kind of egyptian adventure, I'm currently replaying Titan Quest (not retro, I know) and after Greece you travel to Egypt (so basically AC Origins and Odyssey in hack n slash format).

>> No.6212556

>>6212529
>They rob you out of all gear and ammo!
Do people really bitch about that? They rob you of your stuff once per game, starting with TR1. So, that's a tradition at this point.

>> No.6212564

>>6212556
I think the bitching is less about gearless level and more about the fact that you lose your ammo count and potentially certain weapons for good. Dunno, never really used Uzis in TR3, as they are shit anyway.

>> No.6212676
File: 3.56 MB, 3036x4048, Aragorn, ancient king of Poland.jpg [View same] [iqdb] [saucenao] [google]
6212676

>>6211496
You know, there is such saying in Polish, roughtly translating as "You don't check teeth of a horse you were given (for free)". You are not only checking, but complaining.
Mediafire removed it in less than a week. On Mega it lasted grand total of 5 hours. Meanwhile, Zippyshare doesn't give a fuck what you post, under the assumption it's going to self-purge itself.
So if you absolutely have to have it stored differently, do so, but on your own. I tried, results were unsatisfactory and I'm not going to repost it every few days on yet another account just so (You) can bitch how you would like to have it on yet another hosting site.

>> No.6212731
File: 22 KB, 391x475, 1564504890355.jpg [View same] [iqdb] [saucenao] [google]
6212731

Ahem..

Fuck Temple of Karnak
Fuck The Last Revelation
and most importantly,

fuck people who like it

That'll be all, folks.

>> No.6212745

>>6212676
>You know, there is such saying in Polish, roughtly translating as "You don't check teeth of a horse you were given (for free)".

That must be one of the most universal sayings, in europe at least.
In English I think they say "you don't look a gifted horse in the mouth".
In my language, Portuguese, we have it too. Something like "[for] a gifted horse you don't look at the teeth"

>> No.6212759
File: 27 KB, 387x293, e2d34864bf6c50cbbe64837f515b9096.jpg [View same] [iqdb] [saucenao] [google]
6212759

>>6212745
That's the most reliable way to measure how old the horse is, so go figure.

>> No.6212775

>>6212731
t. tr3 london lover

>> No.6212875

>>6212759
That wasn't my point, I know that. It's just that out of all the examples of being picky when given something for free, somebody picked a horse and everyone else went along with it.

>> No.6213280
File: 51 KB, 343x500, s-l640.jpg [View same] [iqdb] [saucenao] [google]
6213280

>>6212875
The point quite literally hit you in the face and you've missed it anyway. Also
>mfw no Lara on horseback, ever
And no, Cradle doesn't count. I'm actively trying to forget it exists.

>> No.6213283
File: 121 KB, 1024x768, Man can dream.png [View same] [iqdb] [saucenao] [google]
6213283

Also, for all the people talking how great AoD was/is.
It wasn't even possible to make it full 10/10 despite lining up everything perfectly for a 11/10 outcome. Just so you know.

>> No.6214553
File: 166 KB, 1280x823, 01_0011_02.jpg [View same] [iqdb] [saucenao] [google]
6214553

>>6212464
>all this exposure to mystical artifacts

>> No.6214648

>>6214553
Yeah, I would be traumatized too if I were to change from a badass archeologist into some whiny kid.

>> No.6214730
File: 92 KB, 1024x768, aef.jpg [View same] [iqdb] [saucenao] [google]
6214730

>>6212775
TR3 handled London surprisingly well for an engine that's designed mostly for out-doors and cave environments. In fact, dare I say, handled it exceptionally well.

>> No.6214734

>>6212564
They're useful when you need automatic fire and you need to keep moving since the MP5 behaves like a more fidgety M16.

>> No.6214754

>>6214730
I actually don't remember hating London when I first played it. I remember being more annoyed by Nevada, personally. But then again, I played TR3 a good decade ago, so I don't may not remember what made London so bad.

>> No.6214760

>>6214754
>may not remember what made London so bad.
Probably Lud's Gate and Aldwych.

>> No.6214769

>>6214760
Maybe. Essentially all I remember from London was the boss fight, catsuit, undead hobos and that cute death animation when Lara gets killed by a train. Which reminds me, I really need to refresh my memory of TR games. I remember them being long as fuck, though.

>> No.6214776

>>6214730
London it's not hated for the graphic
it's the HORRIBLE level design

>> No.6214817

>>6214769
On average, Core-era games take 10 hours to finish, assuming you know what you are doing and you don't die too often. And that's 10 instead of 12 solely because 1 and Chronicles are relatively short.

>> No.6214819

>>6214734
>What are basic pistols
>What is shotgun
>What is Deagle
Uzis got nerfed to the ground between TR2 and 3 and then nerfed some more in TLR

>> No.6214863
File: 122 KB, 1280x960, tra.jpg [View same] [iqdb] [saucenao] [google]
6214863

>>6214819
I think uzis still are the strongest weapon because they don't reduce Lara's maneuverability.

>> No.6214883

>>6214863
By that logic, nothing beats basic pistols and shotgun. Uzis in TR3 deal less damage per shot than pistols. Not the same - less.

>> No.6214885

>>6214883
But uzis have higher rate of fire.

>> No.6214891

>>6214885
... and ammo count. The rate of fire is meaningless, when the ultimate DPS is the same as for basic pistols. You literally gain nothing on equipping Uzis.
The game is 22 yo. I'm sincerely amazed people like you exist. DPS argument does stick in TLR (where the volume of fire outweights damage), but that doesn't apply to TR3

>> No.6214916

>>6214891
From my experience uzis were still powerful and from this article uzis have x2.5 more dps compared to pistols.
http://tasvideos.org/6025S.html
Maybe you should have replayed it during those 22 years instead of smugly shitposting here.

>> No.6214927

Fanatical has a Tomb Raider series bundle sale that's up right now.

>> No.6214928

>>6214916
I replay all those games every November, but sure, try to put being smug no-game cunt on me. It literally takes a single play of TR2 and 3, ever, to realise how much uzis got nerfed.

>> No.6214930

>>6214927
>Thread opens with free access to the games
>Hey guys, you can spend money to buy it!
>Totally a killer offer!

>> No.6214937

[Spoiler]Post more Lara.

>> No.6214946

>>6214928
Nerfed != equal to pistols

>> No.6214954

>>6214930
Crap, didn't notice it.

>> No.6214971
File: 281 KB, 1012x1444, tumblr_nmb22opoI51so8lbko1_1280.jpg [View same] [iqdb] [saucenao] [google]
6214971

>>6214937

>> No.6214973

>>6214946
Because they aren't equal - they are weaker. The combination of accessability, ammo count and stopping power makes uzi in TR3 simply inferior to basic pistol. For anything tougher you are going to pick up shotgun and/or deagle anyway, for anything below raptor or swarm of enemies you are unlikely to pick anything but pistols. The game might have 8 weapons, but that doesn't mean all of them are viable. Or better than pistols, which seems to be your point of comparison.
In similar vein, automatic pistols in TR2 are utterly pointless. They deal the exact same damage as basic pistols, at slightly better fire rate... and you get Uzis so early on, they make automatics irrevelant. If at least uzi ammo wasn't commonplace, they could have some sort of merit, but as it is - nope, useless.

>> No.6215006

>>6213283
>Still using gg
Top kek

>> No.6215014
File: 25 KB, 320x444, screen80.jpg [View same] [iqdb] [saucenao] [google]
6215014

>>6214973
>In similar vein, automatic pistols in TR2 are utterly pointless. They deal the exact same damage as basic pistols, at slightly better fire rate
From the wiki
>The Automatic Pistols have the same accuracy, rate of fire, and do twice as much damage as Lara's own pistols.
https://www.youtube.com/watch?v=uKRMGtPQhOU
Video shows that autopistols are almost as good as uzis.
Why are you making things up? What's your agenda?

>> No.6215024

>>6215006
...what's wrong with gg?;_;

>> No.6215073

>>6214973
>They deal the exact same damage as basic pistols, at slightly better fire rate

Stop posting my man

>> No.6215082

>>6204171
YES it IS worth it. Just play it on fucking emulater you mouth breathing ultra retard.

>> No.6215445

>>6215006
Best text communicator that ever was and still is.

>> No.6215451

>>6215014
Different anon, but while he's bullshiting about auto-pistols power, they do kind of get obsolete the moment you get uzis. Something very similar goes in the best TR rip-off, the Infernal Machine. Once you get Mauser (so 2nd level), there really is no use for other pistols.

>> No.6215953

>>6212676
>>6212520
>"here's the links you can't use in your country lol"
>"can you upload somewhere i can download from"
>"upload them there yourself lol"

>> No.6216105

>>6207015


TR4 was the same for me. I couldn't get my head around it going back and forth to the same stages. You could end a stage without an item you need later on.

>> No.6216230

>>6215953
>2020
>Not using VPN
Also, it's nobody's fault, but yours that you live in Bongistan. So many anons manage if you remind them it's not link being dead but their country blocking the site... but here you are, still seething over it, rather than getting your shit together.

>> No.6216289

>>6206316
Tell me about it. The jumping is retarded. game hasnt aged well at all.

>> No.6216580

>>6214891
>>6214883
Not sure if this is a troll, but Uzi's higher fire rate ends up killing things faster than regular pistols.

>but muh ammo
All guns except the pistols have ammo, why are you singling out the Uzis over this?

>but that doesn't apply to TR3
Volume of fire out-weighs damage in TR3 too, not sure what you're trying to argue here.

>> No.6216589

>>6214973
The choice being there is still nice if you want to conserve ammo for a weapon but not have to wait around for the basic pistols to kill them.

>> No.6216591
File: 2.93 MB, 720x400, 1579428430884.webm [View same] [iqdb] [saucenao] [google]
6216591

>>6216289
>samefagging yourself for a desperate (You)

Get good.

>> No.6216613

>>6207015
>Never finished TR3 I got bored half way through.

Cringe as fuck. Just admit you got pleb filtered because you got lost.

>> No.6216620

>>6214754
>annoyed by Nevada
Aww, that's a shame, I loved Nevada, the desert part was nice, and the base got interesting after the 2nd level.

>> No.6216690

>>6216230
VPN speeds here are like 8kb/s

>> No.6216696

We need a proper collection of the old games.

>> No.6217282

>>6216690
>>6216696
>I can't use VPN, so spoon-feed me!

>> No.6217681

>>6215953
countries in which zippyshare is not working: 2
countries in which zippyshare is working: ~200

>> No.6217876
File: 2.86 MB, 2048x1534, 1581647691758.webm [View same] [iqdb] [saucenao] [google]
6217876

People don't give the LAU trilogy the respect it deserves, even if it isn't as great as the originals.

>> No.6217940

>>6217876
I guess LAU are a bit like Star Wars perquels. Fans first hated them for not being nowhere near as good as the original, but then the new trilogy came out and they were forced to rethink their approach. And it turned out that the previous reboot wasn't that bad.
Having said that, I've yet to finish Legend and Underworld. Anni is the only one I've beaten from start to finish.

>> No.6218026
File: 330 KB, 1920x1080, 1468796974452.jpg [View same] [iqdb] [saucenao] [google]
6218026

>>6217876
Agreed.

>> No.6218116

Oh God the spooky music in the sewer levels in TR1 is terrifying

>> No.6218118

Any way to fix the audio in Tomb Raider 1 missing on the PC edition?

Would it work mid-game?

>> No.6218642

>>6218118
>2020
>Muh missing music in TR1 PC!
Nigga, that's been solved what? 10 years ago? 15?

>> No.6218656

>>6218118
https://www.pcgamingwiki.com/wiki/Tomb_Raider_(1996)

Bookmark this site

>> No.6218682

>>6218642
Well I havent touched the game in 20

>> No.6218697

>>6218116
Wait till you get to Atlantis.

>> No.6218780

>>6217876
I only like Underworld, because if you play it on the WII and have Lara wear the sweater thing during the part she's in her mansions crypt basement thingy, you can actually see her huge brown pancake areolas through the clothes.

>> No.6218861

>>6218780
( X ) Doubt

>> No.6218969
File: 12 KB, 372x540, really.jpg [View same] [iqdb] [saucenao] [google]
6218969

>>6218780
Post photos or never happened.

>> No.6219043

>>6218780
>Poor's man porn
>In the age of internet

>> No.6219049

Down Y Down Down Y = DYDDY = Diddy
I don't remember exactly what that got you but I'm pretty sure it was pretty unimpressive.

>> No.6219186

>>6219043
Speaking of which - why is there no porn with classic LAU Lara? Or I'm retarded and simply can't find it.

>> No.6219236

>>6218861
>>6218969
>>6219043
Do none of you seriously own a wii and a copy of Underowlrd for the wii?

>> No.6219283
File: 261 KB, 1853x1069, tr4.jpg [View same] [iqdb] [saucenao] [google]
6219283

>started playing TR4
>3rd or 4th level (some dark egyptian tomb, just after jungle with young lara) and I'm stuck already
This game gonna take a while without internet solutions. Any tips and suggestions? Not walk throughs, just hints what to do, where to look at and so on.

>> No.6219418
File: 215 KB, 1280x1785, tomb_raider__legend____lara_croft_2_by_irishhips-d953d1n.jpg [View same] [iqdb] [saucenao] [google]
6219418

>>6219186
>appeared too late for 90's traditional art porn era
>appeared too early for 10's SFM porn era

>> No.6219547

>>6219186
>why is there no porn with classic LAU Lara
Excuse me?
Sounds like you are very retarded

>> No.6219556

>>6204179
fucking dosbox trash

>> No.6219565

>>6219283
So the super-important tip for TLR is that some levels are inter-connected. Once you "finish" a level, next one loads up... but if you take a step back, you are back in previous level
This is very important, because items needed to progress are in different levels than doors/mechanism they open. After jeep levels (soon), you will be in Karnak's temple complex. That's the first instance of inter-connected levels of this game and probably THE biggest pleb filter that was ever created in Tomb Raider's history
If you get stuck or end up finding Karnak frustrating and annoying, drop the game. You will save yourself a lot of trouble and time. If you will find Karnak challenging, but fun, stick up, because there is much, much more of that stuff ahead of you

Other than that:
Look out for secrets. As in: seriously, look out for secrets, because this game is unforgiving once you hit Tomb of Semerkhet and openly expects from you to hunt for secrets to have enough ammo and med packs to manage.
Various objects are breakable: vases, boxes, stuff like that. Shoot at them, as they might contain pick-ups. Some of them are booby-trapped, so you've been warned.
Multiple enemies are functionally immortal. Others can be only killed by explosives and/or enemy-specific tricks. And some can only sustain damage to their weak spots, so acrobatics aren't useful
Vehicles require keys. Just saying
Shotgun stopping power is range-sensitive. Shoot at max range and target can withstand 10 hits. Shoot the same guy point-blank and he drops at two shots
Crossbow has unlimited range, so you can use it for sniping. Tedious, but very efficient with poisonous bolts. Speaking of poinsonous bolts, they aren't lethal, but instead make any alive target a one-hit wonder after about 30 seconds
And make sure you finish Desert Railroad with a weapon that's one of the secrets in this level (it requires a crowbar to get to the specific place). Otherwise, following levels are going to be fucking painful

>> No.6219571

>>6219556
Only the first game would ever need dosbox, but even then this exists making it unnecessary: https://github.com/ata4/glrage

>> No.6219789

>>6219418
>SFM porn era
>>>/v/

>> No.6219862

I challenge TR3fags to defend the Caves of Kaliya level.

>> No.6220036

>>6219862
A right-hand rule labyrinth, short from starting with a left-hand turn. But other than that, right-hand rule.
And it's pretty fun level. I finished it blind on first try in 25 minutes.

>> No.6220569

>>6219862
Caves of Kaliya is literally not difficult at all. The reason people have difficulty with it is because there's literally 2 different paths you can take and people unintentionally loop. It can be beaten in under 6 minutes, without using speedrun exploits either.

>> No.6220616

>>6219862
IDK bro the maze isn't very large or complex, I manged to make it out under half an hour.

>> No.6220727

>>6219862
Seriously?

https://www.youtube.com/watch?v=c23FPLlP3uA

>> No.6220887
File: 2.12 MB, 1280x1024, 568809-the-times-exclusive-tomb-raider-level-windows-screenshot-ancient.png [View same] [iqdb] [saucenao] [google]
6220887

Just played and beat the Times Exclusive level and gotta say, it's pretty fun, nothing special or challenging, but it's a fun 20-25 minute level that acts as a decent teaser for what's to come in TLR.

>> No.6221014
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6221014

>tfw only have the expansion pack for 3 left and I've played through all of classic Tomb Raider
Are there any games like it? It's odd but there's just something I love about the tank / grid playstyle. I've heard people say the Duke Nukem PS1 games are similar, is that true?

>> No.6221027

>>6219565
>TLR
Tomb Laider Regends?

>> No.6221029

>>6221014
Not quite like it, but try Soul Reaver 1, 2 and Defiance

>> No.6221035
File: 60 KB, 1024x768, 8141_tomb_raider_4_the_last_revelation-19.jpg [View same] [iqdb] [saucenao] [google]
6221035

>>6221027
How new?

>> No.6221037

>>6221035
but thats TRLR, anon
learn to read

>> No.6221068
File: 22 KB, 744x372, screen58.jpg [View same] [iqdb] [saucenao] [google]
6221068

>>6221037

>> No.6221079

>>6204428
The co-op Lara games are one of my favorite games of all time, especially when playing with a buddy. Fun, comfy, dynamic and just the right amount of supernatural weird shit happening

>> No.6221139
File: 1.52 MB, 351x360, s-shut up.gif [View same] [iqdb] [saucenao] [google]
6221139

>>6221027
>>6221037
>N-no, I'm not retarded!

>> No.6221146

>>6221029
>Soul Reaver
I only played the first one and find it much worse than TR. Puzzles are easy and mostly about pushing blocks, the controls are much less precise and the level design is nowhere as good. You can tell those amateurs made that shitty Legend Trilogy.

>> No.6221159

>>6221014
Unironically the first 3D Indiana Jones, the Infernam Machine. It's a shameless TR rip-off (just think for a while about the irony of this), but it plays nice, the game is fun and the secrets are pretty good. The downside is that Indy isn't as nimble as Lara, so acrobatics are out of question

>> No.6221364
File: 32 KB, 590x483, Khufu-ship-ancient-egypt-mystery-great-pyramid-of-giza-khufu-ship-discovery-1886948.jpg [View same] [iqdb] [saucenao] [google]
6221364

>>6220887
Funeral boat? I don't remember that one.

>> No.6221691

>>6221014
Indiana Jones and the Infernal Machine (controls are more stiff)
Soul Reaver 1 and 2
Duke Nukem Land of the Babes
Drakan: Order of the Flame
Fade to Black
Mask of Eternity
Blade of Darkness
Aladdin: Nasira's Revenge
Primal
Asghan: The Dragon Slayer
Shadow Man
Prince of Persia 3D
The Mummy
The Mummy Returns


Tomb Raider clones varied from "good" to "bad", but mostly "bad".

>> No.6221763

>>6204208
why does my mind project a nipple on her left breast?

>> No.6221845

>>6221014
Ironically the 3D Prince of Persia games were very influenced by TR. My favorites are Sands of Time and the Wii version of The Forgotten Sands.
They are good, but easier and with more "assisted" controls.

>> No.6222542

>>6221159
The second one too. Haven't played the second one, but I hear it's at least as good as the first if not better.

>> No.6222885

>>6221691
Blade of Darkness is a TR clone? I always thought about it as proto-Dark Souls or spiritual successor to Die By The Sword.
Also +1 for Drakan, this game deserves more recognition (and a GOG release). And Rynn is cute.

>> No.6223152

>>6222542
Unfortunately, that's not true. Emperor's Tomb is a terrible game, due to combination of lackluster level design, almost complete lack of secrets and exploration and generally feeling like a weird mash-up of few different games and genres. The only thing where it's better than Infernal Machine is in having graphics that don't look like shit when replayed nowdays.

>> No.6223171

>>6212529
>Kayak
>Fun
Pick one.

>> No.6223204

>>6221845
>the 3D Prince of Persia games were very influenced by TR

Which is cyclical, because TR was massively influenced by the 2D Prince of Persia games.

>> No.6223210

>>6223204
And of course LAU TR games were influenced by Sands of Time trilogy.
That was influenced by CORE TR games.
That was influenced by old PoP games.
It's like pottery.

>> No.6223260

>>6223210
Same thing about TR and Uncharted.
LAU TR -> Uncharted -> Nu-TR

>> No.6223263

>>6204226
Probably still hot af

>> No.6223586

>>6209204
Granted I have never played 4, but 1 is among my favorite games of all time.

>> No.6223784
File: 31 KB, 419x261, Both.jpg [View same] [iqdb] [saucenao] [google]
6223784

>>6223171
Be stereotypical somewhere else

>> No.6223785

>>6223260
I had a chance to play Uncharted recently thanks to a friend (the only PS I ever played prior was the first one) and I'm confused what people saw in it. It's a shooter that throws at you billion dudes all the time, the exploration is non-existing and platforming is stiff as fuck (so is aiming). How this game became the hottest shit is beyond me.

>> No.6223806

>>6223785
It's a sony exclusive.

>> No.6223808

>>6223785
Because of all the set-piece moments that trick you into thinking you're doing something cool when you're really just holding forward.

>> No.6223905

I'm really fond of Tomb Raider Legend released on the Xbox and PS2 and Gamecube.

>> No.6224067

>>6223806
... and?
I'm pretty much outside console business or consol wars.

>>6223808
But it wasn't cool. It was a really stiff shooter that continously poured more dudes at me, with really stiff aim, even for a console game.

>> No.6224169
File: 133 KB, 900x1317, tumblr_milj4rSY2i1r0h5wwo2_1280.jpg [View same] [iqdb] [saucenao] [google]
6224169

OP here, wasn't very active in the thread because I was playing Tomb Raider 1, beat the game today and immediately started up the second.

I remember TR2 better I think, but I can't recall if I like 2 betted than 1.

>> No.6225117

>>6224067
>... and?
And it means it was shilled like no tomorrow and was day1 purchase for those who treat their console of choice as a "team".

>> No.6225569

>>6204179

getting these to work with a controller so far has been a headache. I'll just play them on my vita

>> No.6225753

>>6225569
>PC releases
>Why can't I play it with console controller?

>> No.6226719
File: 75 KB, 471x512, ZT8w6sm8IP6MZVeqi97hBnA747-bWQCjBkq6mzyp3McamXjwPv4YAlEPLly7TTziArSfZHGKWJvzErM08m6IKR7cSKykWebQrhSBvdSY-Gfg16cOwsUiNCthLD6kwe3MgybjWuXb-3cDRC9Kej7OcrU.jpg [View same] [iqdb] [saucenao] [google]
6226719

>>not using one of these...

>> No.6226983

>>6224067
>But it wasn't cool

Hence the term "tricked into thinking it was cool"

>> No.6226990

>>6225753
You actually can, just not natively.

>>6225569
Get a keymapper for your gamepad. Google "Tomb Raider (insert title number here) controls" and then start mapping their profiles.

https://tombraiders.net/stella/walks/controls/TR1controls.html

>> No.6227041
File: 1.17 MB, 1920x1080, tr4_times16.jpg [View same] [iqdb] [saucenao] [google]
6227041

So, I'm liking TRIV so far, but there's some things that bother me. I'll list the pro's and con's so far:

PROS
>Backtracking is not as big of an issue as I thought it would be
>the level design is tight and they have an expertly crafted sense of progression
>atmosphere is spot on
>they really get the most out of the single setting with a lot of variety
>I like the inclusion of enemies you can't immediately kill like the mummies and the beetles, or the elemental's, the skeletons are kinda hit and miss
>lots of new puzzle concepts

Now for the CONS
>The enemy design is really toned down compared to previous entries, less "fun" monsters like the yeti, dino's, atlanteans, the mutants, or the shiva statues
>mummies are few and far between, used almost too sparingly
>most enemies that are actually a threat that you encounter are humanoids and around half of them are immortal
>no ability to use a rifle even though an AK47 would fit very well, or even a Beretta AR70
>The inclusion of back-tracking puzzles begins to show the age in the inventory design of Tomb Raider since a map would be much appreciated
>I dislike that they got rid of the tiered wheels in the inventory system and now everything is on a single wheel
>coming back after taking a week or so off from playing is a bitch

>> No.6227327

>>6227041
>Those """cons"""
I bet you consider TR2 the peak of the franchise

>> No.6227462

>>6227327
Poor TR4bab can't stand his game getting criticized. Are you gonna shit up the thread again like you do other ones where people don't think TR4 is the best?

>> No.6227471
File: 95 KB, 486x330, projecting.jpg [View same] [iqdb] [saucenao] [google]
6227471

>>6227462
... when did I get into a cinema?
TR4 is about exploration and puzzles. This is what makes it strong, while sidetracking combat almost entirely (there are whole levels which you can just run through and ignore enemies entirely, including the "mere mortals"). TR2 was predominately about fighting tonnes of enemies, one wackier than another, gunning them down with wide array of weapons. And it's also what makes it strong, since the puzzles are meh. The series, as a whole, was constantly undercutting wacky elements in general. So while you had mummies/mutants throwing exploding pieces of flesh at you in TR1, you were left with handful of gaiting corpses in TR4.
That's it.

>> No.6227890

Is it necrovipe again?

>> No.6227894

>>6227327
>I bet you consider TR2 the peak of the franchise
>>most enemies that are actually a threat that you encounter are humanoids

Cope harder

>> No.6227915 [DELETED] 

>>6227471
>TR4 is about exploration and puzzles. This is what makes it strong, while sidetracking combat almost entirely
That's funny, since TR3 has far less combat than TR4.

>TR2 was predominately about fighting tonnes of enemies
>one wackier than another
Are you retarded? What the fuck are you talking about? Not only are any of the enemies "wacky", but TR4 has far "wackier" villains than anything in TR2.

> gunning them down with wide array of weapons
Everyone is aware that TR2 had less an emphasis on puzzles, but it also had more of an emphasis on platforming. There were multiple sections in the game that tested your ability to make complex, difficult jumps, in sequence of one another, unlike in TR1 where that part was relegated mostly to the last level and even then nowhere near as difficult as TR2's platforming sections.

>The series, as a whole, was constantly undercutting wacky elements in general.
Not sure if you understand what "undercutting" means, since the series from start to finish was "wacky" as fuck. Some parts being creepy does nothing to undercut that. It's like saying Indiana Jones isn't wacky because there's spooky faces at the end. It's fucking dumb. You had centaurs, dinosaurs, ammo and shotguns scattered around ancient unopened tombs, with a woman who could jump higher than anyone in the NBA.

>> No.6227923

>>6227471
>TR4 is about exploration and puzzles. This is what makes it strong, while sidetracking combat almost entirely
That's funny, since TR3 has far less combat than TR4.

>TR2 was predominately about fighting tonnes of enemies
>one wackier than another
Are you retarded? What the fuck are you talking about? Not only are few of the enemies "wacky", but TR4 has far "wackier" villains than anything in TR2. What, is going from "guy with club" to "guy with pistol" "wacky" to you? Boy, your imagination is fucking milk-toast plain if that's the case.

> gunning them down with wide array of weapons
Everyone is aware that TR2 had less an emphasis on puzzles, but it also had more of an emphasis on platforming. There were multiple sections in the game that tested your ability to make complex, difficult jumps, in sequence of one another, unlike in TR1 where that part was relegated mostly to the last level and even then nowhere near as difficult as TR2's platforming sections.

>The series, as a whole, was constantly undercutting wacky elements in general.
Not sure if you understand what "undercutting" means, since the series from start to finish was "wacky" as fuck. Some parts being creepy does nothing to undercut that. It's like saying Indiana Jones isn't wacky because there's spooky faces at the end. It's fucking dumb. You had centaurs, dinosaurs, ammo and shotguns scattered around ancient unopened tombs, with a woman who could jump higher than anyone in the NBA.

>> No.6228053 [DELETED] 
File: 46 KB, 640x480, 1456903255863.jpg [View same] [iqdb] [saucenao] [google]
6228053

>>6227327
>>6227462
>>6227471
>>6227894
>>6227923
>Let's try to stirr up some shit
>Just cause!

>>>/v/

>> No.6228260
File: 553 KB, 2200x1470, xera_2019.gif [View same] [iqdb] [saucenao] [google]
6228260

Tr4 has one big adventage over all other classic ones - coherency. Now Lara's adventure makes much more sense than jumping from one part of the world to another just to collect an artefact. I really disliked these random jumps between locations and TR4 fixed this.
The (actual) game starts in Valley of the Kings, then Lara drives a jeep to Karnak.
After that catches a train to Alexandria and then everything goes to Cairo with final in Giza.

It's a path often used by travel agencies when you go on a trip through Egypt. Too bad TR skipped Aswan.

>> No.6228572 [DELETED] 

>>6228053
>Let's try to stirr up some shit

That would be this post
>>6227471
Newfriend

>> No.6228680 [DELETED] 
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6228680

>>6228572
You both belong to >>>/v/, so off you go.

>> No.6229020

>>6228260
>Now Lara's adventure makes much more sense

Who cares?

>> No.6229031 [DELETED] 

>>6228680
You first.

>> No.6229048

>>6228260
>makes much more sense than jumping from one part of the world to another just to collect an artefact

Right, because apparently planes don't exist.

>> No.6229105

Why the fuck her butler farts in TR3's masion?

>> No.6229370

>>6229048
I think it's more about theme continuity than travelling. Levels are much more related to each other and go with the flow.

>> No.6229526
File: 1.07 MB, 1280x544, Why TR1-3 has travelling.png [View same] [iqdb] [saucenao] [google]
6229526

>>6229048

>> No.6229586

>>6228260
Yeah, cool attention to detail and all, but i'd still rather going from jungle that time forgot to area 51 to london to Antartica: the Thing edition instead of just deserts and crypts for the entire game.
I get the appeal of a feeling of continuity but I prefer the ride of 3 more.

>> No.6229615

>>6229586
I bet tr3 was your first game, imprinting effect is real here.

>> No.6229810

>>6221014
There's like a billion user levels online.

>> No.6229823

>>6229586

I found it monotonous as well. Variety of locations is part of why 1 is my favorite.

>> No.6230943

>>6204529
I agree that things get a little out of hand but say one version bugs the hell out all the time and has missing music/textures/sound effects etc while the other is objectively complete?
(P.S. I'm sure you'd drop that comic analogy if you were comparing your favorite pizza)

>> No.6230948

>>6230943
It's still irrevelant from modern perspective - there have been so many re-issued and reworked versions that discussing the release state of those games is pointless. It's like bitching about AoD release state, when it's been fixed two-fold since and this very thread opens with link to the ultimate version of the game
Also, I don't have a favourite pizza (they all have the same ingredients anyway) nor understand what that has to do with anything

>> No.6231041

>>6230948
Ah true, I can what you mean.
And ah I worded that badly. It was more say liking Papa Murphy's over Dominos. Say I prefer Murphy's due to non-buttery tasting crust, better cheese, and toppings.
But I admire a perspective that's just content with the general product rather than any of the nuances of it.

>> No.6231260

>>6229105
He does in all of them. Except in TR3 after reaching the end of the assault course, he appears with a helmet and a target sign on him so you can shoot him up.

>>6229615
She does that in TR1, 2, and 3, why are you singling out TR3?

>>6229823
Overall, I can see the appeal to both location-hopping, and a consistent location. Location-hopping keeps things fresh and constantly introduces you to new and different environments and animals, and cultures, and architecture, while consistency of location brings you a more focused theme with a lot of exploration into one particular location, which is great if you love that location and find it interest.

I find that they managed to do a lot with Egypt, and kept the game overall interesting through most of it, since they had so many different things going on with their engine by 4 that the environments didn't grow as tiresome as quickly as they did in say 1 where you had a lot more limitations on enemies, AI, puzzle design, exploration, and engine capabilities. They really squeezed as much as they could out of Egypt, although I don't think they wrung it dry. Egypt is fucking huge, it's almost 1.5 times as big as Texas. The Nile river itself is host to tons of vegetation, and there's a ton of different locations that Lara never visited, like Luxor, Abu Simbel, Saqqara, Temple of Philae, and Siwa Oasis.

>> No.6231290

>>6230943
>one version bugs the hell out all the time
PS1

>has missing music
PC

>missing textures
None?

>missing sound effects
Also none?

>> No.6231296

>>6230948
>(they all have the same ingredients anyway)
Imagine being this much of an unironic faggot. Guess a neopolitan pizza is identical to Chicago deep-dish then?

>> No.6231414

Real talk, the only early Tomb Raider game I ever played was Last Revelation on the Sega Dreamcast. Graphically it looked great at the time, but the puzzles were annoying and tough for my kid brain, plus they did some cheap shit. I remember in the first tomb, there was a room towards the end of it where you had to step on tiles in a certain order but when you walk into the room, the camera changes and you have to manually move it to see things happen on the other side based on the tiles you're standing on. That shit wasn't clever, it was cheap.

>> No.6231425

>>6206276
Damn, joker is thicc

>> No.6231429

>>6231425
Have you seen the cosplay some thicc thot did of the staircase scene? My heart says toss her in the oven with the other tattooed degenerates, but my erection says no.

>> No.6231430

>>6231414
I kinda hate switch hunting """puzzles""" but now we have full longplays on youtube, just look up the solutions and move on. Life is too short to waste backtracking.

>> No.6231614

>>6231430
Nothing in his post was in reference to switch hunting...infact, almost none of Tomb Raider's puzzles revolve around switch hunting.

>> No.6231617
File: 932 KB, 1920x1080, tr4_screenshot115.jpg [View same] [iqdb] [saucenao] [google]
6231617

>playing TR4
>get to the Coastal Ruins
>get to the amusement park area
>fucking spikes shooting up out of the floor

Yea, I think I know why this place went out of business.

>> No.6233742

>>6231041
My point is that not counting obsessive collectors, pretentious "true gamers" and such, most people today aren't going to look for some release back from 20+ years back. Especially when in case of TR it means issues with hardware compatibility and extra leg-work to just run the game. I have original release of TR3, TLR and Chronicles for PC. I can't make TLR even run anymore, not due to the (mint) condition of the CD, but because it spends 5 minutes loading each level. Why should I bother then, if I have Cenega/GOG re-release, which easily boots, installs without any chokes and so on and forth. And fixes handful of bugs in the process.
So with this in mind, arguing over which version of the game at the original release state is "superior" is utterly pointless - not only hardware changes make those minimal differences invalid, but the re-releases added the missing content of this or that version. Instead, it's an obtuse "console war" (not really, but gives this vibe) about some idiotic superiority of something that's irrevelant from modern perspective and modern venues of access to it.

I have no idea what you are even talking about, but I assume it's pizza, so m'kay.

>> No.6233937

>Natla's mines level
>find the guy with my automatic pistols, managed to fall down and evade him
>find the shotgun, kill a skate guy with my uzis, kill a big guy with another shotgun
>level ends
>can't go back to kill and retrieve my automatics
>new level starts with my normal pistols when I didn't even find them

>> No.6234338

>14-day autosage
Whoever invented this shit for boards like /vr/ and /qst/ should fucking kill himself.

>> No.6234350

>>6204182
>Controls are written for keyboard, save system on consoles is terrible. TR3 is infamously "hard" (via low amount of save points) and dark on PS1
This can be fixed through emulator, that makes best way to play the first game through the emulator instead of the PC version because Dos box doesn't support D3D

>> No.6234351

>>6233937
>Don't pick any weapons beyond mandatory pistols in Anni
>Next level starts with only them
I mean shotguns and uzis are open for grabs, so why the fuck you don't get them by default in next level if you don't pick them? I understand why no automatics, they are a secret, but the rest?

>> No.6234352

>>6234338
blame ghostbumpfaggot

>> No.6234390

>>6234352
I blame lazy moderation

>> No.6234427

>>6233742
>arguing over which version of the game at the original release state is "superior"
Which nobody is arguing. They're arguing over which platform is best overall.

>> No.6234429

>>6233937
>>new level starts with my normal pistols when I didn't even find them

Literally how?

>> No.6234540

>>6234429
By being a lying piece of shit, of course