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6444369 No.6444369 [Reply] [Original]

Rampart (the best town) Edition
HOMM/MM pastebin: https://pastebin.com/6G9B1cMA
Previous: >>6399651

>> No.6444481
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6444481

bleh

>> No.6444485
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6444485

What were they thinking?

>> No.6444623

>>6444369
I want to like rampart, but dwarves and dendroids quite literally hold it back.
That, and how every hero has archery. In a town that has 1 (one) shooter.

>> No.6444730

>>6444481
based

>> No.6445040
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6445040

>> No.6445113

>>6444623
>In a town that has 1 (one) shooter.
But it's one of the best shooters in the game.
Tbh Rampart's roster is pretty meh overall aside from centaurs, grand elves and unicorns, but Treasury alone makes it pretty high tier

>> No.6445250

Potentially how hard would it be to recreate HoMM engine in Game Maker or Unity? Why any community didn't make it? this would be much better and easier to modify

>> No.6445251

>>6445250
https://vcmi.eu/

>> No.6445281

>>6445113
Gelu and Dracon should be be most templates. Enchanters and sharpshooters are fun.

>> No.6445427

>>6444623
Dendroids and Dwarves are tip top canon fodder if you're at a non-expert skill level. Dragons just seem to love to attack dendoids (must be because they burn well), after incinerating your elves first, that is.
Rampart's beefy (HP wise) units make Dragon Utopias a little less scary, again, speaking as a noob to intermediate player.

>> No.6446248

>>6444485
The only reason that map is even beatable is that the AI is really dumb. If they stacked their units and then farmed ghosts it would be basically impossible.

>> No.6446589
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6446589

>>6446248
>Ghost
Anyone remember a custom map where you start alone without castles/towns.
If I'm not wrong, hero is Kalindra (Wizard), she could have a different name.
She starts with a single Ghost.

>> No.6446806

>>6444485
Are there any genies? They would be really helpful here.

>> No.6446884

>>6444369
Serious question - why Rampart is so... weird, for lack of better word.
Let me explain: the unit rooster is as much "Western" as only feasible, with forest/nature overarching theme.
Buildings are clearly Japanesque, combining both "typical" Japanese architecture and Jomon designs.
I don't mind the unique blend, but it was puzzling to me even when I was a teen and the game was fresh. So what the hell? Was this ever commented by anyone from NWC?

>> No.6446893

>>6446884
Old Heroes games are built on eclectic visuals where different sides mix together components from DnD that you won't normally find together, representing something like a swamp kingdom or a forest kingdom rather than just a kingdom of lizard people or kingdom of elven people, and sourcing random architecture inspirations to keep the visuals distinct is probably just a natural way to go from there. It's combinative creativity and it worked really well to define a generic-yet-distinct look. Compare that to monoracial factions of Ubisoft games where more effort is put into thinking up a monolithic design but it only results in dry, narrow ideas.

>> No.6446934

>>6445113
Elves are good, but it's hard to get a good stack of 'em because everything has a massive hateboner for them.

>> No.6446950

>>6446893
I don't mind the design itself, I was always just curious about the main idea behind it and/or NWC goal(s). The fact that for the most part M&M setting works on "weird, yet generic" looks is a known fact to me. Previous entries to HoMM series also had "weird" combinations. I'm just curious about Rampart itself.

>> No.6446952

>>6445281
Uhmmmm, sorry anon, not balanced for multiplayer, we cannot add that option ;)

>> No.6446954

>>6446248
They got dimension door, I'm afraid he will jump out of his area.

>> No.6446985

People always rank the towns for 3.
But what's the ranking for Heroes 4?

>> No.6447076

>>6446985
Academy is OP the rest is mostly balanced between each other.

>> No.6447104

>>6446952
Why isn't homm3 esports ready yet? When will i be able to buy egyptian skin for fortress?

>> No.6447128

>>6446884
>Buildings are clearly Japanesque

google Japonisme. I'd guess that's the root because in western art japonism is nothing unknown. now for the origins of Rampart if you're the designer you'd wanna project the balance of nature and with that yin-yang principles and Zen comes to mind immediately. If I had to guess then that's what they were aiming for.

>> No.6447142

>>6447128
Having everything be a tent and treehouse wouldnt work either, not many other design choices that wouldve fit.

>> No.6447262

Why shouldn't I use HotA?

>> No.6447275
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6447275

Is she /ourgirl/?

>> No.6447492

>>6447262
In exchange for a new town and a few other things, it tells you a bunch of strategies are neither fun nor balanced for the autistic slav multiplayer circuit and doesn't give you an easy way to disable them.
>someone on the dev team REALLY chimped out losing a game due to Resistance once so now it's not allowed
>Diplomacy and Necromancy got nerfed, you're not allowed to use Galthran. No changes to Learning and Eagle Eye.
>I like Cove but it has no really bad heroes and some hilariously broken ones, units are also cheap and good except for maybe the level 7
>Factory looks like trash and inexplicably introduces cowboys and the more you complain about it and fail to recognize the devs' genius for it, the more they spitefully double down

>> No.6447519

>>6447492
What mods are fun then?

>> No.6447539

>>6447519
If you prefer pve: ERA+WoG

take a minute or two to go through WoG script options to see what you'd like and what you don't and enable/disable them to your liking.

>> No.6447579

>>6447539
Is it possible to remove the hero/commander on battle in WoG? Cant seem to find find scripts

>> No.6447581

>>6446884
>Creativity is weird

>> No.6447592
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6447592

>>6447579
right here

>> No.6447739
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6447739

>> No.6447772

>>6447592
>WoGfags really think this shit is better than HotA

>> No.6447816

>>6447772
Here is your (You) don't spend it on Advanced Interference training all once.

>> No.6447921
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6447921

>>6447592
>HotA is bad because its unbalanced
>HotA is bad because it adds stuff out of place
>recommends WoG

>> No.6448001
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6448001

>>6447592
>it was a wogfag butthurt about hota all along

>> No.6448853

>>6447921
>>6448001
>somebody asks for mods other than HotA
>HotA people chimp out
He didn't post the initial criticism, I did and I've never used WoG because I thought the recycled Disciples assets sucked

>> No.6449429

>>6448853
Sure thing samefag.

>> No.6449929

>>6446985
Geenies#1!
On big maps necro can work out a bit spamming vampires, but its meh compared to academy.
Buffs/debuffs>damaging spells

>> No.6449946

>>6446985
Chaos always felt underrated, but Academy is still way over everything. Black dragons, solid direct damage nukes, and a double attack spell make it a solid faction. Necropolis does really well in huge maps of course once the vampires get rolling.

>> No.6450282 [DELETED] 
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6450282

>>6449429
>Sure thing samefag.

>> No.6451703

>>6447128
>and with that yin-yang principles and Zen comes to mind immediately
Both of those are Chinese, you know... But yeah, if Japanism is taken into account, especially in its broadest meaning, then it can work.

>>6447581
>Mash-up = creativity
Yeah, no. Not even when you're American.

>> No.6451720

>>6446985
What the first anon said (and which is what I said myself in the previous thread): Academy is OP as fuck, everything else is pretty balanced between each other.

>>6447519
Not that anon, but I personally use WoG. Not for some massive changes, but utility options it brings. Stuff like witch asking you if you want to learn her skill, creatures accumulating in their dwellings or ability to drop items when you're inventory is full. If playing a fun game with friends for shit and giggles, two buildings per day are also a nice way to speed up early game.

>>6447921
>Can turn off options in WoG
>Can't turn them off easily and some are hard-coded in HotA
I mean the choice is pretty fucking obvious here.

>> No.6451761

>>6451720
>I mean the choice is pretty fucking obvious here.
Only because WoG changes are so massive and unusual that making it modular was a neccesity more than design. Early on WoG did not have that. Not every idea was good or worked. HotA doesn't aim to turn the game into something it just isn't but even then, if you don't like playing with some artifacts, you can disable those, if you don't like not having Navigation heroes, you can enable those, if you don't like Interference, you can disable that, and if you don't like Cove, well... Just play SoD, most of QoL features are in the HD mod anyway, not HotA specifically. This is why the modularity argument never really made sense when applied to HotA.

>> No.6451763

Sigh... can we have at least ONE fucking thread without sperging about mods? It's like JA2 threads and non-stop shit-lifting competition about 1.14 mod.

>> No.6451774

>>6451761
>This is why the modularity argument never really made sense when applied to HotA.
... because?
I couldn't care any fucking less about the changes that both of those mods introduce to gameplay. What I need is a handful of utility options. That's it. WoG, despite being obtuse to install, terrible as a whole pack and adding annoying stability issues during multiplayer, still allows me to just get the utility features out of it and ignore everything else.
HotA doesn't.
That's literally it.
So for me the whole "b-but WoG is more broken than HotA" argument never made any sense - I don't use other features than utility anyway. And HotA crams on me shit that I don't want nor need, while injecting retarded "solutions" to problems that I don't have and for quite some time, insists on having "one true meta", which just rubs me the wrong way.

tl;dr utility options are all I care about and HotA doesn't have those, so stop getting your panties in a twist that someone dislikes your sacred cow.

>> No.6451787

>>6451774
>... because?
Because of everything I've said. What you're calling utility options are actually big changes to game balance even if you don't see them as such. But I don't see the reason to continue the conversation intelligently when you're just going to aggressively sperg at anyone who disagrees with you thinking they're some shills out to get you. You don't like HotA? That's fine. Why do you feel the need to call everyone who likes and defends fanboys? Are you just so insecure in your choice of argument? You start your argument with "autistic slav multiplayer". So don't be surprised when response to your aggression is that people tell you to fuck off.

>> No.6451792

>>6451761
>Early on WoG did not have that
Reminder "early" days of WoG were in 2005. The mod itself is finished and fucking DEAD since 2010. So gee, oh gee, how revelant it is it didn't have the modularity as part of design 15 fucking years ago.
>HotA doesn't aim to turn the game into something it just isn't
Aside having hate-boner toward anything that even resembles RNG, despite it being one of the basis of HoMM3 gameplay mechanics
>you can disable those
Shame it's not a nice and friendly "disable" button, but search through game files with a lenghty instruction of what and where to set up.
>just play SoD
Which is what I'm doing. Precisely due to how progressively worse HotA got over years of utterly pointless development.

HotA as a whole is a story of a garden. You probably heard that anegdote few times in your life already.
So the story goes like this: a guy had a small backyard garden. Nothing fancy, just poorly maintained lawn and a single flower bed. He decided to fix it. He spread extra soil, planted single variety of grass and even-out the flower bed. Finding it fulfilling, he decided to dig a small pound and use the excavated soil for a moud of a rock garden. Then he brought flowers for new flower bed. Then some pines for the corner. Then added few more shrubs. Then a garden tent. Then a waterfall to the pond. And eventually he kept cramming more and shit, until he had a collection of ceramic gnomes spread around the whole mess.
And this is how HotA looks like as a whole. Factory is the gnomes of it.

>> No.6451806

>>6451792
Instead of offering options you're just sperging at anyone who plays in a way that you don't like. You can't even comprehend that options are all on the table and there's reasons to choose both. Hate boner? You're the one with the hate boner so much so that you go to Heroes threads on different boards to tell everyone how much you personally don't like HotA and so nobody should be playing it. Shut the fuck up for a change, I'm tried of your sperging on multiple boards at once.
>that entire last passage
What the fuck even.

>> No.6451823
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6451823

>>6451787
>But I don't see the reason to continue the conversation intelligently when you're just going to aggressively sperg at anyone who disagrees with you thinking they're some shills out to get yo
The hell you are even on? I literally asked you a simple question: why modularity argument doesn't work.
And your reaction is to instantly cut the discussion and pretend I'm some sort of jerk toward you, throwing at me both your own passive-aggressive bullshit and then pretending it's all my fault. Like what the fuck?
Alternatively, you somehow took me for any of the anons you argued prior itt, despite I've just joined in. But either way, it just reads like pic related

>> No.6451848

>>6451787
Also, for your modularity non-argument:
>Cove could be easily a modular option
>New resource stockpile buildings could be easily a modular option
>Rework on unit statistics could be easily a modular option
>Unit icons could be easily a modular option
>Interference could be easily a modular option, along with heroes attatched to it
>Various skill rebalances could be easily a modular option, each skill separate, too
>And bunch of other stuff, like piling up creatures in dwellings
>There could be a nice and tidy menu in-game for all of those
But somehow, most of this simply MUST be integral part of the experience or gtfo, while most of things that can be turned off isn't exactly easy to do so without reading bunch of mod's documentation.
How, exactly, any of the stuff I described can't benefit from modularity? Or how it can't be made modular? Aside "because mods are pushing for all-in pack", that is.I, for once, absolutely loath the Logistics nerf, especially when combined with the fact I can have bigger maps than in SoD, but with less movement points to traverse them. Kind of a deal-breaker for me. But I can't disable that one skill's nerf, simply because I can't, period.
Why?
What's the actual logic behind it, other than "take it or leave it" mentality?

>> No.6451909

>>6451848
Because it's not a choose your own adventure book, it's a game where every choice and every item added has some kind of reasoning behind it. You can change a lot of things in HotA, but only within the framework of the game's own systems, because it's meant to be an expansion, a complete game, not a bunch of modules to plug and play. You can't remove Necropolist out of vanilla HoMM3, why should you be able to remove Cove, besides just disabling it on the map? All of these things are part of the core game balance that the devs envisioned, and if you don't like it yeah, the only option is to leave it, and it's normal. WoG offers options that change the game MASSIVELY and does so without regard to the game's balance and overall harmony which is why they let you pick and choose them, because there's just no way they're one solid game design, there's no complete WoG experience so to speak, the purpose of the mod is completely different from HotA. Their goal was not to offer a bunch of random modifications but to move the game forward as a whole in way they think was beneficial, and just from player numbers alone you can tell they succeeded and that players generally agree with what they did. It goes double for the vision of the expansion as one packaged because it's designed for the active PVP scene. How would that work if somebody wanted to play with changed logistics calculations and their opponent did not? It wouldn't. Not to mention that HotA introduces minimal programming modifications and ERA is a huge rewrite so it's not as easy for HotA to make those changes simply because it's designed to work as if it was an official expansion.

>> No.6451936

>>6451909
tldr; "take it or leave it"

>> No.6451980

>>6451703
>Both of those are Chinese, you know

obviously but it barely even matter because there is no place called China or Japan in the HoMM universe. they still use these real world influences freely. hence why M&M: Heroes 6 went there and basically combined Chinese and Japanese cultural influences into a whole faction which is just a re-imagined Rampart with heavy emphasis on water and ice.

>> No.6452103

>>6451909
>is a game where every choice and every item added has some kind of reasoning behind it.
Like an autistic Russian getting his ass blasted over losing a match due to Resistance triggering at 5% chance due to the weakest resist item being equipped, so Resistance had to be removed?
Or another Russian autist being assblasted, because he couldn't start each time, every time with Shakti having at least 60 trogs from the start, so enforced that each hero starts with fixed amount of unit each time, thus getting a guarantee on Shakti's 60+ trogs?
Or how yet another Russian autist "maining" Fortress didn't like how everyone outpaced him with Logistics, so enforced a nerf of Logistics just to make his personal strategy more viable without having to pick Logistics himself?
And so on and forth
>You can change a lot of things in HotA, but only within the framework of the game's own systems
So take it or leave it, because fuck you if you dislike stuff crammed into the mod, it just means the mod isn't for you, right?
>not a bunch of modules to plug and play
Because God forbid if people have actual choice, rather than wanking furiously over meta of bunch of Russian narcissistic autists, right?
>why should you be able to remove Cove
Because it's an element of a mod that I don't want to see in my game. Rather than being simply allowed to disable it from a map, I'm asked to run vanilla game, generate map and then load said map in HotA. At that point, I might just play vanilla, you know
>S-so play vanilla
Great way of "selling" your product, tovarisch
>and does so without regard to the game's balance and overall harmony
Like Interference, right?
>but to move the game forward as a whole in way they think was beneficial,
And I don't find that beneficial at all nor see any need to move the game forward in any way. In fact, the moment they outright make such claim, first thing I want to see is Ubisoft on their ass for copyright infringement.
>1/?

>> No.6452104

>>6452103
The things that are actually beneficial in all their vast changes in the game are: fixing handful of ancient bugs, swapping heroes generating resources so they give "correct" resource and allowing even bigger map size. That's about their total contribution to the betterment of gameplay - everything else is just their own, personal vision of how to play HoMM, which I don't give a single shit about, yet is part of the package, because fuck me if I just want to play XXL maps and don't have bugged out unit vulnerabilities, right?
>It goes double for the vision of the expansion as one packaged because it's designed for the active PVP scene
As long as that scene plays one and only way of playing the game and follows blindly one and only meta in existence. God forbid if someone has any kind of strategy or tactics other than the one officially allowed by the dev team, because they will actively go out and trash anything that isn't part of their progressively more narrow vision of playing this game.Their disdain to anything being even remotely randomised or up to chance, rather than solid, repeatable and thus easy to exploit is the cornerstone of eveyrything wrong with "fixing" HoMM3 "competitive" scene.
>How would that work if somebody wanted to play with changed logistics calculations and their opponent did not
It's called "pre-tournament negotiations". You would know, if you even once in your life played this game competitively. People set up rules and restrictions before the game even starts. Amazing, right? Part of the reason why WoG's modularity was such big selling point was helping out with this shit, at least to a degree (some people really like that weird WoG reowrk of Tactics, for example, or the option to cross normally impassable terrain, and will allow all kind of nerfs and debuffs just to get those). HotA meanwhile offers you even more hard-coded options and more bullshit tucked to a vision of a dev-team
>B-but so does vanilla
2/3

>> No.6452106

>>6452104
Vanilla wasn't made for tunnel vision. Vanilla offers massive flexibility and various tactics and approaches. HotA doesn't, offering you always one true approach to all issues. And I will repeat it once more - HotA has nothing but disdain for RNG and randomised outcomes. Which is a clear sign that it's designed by incompetent players for other incompetent players - rather than being actually good with the game, it fixes the game instead so you don't have to worry yourself with possible sub-par outcome of your actions. After all, the outcome is fixed.
> HotA introduces minimal programming modifications
Total and complete bullshit
>because it's designed to work as if it was an official expansion.
But neither it is an official expansion NOR it exludes modular approach to its changes, as it is unrelated issue.

as the other anon concluded - tl;dr "take it or leave it". But more importantly - it's a mod done by people that somehow got it into their heads they are not only doing some highly-demanded work, but also are on par with original creators. They aren't. They are bunch of Slavs with bunch of stupid ideas favouring their own, personal playstyle in progressively more blatant way.
>3/3

>> No.6452206

>>6452106
>And I will repeat it once more - HotA has nothing but disdain for RNG and randomised outcomes
And I will engage that (apparently very common opinion in this thread, or at least very often perpetuated by at least one persistent Resistance fan) again: why are you saying that when 90% of RNG mechanics other than Resistance haven't been pruned, when HotA has actually properly implemented penalties to Luck (negative Luck does nothing in vanilla HoMM3 while in HotA it is a random --chance-- to fuck up your next hit) and when even Cove units aren't free of RNG?
>People set up rules and restrictions before the game even starts. Amazing, right? Part of the reason why WoG's modularity was such big selling point was helping out with this shit
Where have you, a self-avowed "competitive player" (as you are so eager to assume that the anon you're responding to has never played competitively) ever seen any sort of competitive league that used WoG in any capacity? Where is the unified agreement as to the set of rules that would be used in a WoG game? Where is the community that has ever erected anything even vaguely similar to ToH or a similar league in WoG? Because the task of trying to find a golden WoG setup for "competitive" gameplay seems ridiculous due to how moddable it is. Until HotA, there was pretty much no "competitive" alternative to SoD, and no "unofficial balance patch" or similar ever went beyond playtesting and private fucking around. So, have you ever, in your life, played WoG competitively?

>> No.6452217

>>6452106
>You come back with the same talking points of a "Russian getting his ass blasted over Resistance" when it's been pointed out to you most times that
>most games actually end way before Resistance ever comes into play as players fuck up during clearing
>Resistance is too unreliable for it to be useful in the meta most of the time
>Resistance doesn't help you AT ALL in clearing the map, which means it's entirely reliant on making sure that the final battle doesn't go your way AND your opponent doesn't come to that final battle with Orb of Inhibition or Recanter's Cloak, both of which make Resistance useless or very limited (someone with your exact arguments was claiming that Thorgrim was "too overpowered" and causing butthurt even though there's absolutely no evidence of any league in the past ever having a Thorgrim infestation, or even Rampart having a higher pick rate of Thorgrim over Kyrre, Ivor, Mephala, you know, the actual reasons anyone would ever pick Rampart?

You're also talking some bullshit about how a Fortress main kept getting "outpaced" with Logistics when Logistics was always broken to the point log-born heroes were at least considered for banning or restricting in SoD and where every single Fortress play starts off with huge initiative and tempo because you get the best scouting unit in the game for the easiest and best chains. The problem that Fortress players would have in ACTUAL games that you are such an expert on would be that you can't capitalize on Angels from Griffin Conservatories easily on your native terrain without Pathfinding. What does that have to do with Logistics?
Why is your continuing mission insisting that some Vladimir doesn't know how to play the "regular" game when you have nothing but an invented anecdote you keep perpetuating in every single thread?
I have yet to get any straight answer to any of this "butthurt Russkies can't play SOD" angle, and you always ignore it. Come on, give it another chance.

>> No.6452934

>>6451720
boo fucking hoo nigger, FUCK resistance, dont pretend like you ever got it or that you would get that new skill they put in.

if you want to play with op necro and op diplomacy you could litteraly just switch over to vanila and have your game there, HotA brings more good than it does harm so stop complaining and start dilating

>> No.6452962
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6452962

I've never tried to mod any of the might and magic rpgs. Any suggestions for mods to try?

>> No.6453059

>>6452106
>Vanilla offers massive flexibility and various tactics and approaches. HotA doesn't, offering you always one true approach to all issues
lol what a load of stupid bullshit

>> No.6453398
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6453398

>>6451763

>> No.6453436

>>6452934
>FUCK resistance, dont pretend like you ever got it
Different anon, but I'm Rampart main. Using and abusing unicorn's aura is my bread and butter. Whenever I play Tower, I'm always picking Fafner as my main hero, due to his +1 Speed to nagas. He starts with Resistance. When it's PvP with at least 3 other humans, the best way to not get Mass Slow as Stronghold is to pick Resistance. That goes without the sheer psychological effect of having Resistance at all, so people are less likely to try to debuff/damage your units and instead focus on much easier to counter buffs for own units.
But sure, nobody ever plays with Resistance and it's totally irrevelant to switch that skill out into a flat damage modifier. Very minor change. Let's also keep Eagle Eye untouched, because it's such a magnificent skill that brings so much to the game.

But you know which part of WoG's is the actual problem? Stupid faggots like (You), that each thread, every thread, start going apeshit about it and double down whenever someone says anything "wrong" about the mod. It's the classic case of negative exposure - normally I would just ignore the mod completely, but I can't, since every single thread is the never-ending argument about HotA. Even if I want to ignore it, the space where I can talk HoMM is a platform for spergs talking about their mod, doubly so when asked to shut the fuck up

>> No.6453442
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6453442

>>6453436
WoGfags are jealous because people play HotA in tournaments.

>> No.6453504

>>6453442
Yeah because only slavs still have HoMM3 tournaments and slavs will play anything made by other slavs no matter how shit it is

>> No.6453521

>>6453442
You're a faggot without an answer nor a clue who just lost the argument for HotA. Great job.

>> No.6453535

>>6444481
where's the hydra poster?

>> No.6453591

>>6453535
Dead from the coronahoax

>> No.6453687

>>6453436
>nobody ever plays with Resistance
You are somehow implying that your four man FFAs which last long enough for Mass Slow to be common are the norm, and also attributing your successes in them largely to having Resistance when it's more likely that you would be better served even with Solmyr (if your games were actual FFAs, short and full of skirmishes), Cyra or Neela (if your games are as long as you seem to claim).
>flat damage modifier.
It isn't. It also modifies the duration of buffs and the power of spells like Summon Elemental or Resurrection, which has proven to be a stronger proposition for the actual multiplayer meta.

Again, you never really engage the actual arguments made about the Resistance change, you just go on and on about how your niche strategy that works in seedy hot seats at ul. Papieska 21/37, Wadowice which was too good for butthurt Russkies is now ruined forever.
>Stupid faggots like (You), that each thread, every thread, start going apeshit about it
Literally no one has a problem with talking about SoD or HotA. Most posts make a disclaimer of whether a mechanic they're talking about applies purely to SoD or to HotA. SoD is still played even by HotA players. No one is claiming SoD should be entirely displaced. The only people sperging out are exclusively the people reinventing Resistance history. Or person, as the case might be, as it's literally the same arguments every single time.

>> No.6453835

>>6453687
>reinventing Resistance history
>it's RNG
>it's not even a meta skill, no one uses it, why do you care
>it needs to be removed because no one uses it
Uh

>> No.6453867

>>6453835
It was reworked in an attempt to achieve the same result (a counter to magic) in a more consistent way that's more congruent with the way actual online HoMM3 is played (new resistance works against resurrection and summon elemental) and without the frustration of spending the entire game banking on whether your 20% chance to fire off dead skill (that offers absolutely no support to creeping, which is where the game is generally won) will actually pay off. And when spergs like you complained that Resistance no longer resists anything, they changed the new skill's name to Interference and put Resistance back into the game, simply banned by default but tweakable in the map options. And also, again, SoD didn't have Orb of Inhibition or Recanter's Cloak banned as HotA does, which not only fucks magic users in general, but the point of Resistance (since it's only usable in the final battle of the game) as well.

The only argument that I ever hear, in the meantime, is that HotA is entirely about who casts Mass Slow first even though the overall changes that were introduced to HotA have actually brought about a caster renaissance on a scale that was never implemented in SoD because caster heroes plain suck in SoD whereas in HotA you can actually get wrecked in the final battle by a magic hero.

>> No.6453881

>>6452103
100% spot on.

>> No.6453889

>>6453867
So remove leadership and just give units an additional turn every 3 rounds. Also remove luck and just give them 1.25 damage all combat.

>> No.6453901

>>6453889
But Luck was already fixed to also give random negative results. Could it, perhaps, be that de ebil ruskies don't have it in their best interest to delete all RNG as the one shitposting doomsayer on /vr/ keeps insisting is the case? Could it, perhaps, be, that there were other layers to the Resistance decision other than the fictional incident of Docent Picolan or some other fuck losing a game due to Resistance? In fact, some of which are named in the post you literally responded to?

>> No.6453910

>>6453867
>simply banned by default but tweakable in the map options
Yeah it's a blast to go into the template editor and manually re-enable a bunch of stuff that should be on anyway
>SoD didn't have Orb of Inhibition or Recanter's Cloak banned as HotA does,)
Big deal, they don't stop Fly/DD/Town Portal
>Mass Slow
OH NO YOU JUST CAN'T HECKIN RESIST MY MASS SLOWERINO!
>HotA, a mod, is equal to an official developer expansion
lol
So why were Eagle Eye and Learning untouched?

>> No.6453926
File: 648 KB, 599x412, h3.png [View same] [iqdb] [saucenao] [google]
6453926

>> No.6453934

holu fuck when will you fags shut up about hota

>> No.6453945

>skill that is virtually useless for 99% of the game except potentially making or breaking the last battle 5 hours in
Resistance change is the least questionable balance decision made by HotA vodkaniggers

>> No.6453948

>>6453901
Luck was fixed because it was broken in SOD. It wasn't a real design change. HOTA devs have a specific meta in mind and if you don't conform, they will ban and remove until you do. Imagine anyone taking any skill over expert earth magic. I regularly listen to streams throw a fucking temper tantrum because they can't cast their mass slow. it's fucking pathetic.

>> No.6453951

>>6453945
>>skill that is virtually useless for 99% of the game except potentially making or breaking the last battle 5 hours in
Is interference good for creeping or something?

>> No.6453963

>>6453910
>So why were Eagle Eye and Learning untouched?
Because mage type heroes would get only good skills on level up otherwise.

>> No.6453969

>>6453948
Mass slow was nerfed in hota. Your tantrum over this mod is pathetic.

>> No.6454001

>>6453951
Lol
You're not allowed to build skills for the last battle

>> No.6454082

>>6452962
I liked the mouselook mod, but I think that makes me a zoomer

>> No.6454221

>>6453969
And yet it's still 100% the meta. So the nerfs mean literally nothing. Your defense of shitty balance is annoying.

>> No.6454245

>>6454221
>100% the meta
Strong essential spell that already belongs to a frontloaded magic school (Earth is also Stoneskin, Shield, Implosion, Resurrection and Town Portal) doesn't mean that "games are literally decided by who casts Mass Slow first" as the resident Resistance fan is going to tell you.

>> No.6454258

>>6453442
I play vanilla. What now, Smug-kun?

>>6453504
Not that anon, but both WoG and HotA are Russian-made. In fact, WoG required from you to switch your PC to be either in Russian or some specific variant of English (I think it was the US one) to install it at all.

>> No.6454297

>>6453963
You realise that at this point of HotA development, the game is basically D&D 3.x and it's caster supremacy anyway... right?
For those of you who aren't fa/tg/uys: Dungeons and Dragons, specifically it's 3rd edition, is infamous for creating so called "caster supremacy", where magic users are literal gods bending reality to their will, but martials are just puny humans with sharp piece of metal in their hand. The design logic behind it being something in tune of "well, if you are playing as martial, it's your own fault that you aren't going for OP broken mess of a build and all the laws of physics should apply to you. And if you are playing caster, you are obviously allowed to do any sort of bullshit you want, because magic".
Sounds familiar, HotA fag?

>>6454245
Not him, but explain me something, ok? I know you will be unable to, since there is no other answer than "bunch of Russians push hard for their meta", but let's see you squirm anyway
Resistance has a chance-based ability to nullify mass debuffs or at least any number of units having their separate re-roll on resisting the spell, thus it's removed into some puny "the slow lasts less rounds" bullshit, even if only the first round really matter
Mass slow thus has virtually no counter-check against it, and whoever casts it first, wins.
Thus "Slow" is "nerfed", as its result is now lesser by literally single point of Speed. This somehow balances the game and means everything is fine.
With all of this in mind, explain me how the FUCK this is balanced in any fucking way, if entire point of casting Mass Slow at all is to make sure your opponent can't move as many units as possible prior to you moving yours, thus making it irrevelant if his fastest unit ends up with 9 or 8 Speed, if by that point you will decimate his army.
How this is balanced? Just fucking HOW lessening the "power" of Slow by SINGLE FUCKING POINT makes it "balanced" and "nerfed"?
HOW

>> No.6454317

>>6454245
And on top of what I've listed, units are "rebalanced", so... Conflux still wins in this strategy anyway, because the "nerf" and "balance" of it is utterly superficial:
Phoenix is still the fastest unit in the game by a large margain
Still can grow at double the normal amount for tier 7

How the fuck is this "balanced" and "nerfed"? Explain this to me, HotA wanker. This is something that never cease to amuse me - watching you cunts claim the mod is somehow "balanced", but in the end retaining the good old no-brain """""""strategy""""""" of "army with fastest creature wins". Which is part of my massive disdain toward this mod and it pretending to be anything else than bunch of clueless fags trying to castrate anyone who has any other playstyle than bee-lining for fastest unit or to just flat-out deny caster supremacy.

>> No.6454356

>>6454317
>caster supremacy
I'm pretty sure that the perfect hero in the HotA meta is still a Might hero like Tazar or Hack with just enough magic to cast Mass Slow/Haste and have em stick.

Unless you're talking about, like, how it's impossible to beat someone who uses magic when you only have Interference and no magic of your own. Which was ALSO the case in vanilla...there's no way you can win without using spells unless you play against easy comps. You win by blocking enemy mass slow with your Thorgrim and then casting your own. (I don't play HotA or care much for it fwiw)

>> No.6454526

>>6454297
>D&D 3.x
You are forgetting that every single character in Heroes of Might & Magic essentially becomes a highly powered gish and the only thing that changes is whether you're leaning towards might or magic of the spectrum.
HotA isn't "caster supremacy" edition - there is only a handful of powerful casters (Luna, Grindan, Thant, Solmyr and maybe Eovacius are virtually the only ones in the meta right now) compared to a whole bunch of strong might heroes that give you much better clearing in general (less reliant on wells), easier topes, easier day 1 crypts and other things. Even in the meta with no Red Orb and Recanter Cloak, Mages are still struggling to find their best spells and have to contend with rerolling Sacrifice and other trash crap instead of the spells they want, like Resurrection and Implosion. Many of those spells are also reliant on Pandora Boxes dropping. HotA DID throw a bone to casters, but after 20 years of SoD, a game where might heroes were better in every way, why is this a problem?
>I know you will be unable to
It was already explained numerous times, but no, the game DOES NOT END THE MOMENT SOMEONE CASTS SLOW FIRST. If that were the case, Fortress and Stronghold (top speed 13) wouldn't be as popular as they are. Even if you cast Slow first, you don't get a free range on top of your enemy units, especially if the enemy has an advantage in Tactics.
Your basic premise is flawed. I point it out to you every single time and you always deflect and scurry over to start another shitstorm in the next thread. At htis point it's talking to a wall.
Conflux is still strong, but the reason for the nerfs isn't "superficial" at all, as having a much weaker ramp-up and having to downright rely on strong Elementalists to carry the early game (instead of bullshit Sprites, on top of an impressive unit line-up) made them managable even if still high-tier, but very squishy and prone to early game fuckups (very similar to Cove's early game, actually).

>> No.6454539

>>6454317
>>6454526
>Explain this to me, HotA wanker. This is something that never cease to amuse me - watching you cunts claim the mod is somehow "balanced", but in the end retaining the good old no-brain """""""strategy""""""" of "army with fastest creature wins"
That strategy stops being the ultimate truism of HoMM3 the moment your gallery of opponents becomes stronger than your average Kiszak. I don't have to engage your argument anymore because it simply comes from a flawed premise in the first place. You have absolutely no clue about how the game is played, you just heard some bullshit about Mass Slow.

What kind of bullshit are you propagating anyway? Mass Slow is one of the best spells in the game. But it always favored MIGHT-FLAVORED HEROES MORE. Currently Magic heroes rely on outlasting the opponent through sheer, high spell power sustain spells and heavy trading, which involves a lot of luck in finding the right Pandoras and mage guilds. They rely LESS on powerful mass buffs / debuffs and more on trading. Mass Slow is the crutch of the MARTIALS. So which is it? Mass Slow and initiative decides every fight before it even starts but we are also in the era of caster supremacy where casters are the ones least benefit from shocktrooper Mass Slow / Haste tactics? Give me a break, you have absolutely no idea about how the game is played and you show it every single time you trot out the same tired arguments and scurry away the moment they're easily countered.
>>6454356
>You win by blocking enemy mass slow with your Thorgrim
nice bait

>> No.6454552

>>6444369
neckbeard central

>> No.6454578

I like HotA more or less fine but Factory is absolutely pants on head retarded and the devs' sanctimonious attitude about it doesn't help. Like, Cove has its flaws design and balance wise, but at least it's based on something that was present in the M&M games. Factory is literal fanfiction that has no place in the universe at all.

>> No.6454585

>>6454578
I agree, Factory is too much.

>> No.6455337

>>6454578
>Factory is literal fanfiction that has no place in the universe at all.
But there's a blurb about the heavenly forge in a specific ending of the Might and Magic VI game!

>> No.6455382

>>6455337
They emphatically decided not to port the "canon" Forge and instead replace it with le steampunk cowboys xD as the high technology town. For literally no reason other than that some slav decided it'll be "epic", and to further spite people who disagree with their design choices. Their next step will be to put in an MLP themed town just because it makes haterzzz (anyone who cares about the series beyond HoMM3) mad.

>> No.6455459

Oh look, it's hotarager throwing a fit again and shitting all over the thread.
I hope you die.

>> No.6455513

>>6455382
We don't know the origin of this town yet. Maybe it's connected to heavenly forge, which is still not operating properly in now canon "good" MM7 ending

>> No.6455535

>>6455513
>still not operating properly in now canon "good" MM7 ending
I thought the good guys activated the Stargate instead of the Forge? Wasn't the whole contention in the plot that there was only one Sci-Fi doohickey and you couldn't have both?

>> No.6455572
File: 33 KB, 512x320, 5-mm3_1327.png [View same] [iqdb] [saucenao] [google]
6455572

>>6455513
Doesn't look that way, and even if it was ultimately connected to the Forge it would still be retarded. The heavenly forge is "lasers and spaceships" sci-fi, Factory is standard steampunk.

You know what would be cool instead of whatever the fuck Factory is? A weeb town with ninjas and samurai, something M&M actually had. Some interesting design space to be exploited there

>> No.6455590

>>6455535

>>6443542
Now that The Silence is officially ended, the question is whether the MM7 party (and for that matter Bracada) want to or have to keep the gate up themselves, or if the guardian of webstation beta 5 who now knows about them and where they came from can manage it. Enroth (the planet) should be re-connected to the Wire.

>> No.6456651

>>6452962
TCC which you are playing
Rev4 for MM7 is made by the same person as TCC
Echo's Monstrosity Modling for MM8 really buffs the enemies (although Escaton's Palace is a bit much with Shrapmetal AoE instant unconscious effects)
MMMerge is worth trying out, though it just combines the games. The "added content" is basically a collectathon after the first quest.

>> No.6456975

>>6454539
>opponents becomes stronger than your average Kiszak
kek

>> No.6457362

>>6456975
What does it mean?

>> No.6457410

>>6457362
it means he plays online with local noobs so he think he's experienced enough to shit on balance changes because they ruin his tactics he can use against other noobs.

>> No.6457679

>>6446884
Late to the party on this, but similar principle applies to Fortress with it's mesoamerican architecture in a swampy swamp or Tower which is a blend of many different styles, including Greek and middle-eastern architecture. Always loved it.

>> No.6457769
File: 1.10 MB, 1000x1024, drako1render1.png [View same] [iqdb] [saucenao] [google]
6457769

Oh shit nigga, I'm painting pic related from the board game I just got and the lad in front has a proper big-ass shield to slap a design on. I was thinking of painting the H5 fortress symbol on it, but maybe there's some nice H3 symbol I could out there. Any ideas, anons?
Not asking/tg/ since I've got a pretty narrow goal in mind, maybe right down to the white/blue/gold colour scheme of H5 dorf alt upgrades.

>> No.6459253
File: 449 KB, 1280x1598, tumblr_ppt0rfKmKp1w9gjcko1_1280.png.jpg [View same] [iqdb] [saucenao] [google]
6459253

Bump

>> No.6459428 [DELETED] 

>>6452962
To add to >>6455572
Most of the mods out there are just difficultly increases or the occasional balance patches, the only ones with a bunch of new quests are TCC and Rev4, though Echo's has some graphics changes and one new quest as well.
Ludmeister has a couple of difficulty patches for MM3 and WoX.

>> No.6459435 [DELETED] 

>>6452962
To add to >>6455590
Most of the mods out there are just difficultly increases or the occasional balance patches, the only ones with a bunch of new quests are TCC and Rev4, though Echo's has some graphics changes and one new quest as well.
Ludmeister has a couple of difficulty patches for MM3 and WoX.

>> No.6459457

>>6452962
Most of the mods out there are just difficultly increases or the occasional balance patches, the only ones with a bunch of new quests are TCC and Rev4, though Echo's has some graphics changes and one new quest as well >>6456651

Ludmeister has a couple of difficulty patches for MM3 and WoX which add a lot of tedious respawns but give bosses a huge hp boost and cause stat scaling to be much more important. Darzog and Count Draco are much harder with 10x the hp.

>> No.6460320
File: 59 KB, 449x642, Shrugs.jpg [View same] [iqdb] [saucenao] [google]
6460320

Does it even fucking matter if Forge / Factory / whatever it is they're planning to add to HotA isn't perfectly lore friendly? Can't you just enjoy your free content to a 20+ year old otherwise dead game, or if not at least not chimp out about it and shit where you eat?

>> No.6460351

>>6455382
>>6455513
>>6455572
Wasn't the idea of a cowboy forge even one they used in the concepts for it?

Tbh, Might and Magic is goofy as hell anyways.

>> No.6461113

>>6460320
>UR GAME IS DEAD WITHOUT HOTA! UR THE ONE CHIMPING OUT NOT ME!
Guess I'll keep playing the dead game then until you faggots humble yourself for a second and take a break from masturbating to cowboys to code in a way to easily disable your awful gameplay changes
>>6460351
>Wasn't the idea of a cowboy forge even one they used in the concepts for it?
Nice try but absolutely not

>> No.6461153

Hota or ERA?

>> No.6461198

>>6461153
>HotA
rigid, broad changes to gameplay, good alternative to SoD for multiplayer
>ERA
extensive modding tool and relative successor to WoG, primarily for single player maps

>> No.6461431

>>6461198
DID YOU JUST SUGGEST A MOD THAT WASN'T HOTA??? REEEEEEEEEEEEEEEEE

>> No.6461596

>>6461431
you have paranoia

>> No.6462370

>>6461431
https://www.youtube.com/watch?v=l60MnDJklnM

>> No.6462641

I just realized I never played the HOMMIII campaigns. Anything I should know?

>> No.6462732

>>6462641
The base game campaigns are ezpz and a decent tutorial.
From there it gets increasingly bullshit as you progress through the expansions. AB is mostly just tedious as the maps get fuckhuge towards the end (XL with underground) while SOD throws some unfair shit at you.

>> No.6463092

>>6462641

>>6462732
The last level in Dungeons and Devils can be a little tricky if you don't build correctly so start with the other two if you are brand new, but basically this. If you have played a lot of single maps the only things that should give you any problems are in SoD (such as a whole campaign where all spells are banned), though parts of AB just get tedious.

>> No.6463375

>>6462641
SoD campaigns are peak comfy and source of like 2/3 of all memes about the game as a whole.

>> No.6464270
File: 335 KB, 664x580, tarnum.png [View same] [iqdb] [saucenao] [google]
6464270

>>6462641
you can abuse the carry over hero mechanic to have an easier time when starting later missions, instead of just taking out the enemy town in mission one, you could level up your main hero and the other carryover heroes to max level cap, visit all stat buildings on the map and build all mage guilds to get all spells, it really helps for the later scenarios

does not help when in SoD you get to revisit your hero only to find they were given a bunch of shit random skills and lost 30 stat points since the game does not carry over heroes from campaigns but instead just starts at a certian level

>> No.6464760

>>6461153
ERA for playing non-serious games with friends on hot-seat
HotA for participating in Slav-populated online tournaments

So it depends on your aim, basically.

>> No.6464764

>>6464270
Just edit the hero stat, skill and spell books.
There are guides to do it in the net.

>> No.6466578

>>6464270
Chronicles is such a blatant cash-grab.

>> No.6466873

>>6444369
Why IS Inferno such a bad town? How did nobody see how bad it was during development and try to balance it better?

>> No.6466887

>>6466873
Because, surprise, surprise, the game wasn't designed for competitive gameplay. So factions aren't balanced nor trying to be balanced. And a lot of stuff that at first glance doesn't make much sense was directly ported from M&M games, too.

>> No.6466963

>>6466887
I suppose that's true. I feel that everything it has just seems very overpriced without an impressive statline or useful ability to cover for them, it just feels like the problems it has are already solved by other towns in the game, which just makes it all the stranger that it even exists.

>> No.6467074

>>6466963
It was also meant to have Armageddon's Blade at one point. The idea was that the Armageddon spell would carry the faction in general, but reliance on a level 4 spell not called Town Portal really hurts them. Fire magic in general just doesn't feel as powerful as it should and that ends up making Inferno weaker. They probably could have used another ranged unit, but they are still in line with Fortress having a tier 2 as the only shooter.

>> No.6467590

>>6466873
The devs probably expected Inferno gates to be a lot stronger than they actually are considering the gold requirement. I wonder if Inferno actually was too strong in beta and then got over-nerfed as a result of instant town portal.

>> No.6467605

>>6466873
For what it's worth, while they're terrible stat-wise in a straight up fight, having a level 7 fast flier with no retaliation is actually a great boon when creeping. Force Field tactics let you take Dragon Utopias with Archdevils and some 1-unit fodder to soak early dragon hits alone, devils can solo throngs of slow walking units if you have the patience (and probably some spell support).
And you can always demon farm, which was almost certainly not the intended playstyle, but potentially very effective.

>> No.6467621

>>6464764
>just cheat bro

>>6466578
hey atleast its fairly playable and gives us new homm3 "lore", just have to play every map for five months to read it all.

>>6466873
HotA fixes it

>> No.6467905

Hello guys , just checking if there isnt demon girls nearby

no one as it seems

have a good day.

>> No.6468103

>>6446985
same as colors in magic the gathering

>> No.6468105

>>6467905
Fuck off

>> No.6468136

>>6452103
>>6452104
>>6452106
>calling someone autists after all these paragraphs over a fucking video game
like get a life lmao

>> No.6468142

>>6467621
>HotA fixes it
It does? What does it fix?

>> No.6468159

>>6468142
https://h3hota.com/en/documentation#town-gameplay/inferno
Also negative luck works now.

>> No.6468281

>>6468142
>>6468159
it's not really a "fix" relatively speaking when the town is still the lowest tier in multiplayer and people pay gold to not play it in draft mode

>> No.6468298
File: 172 KB, 670x746, 2e232415fbb496afa2d646b8fd57e836430c99859f623bcbdcbe91ff62eceb34.jpg [View same] [iqdb] [saucenao] [google]
6468298

>>6468142
>>6468281
balance changes, making it not complete dog crap, cant make it too good or else the resistance tranny will commit suicide over it not being modular and changing the "developer vision" of inferno being complete ass

>> No.6468425

>>6468142
It doesn't. Units are still woefully underpowered and expensive as hell. All it does it giving you negative luck and handful of very minor switches in unit stats (without really making them better).
It says it all when people just forfeit their game if they get Inferno in draft tournaments.

>> No.6468697

>>6467621
>gives us new homm3 "lore"
Everything Tarnum is HoMM5 MUH DRAGUNS tier

>> No.6469503
File: 1013 KB, 2260x1080, gelu.png [View same] [iqdb] [saucenao] [google]
6469503

lol

>> No.6470162

>>6469503
Looks less abominable than the real one

>> No.6470343
File: 522 KB, 2746x3135, 1422279539671.jpg [View same] [iqdb] [saucenao] [google]
6470343

>>6468697
oh no, you did NOT just say that, no fuck homm5 lore, tarnum's story had actual content on par with h3 lore

>>6469503
>that look
is this dota2? they have to be ripping goff dota2, for God's sake he even has his mid riff exposed, funking trannies i guess Rampart says trans rights

>>6470162
atleast the original was unique

>> No.6470684

>>6469503
what those fuckers from ubi are doing with m&m now? we already had gacha and autobattler

>> No.6470731

>>6469503
I love the shameless reusal of H6 and H7 assets in these. And by love I mean I hate it, at least hire a couple of chink artists you fucking frauds

>> No.6470872

>>6469503
I don't know what this is, but I loathe every single thing about it.

>> No.6470903

>>6470872
looks like might and magic era of chaos mobile game, developed of course by a chinese company

>> No.6470969

>>6470343
>tarnum's story
Be Tarnum
Be Enroth's Eternal Jew
Oh we need a explanation for something?
Tarnum did it
Want to know more?
Buy more Heroes Chronicles, goy
>goes out of business

>> No.6471052
File: 267 KB, 250x175, kek.gif [View same] [iqdb] [saucenao] [google]
6471052

>>6469503
The fucking gauchos on these guys

>> No.6471053
File: 44 KB, 427x507, 1513177666885.jpg [View same] [iqdb] [saucenao] [google]
6471053

>>6470969
maybe you're right, its been a while since i played them but it was intresting just because it was more homm content, too bad tarnum never tried being a necromancer or something instead of having repeating faction campaigns

>> No.6471067

>>6468281
A true Inferno "fix" would require a complete overhaul of Imp and Gog until they are practically new units.

>> No.6471071

>>6469503
What the fuck. Where is this from?

>> No.6471583

>>6471071
Might & Magic Chess Royale

>> No.6472271

>>6471067
Gog fireballs no longer hurt inferno characters. Imps get a movement speed increase of +1 as well as a defense increase of +1 . Congrats, Inferno is no longer complete dogshit and still bottom tier but not unplayable.

>> No.6473692

As long as Ubi can put out garbage mobile games for China the franchise is stuck.

>> No.6473928

>>6473692
If they at least made those games somewhat decent
You can make gachashit that's playable
Or you can make m&m elemental guardians

>> No.6474009

>>6452103
Never even played HotA, but Logistics is a fucking annoying skill that you must always have or get seriously left behind. If every player has to have a skill on every hero, it's a shit skill, it's a shit game, and so are you for defending it.

I don't fucking care in what camp you are, WoG or HotA or NAMBLA, if you defend logistics fuck you and your shit brain.

>> No.6474026

>>6474009
>Never even played HotA,
>but
(((Docent Picolan))) is pleasured with your work, goy.

>> No.6474046

>>6474026
To be honest I am surprised that no one bringing that up.
>Claim that your mod is the """what NWC would made""" addon.
>While the mod has zero soul, you allure tons of people with quality graphics.
>Pay to popular twitch streamers to bring more souless husks into your (((fandom))).
>Divide the HOMMIII community between "purists vs hotafags", ensuring chaos.

>> No.6474067

imagine holding an opinion, in regards to mods, that goes beyond "Eh, not my thing," or "Ya, I like it."
just absolutely pathetic and autistic children screeching incessantly into the void

>> No.6474291

>>6474067
This clown only showed up a couple weeks ago, and he's 100% Russian because I see him on Russian boards as well. Maybe if we ignore him he will go away.

>> No.6474346

>>6474046
Sounds familiar...almost like that's been done before..

>> No.6474405

>>6474046
>Divide the HOMMIII community between "purists vs hotafags", ensuring chaos.
It's literally just one guy shitting up this board. Listen to >>6474291.

>> No.6474509
File: 43 KB, 600x637, 1578194575870.jpg [View same] [iqdb] [saucenao] [google]
6474509

What are the best (official) HOMM campaigns?
I'm mostl talking about HOMM3 but other are welcome too

>> No.6474559
File: 721 KB, 840x1114, 1579991085175.png [View same] [iqdb] [saucenao] [google]
6474559

Am I an asshole for liking HOMM6?
It's really not so bad IMO, even though the game mechanics on the overworld are super simplified.
The fights and units are quite deep with tons of special effects etc
The campaign and extension are comfy
The dynasty weapon and having overall XP point to level your account is a cool concept that didn't go too far in micro transaction shit
The achievement hunting and grinding was a cool concept too

I don't know, maybe I'm just a pleb. I couldn't play HOMM7 more than 1 hour though

>> No.6474643

>>6474509
AB is the best campaign in HoMM3. It has enough missions to feel like a full campaign unlike most of the others, you play as multiple factions, it has the introduction of a faction that only appears in that single campaign, and it really integrates with Might and Magic directly for the first and only time.

Almost all of the vanilla campaigns in HoMM4 are well done, but they are stuck in HoMM4 so the game and UI itself can be annoying. The walls of text can get annoying, but you can see how much effort was put into writing them.

>> No.6474660

>>6474643
>AB is the best campaign in HoMM3
Funny way of saying SoD

>> No.6474676

>>6474660
I think that for the intents of my question you can assume that SOD is splint into 6 (?) campaigns

>> No.6474678

>>6474660
It loses out because of the obnoxious wiping of hero stats and skills making the whole campaign start out on a bad note. Yes you can savescum or manually edit, but needing to do that is just bad design.

>> No.6474689

>>6474678
do'nt they lose their spells as well?

>> No.6474741

>>6474026
No idea what you're talking about, but if you're trying to imply that I actually am some sort of HotA fanboy, I have to dissapoint you. From everything I've heard about the mod, it sounds like a hot piece of shit that's suffering from same problems that ruined JA's 1.13 mod for me. I don't agree with everything WoG did, but at least it let you pick and choose.

tl;dr Get fucked

>> No.6474912

>>6474559
>Am I an asshole for liking HOMM6?
Well if you like it, that's fine. No one can tell you you're having the wrong fun.
>the game mechanics on the overworld are super simplified.
That's an understatement. They nuked logistics out of the sky and your movement rate is generally so slow that's probably the main contributor to why I felt bored out of my mind playing 6. And if it wasn't that it was degenerate gameplay that squished power gap between tiers and overabundance of easily accessible sustain abilities making everything drag out forever. Bad yet obnoxious AI sure didn't help. Does it have good things? Yeah of course it does, having robust creature abilities is a good thing, on paper anyway, and the story adventures were all nice, but I can't in good conscience call it a good game.

>> No.6474930

>>6474509
The Pirate's Daughter from HoMM4 is peak campaign of all HoMM games.
And it's generally followed by rest of HoMM4 (vanilla) campaigns.
Part of the reason why people always have the love-hate relationship with HoMM4 is due to stellar campaigns being stuck with the mess that is HoMM4 itself.

>> No.6475656

>>6474559
I liked it the most of all ubishit games
I digged the dynasty system ngl

>> No.6475690

>>6475656
It has no place in a Heroes game. It works strictly with the campaigns, which are decent enough, but imagine if the game had an actual multiplayer scene and you'd lose just because the other guy leveled his Sword of Bullshit and preset his hero with the right tears/blood tech tree and you're just starting out. Like what is this, World of Warcraft?

>> No.6475883

>>6475690
>preset his hero with the right tears/blood tech tree
what's this again? I don't think you could grind your heroes in between missions

I agree it breaks the multiplayer though, but for single player it's pretty good.
I always get frustrated in heroes game when shit doesn't carry over mission / campaigns, here I think it's cool to have tons of unlockable (even though playing the whole campaigns once gives enough XP to level up to the last level)

>> No.6475889

>>6474559
What you are doing is called "buyers remorse" (or pirate remorse, that's also a thing) and cope mechanism to deal with loss of money and time.
That game is just shit, period. And so is HoMM7. As with most of Ubishit games, you could easily swap a title for something else and actually GAIN on it, rather than pretending to be part of pre-existing series.

>> No.6475913

>>6474291
Anon, we've got HotA's back-and-forth going here since Resistance rework was announced. That's a "bit" longer than couple weeks.

>> No.6475963

Hi guys. Me and my sister finished campaigns and now we are probably gonna go through single scenarios.
Since we can choose starting factions and heroes we always resort to the first and best criteria on choosing starting heroes: how much we like their looks. That's why sister always picks daremyth from tower.
Going through hero portraits we now wonder, are all heroes 3 portraits actually parts of full body pictures, like how solmyr's portrait is actually a part of a larger picture.

>> No.6475980

>>6475963
>it's not like I'm creating an elaborate backstory to look up naked pictures of Solmyr, that'd be weird ahaha

>> No.6475990

>>6475980
He isn't, he just said that Solmyr is one of the characters whose head shows up on a larger portrait. Can't you read?

>> No.6475998

>>6475963
The tl;dr version of the whole portrait situation is that most of them were unrelated works or even part of promotional material, THEN repacked into portraits. Trog heroes are probably the most prominent example - it's the same picture with different filter over it.
So if you saw something in bigger version than those tiny portraits, that's because it was a promo cut and scaled to be a portrait, not the other way around.

>> No.6476004

>>6474046
>>Claim that your mod is the """what NWC would made""" addon.
I never understood the whole logic behind this. I mean... what's the point? And what's even the reasoning behind it? They are just bunch of fans making a mod. I would understand if they were using some old documentation or talked with original devs or maybe even had them in their mod team... but it's just fanfiction that's quite aggressively marketed as "canon".
What is this? Anime expo or something?

>> No.6476028

What even is the point of WOG shit?
I tried it 5 years ago and it was a clusterfuck of tons of additional features and content, I guess it's worse now.
It makes 0 sense to bloat the game that much

>> No.6476109

>>6476028
You are trying too hard
Besides, WoG had a final release made... 7? years ago. Maybe even 8.
>What's the point
It's a dead mod. Use ERA instead.
>B-but WoG
Fine. Then disable all the options in the WoGify menu (it's in the game), then right-click on each of them if the name isn't descriptive enough to get a display with explaination.
>It makes 0 sense to bloat the game that much
Define "that much", considering it can be as little as "the witch asks you if you want to learn the skill", or as much as ALL of the options implemented at once

Like I've said, you are trying too hard to shit on a mod that you clearly don't know at all and most definitely don't know it's no longer in any sort of development for at least 7 years.

>> No.6476156

>>6476028
I found it strange how I couldn't beat a single wog campaign. It had a very unwelcoming feeling to it, like that QoB custom map for jazz jackrabbit 2.

>>6475998
Thanks for the clarification. Although I never thought that they made, for example, a solmyr portrait first and then extended it to a bigger picture. I always thought that something just a bit bigger than a portrait was created and then cropped to bigger and smaller portraits used in the game.

In short, there arent solmyr sized portraits od the rest of the heroes, unless specifically noted?

>> No.6476202

>>6476156
Nope, aside from fanart, there are no such things. A small handful of promos is all that is.

>> No.6476520

>>6476156
>I found it strange how I couldn't beat a single wog campaign
That's because the campaigns weren't strategy games. They were largely puzzle solving games expecting you to know all sorts of in-game mechanics similar to the map Wayfarer but with WoGs modifications. They aren't worth the effort of playing unless you really like that kind of thing.

>> No.6477107
File: 140 KB, 871x520, 08e1tzxUrzI.jpg [View same] [iqdb] [saucenao] [google]
6477107

>> No.6477116

>>6476028
It was an attempt to turn Heroes 3 in Disciples 2.5.

>> No.6477278

>>6476004
>I never understood the whole logic behind this.
Because you missed the point where they said that according to the devs themselves, HotA is the mod that they believe NWC COULD have made. Not WOULD have made. COULD have. The point is to try and make a self-contained iterative improvement to SoD, not claim it's what NWC would have wanted. Quit falling for the same shitstirrer regurgitating the same bullshit over and over and still incapable of responding when someone calls him out on being wrong and retarded on every single thing, like how he still didn't respond to >>6454539 . He will keep shitposting. He has nothing interesting to say.
Claiming that it's
>fanfiction that's quite aggressively marketed as "canon".
is false (HotA makes no secret of being fanmade and entirely speculative, and the only thing it claims to be remotely about is that it tries to follow the spirit of NWC's design without assuming itself as the new authority) and furthering the one shitposter's agenda.

>> No.6477294

>>6476004
>I would understand if they were using some old documentation or talked with original devs or maybe even had them in their mod team...
"the crew maintains communication with some of the former developers at New World Computing."

>> No.6477313

>>6477294
Blatant lies.

>> No.6477315

>>6477313
Can confirm, I developed a cleaner toilet every day at NWC in the 90s and Docent Picolan didn't ask me shit

>> No.6477376

>>6477294
>>6477313
>>6477315
desperate samefag

>> No.6477445

Are the first and second game worth trying? i only hear about HoMM 3 the most

>> No.6477447

>>6477116
And using Cossacks assets, which are hilariously out-of-place. I enjoy WoG for the utility it offers, but holy shit, anything outside those options is not only silly, but also ugly as fuck. Thankfully, it can be all turned off. Can't even imagine how bad WoG would have been in early stages of development, when it was "all-on", just like HotA, but I didn't play it until '11, when it already has the menu offering to do your own set of elements.

>> No.6477448

>>6477445
Second is perfectly fine to play and return to from time to time.
The first one quickly gets boring, since there is very small selection of maps and everything is pre-set, so once you play a particular map, there is little point to return.

>> No.6477681

>>6475963
If I recall correctly Catherine's original portrait in RoE was just a cut-out from the intro.

>> No.6477729

>>6477445

>>6477448 is correct. HoMM2 is a great game. Since you don't have specific magic schools to skill up in the tiers of magic really help the balance between might based and magic based factions. The strongest tier 6 units belong to the magic factions so it forces a real gameplay split.

HoMM1 doesn't have much depth but you can play the campaign once. The Eye of Goros (grail) scenario hurts the game and the single maps are limited and static.

>> No.6477885

>>6477445
I think homm2 is just an expansion of homm1 type of play.
While homm3 is way to the side of homm2, and plays very differently.

It's still worth trying homm1, but it's not something I care to return to.

>> No.6477945

>>6477729
>The Eye of Goros (grail) scenario hurts the game
How so

>> No.6478391

>>6477278
>tries to follow the spirit of NWC's design
Dude steampunk cowboys lmao

>> No.6478417

>>6477945
It's put so early in the campaign you don't develop the game correctly. You are just learning your factions and then you get thrown into a mad dash for an artifact that the opponents can dig up and end the scenario without warning even if you have 80% map control. If they were going to do grail exploration make it a later scenario rather than the first half.

>> No.6478527

Unpopular but correct opinion:

>MM6 has almost no replayability

>> No.6478528

>>6477729
the transition from HOMM2 to HOMM3 is literally
>soul
>souless

>> No.6478531

>>6478527
>huge as fuck map
>can explore shit in any order
>can get town portal and fly super early if you play well
>no replayability
'no'
MM7 having 2 clear paths doesnt mean it has much more replayability

>> No.6478540

are there any "recent" games like Heroes 3?
How come there isn't an indie franchise that took this market share, that should at least be popular with slav autists

>> No.6478552

>>6478540
because it isn't a series with a lot of recent success

>> No.6478557

>>6478540
King's Bounty is about as close as you can get

>> No.6478572

>>6478531
>MM7 having 2 clear paths doesnt mean it has much more replayability
Even if MM7 had just one path it would have way more replayability because the races, and especially classes actually matter.

>> No.6478595

>>6478557
>recent
>2008

>> No.6478627

>>6478540
Last time HoMM was succesful - in true success, not what /v/ revisionists will try to claim - was when HoMM3 was still fresh. A whole lot contributed to that, being a perfect storm of events.
Since then, market trends shifted, companies changed, preferences changed, game design changed and so on and forth. The game you are asking for has zero value even for indie devs, because there is already the holy grail for this niche.
And it's still HoMM3.
In other words, we are victims of that success.

>> No.6478632

>>6478595
He said "as close as you can get", you know

>> No.6478665

>>6478627
>In other words, we are victims of that success.

Makes it sound kinda cryptic, like we are acolytes in a death cult.

>> No.6478713

>>6478665
There is nothing cryptic about it.
Let me give you an example:
21 years ago, Firaxis released Alpha Centauri. A game so fucking legendary, we are having threads by underage b8 about it and not just on this board, but all over the place. Game that aside stellar writing and vision also had solid gameplay, thus making sure to be still great to re-visit at any point.
6 years ago, Firaxis released Beyond Earth. They did their very best to make everyone understand they are NOT trying to make SMAC 2, but a light game in similar theme. Didn't prevent people from trashing BE senslessly for even having the sheer idea of space-colonisation themed game, when there is already SMAC. And it wasn't helping matters that BE was a lackluster game with its own issues. But the comparison with SMAC simply killed it dead in the water, right after premiere. Firaxis like to pretend that game never happend.

Is it more clear now with such an example?

>> No.6478798

>>6478713
Sorry I made you explain yourself again, it was clear from your first post. Its just that I've been playing necros the whole day and that last sentence resonated with me strangely.
But now I know the story of alpha centauri too. Thanks.

>> No.6478816
File: 84 KB, 1068x601, gigachad.jpg [View same] [iqdb] [saucenao] [google]
6478816

>Why yes I play Inferno, how could you tell?

>> No.6478934

>>6478816
>Yes, I use Octavia as my main hero, what gave it away?

>> No.6479027
File: 396 KB, 498x750, Chochlik+.jpg [View same] [iqdb] [saucenao] [google]
6479027

>>6478816
>>6478934

>> No.6479028

>>6479027
Translate it please.

>> No.6479046

>>6479028
Lower VAT on sulphur
Free heating plants in each city

Program Imp+

Fire of Inferno
Octavia, candidate nr 8 on the list

The "program chochlik+" is a reference to an infamous Polish socio-political program, "Family 500+". Ostentiably as a pro-natalist measure, in reality it was a form of election and governmental bribery, where the ruling party handled over 500 złotych (about 100 euro with current exchange rates, with about the same purchasing power as 100 euro) and making sure the dredges of the society will violently defend said government, fully knowing any other cabinet will strip that program away. The memetic status however comes from just how fucking ridiculous it sounds when you say "500+", especially with the typical lisp in the areas when the ruling party has loyal electorate.

tl;dr it's an election poster

>> No.6479056

>>6479046
Got the original election poster?
I take it #8 is the party number in election?

>> No.6479082

>>6479056
It's just a general parody of an election poster, suggesting nobody in particular and no party in particular, too. It just happens to mock the currently ruling party in Poland by notion of populistic promises and the "Something+" program.
Because they didn't just have "500+". There was also "Senior+", "Apartment+" and few other "+". All in the style of the most crude, 70s commie propaganda of success, all abysmal failures that cost billions. Want to mock someone's political promises nowdays in Poland? Just ask what "pluses" he's giving.

>> No.6479101 [DELETED] 

>>6479082
>Want to mock someone's political promises nowdays in Poland?
I don't, but on that note, I'd like to mention that the Nighon Institute does not wish to be called a
>Kreegan-funded sect of fundamentalists
In fact, I'd like to make it ABSOLUTELY clear that any assertions that
>Nighon Institute is a Kreegan-funded sect of fundamentalists
are to be put under the scrutiny they deserve. In other words, it's absolutely important that you know that
>the Nighon Institute
>a Kreegan-funded sect of fundamentalists
are two statements that the Nighon Institute (a Kreegan-funded sect of fundamentalists it is not, remember) would prefer that you didn't combine. Do not, while we're on the topic of politics, perpetuate that
>the Nighon Institute is a Kreegan-funded sect of fundamentalists
if possible.

>> No.6479105

>>6479082
>Want to mock someone's political promises nowdays in Poland?
I don't, but on that note, I'd like to mention that the Nighon Institute does not wish to be called a
>Kreegan-funded sect of warlocks
In fact, I'd like to make it ABSOLUTELY clear that any assertions that
>Nighon Institute is a Kreegan-funded sect of warlocks
are to be put under the scrutiny they deserve. In other words, it's absolutely important that you know that
>the Nighon Institute
>a Kreegan-funded sect of warlocks
are two statements that the Nighon Institute (a Kreegan-funded sect of warlocks it is not, remember) would prefer that you didn't combine. Do not, while we're on the topic of politics, perpetuate that
>the Nighon Institute is a Kreegan-funded sect of warlocks
if possible.

>> No.6479170
File: 723 KB, 4500x2234, onlytheusexistsintheamericaskangarolanddoesntexisteither.png [View same] [iqdb] [saucenao] [google]
6479170

I was bored and remembered the poll so I made a map

>> No.6479478
File: 15 KB, 335x265, MoO2_Xeen.png [View same] [iqdb] [saucenao] [google]
6479478

Playing MoO2 and I found Xeen.
Replayed MM3 3 months ago, didn't finish though.

>> No.6479681

>>6479170
If imperialism strikes again and a pan slavic union gets created I wouldn't mind using HOMM3 main menu theme as our official anthem.

>> No.6479735

>>6479478
>literal Star Trek tier science fiction is ok
>Goblins with guns? REEEEEEEEEEEE

HoMM fans in 1999 were on crack

>> No.6479751

>>6479735
They sent death threats to NWC.
But it was a thing in the past.
Forge was cancelled and Ubisoft went MUH DRAGON GODS.
I guess we won't see more lore of the Ancients.
They are mysterious.

>> No.6479771

>>6479751
I always find it hilarious how everyone bitches about "muh evil Ubisoft, ruining Heroes forever", without doing the basic check that is was bunch of - surprise surprise - Russian pushing their own fan-fiction into HoMM series as "true canon".
It's like Slavs are incapable of not fucking up HoMM, be it mods or official, licensed games.

>> No.6479776

>>6479771
>Russian pushing their own fan-fiction
What?

>> No.6479783

>>6479776
Check who did HoMM5.

>> No.6479792

>>6479783
>Russian studio Nival Interactive
LMAO

>> No.6479808

>>6479792
And 6 was made by bunch of Hungarians (not Slavs on a technicality)... who contacted Russian modders for help and "support of the gaming community".

>> No.6479826

>>6479808
I didn't play much HoMM5 and never touch HoMM6 and later.
So I don't know much about those newer HoMM.

>> No.6479876

>>6479771
You don't know what was the name of the HoMM 5 writer, do you?

>>6479808
>not Slavs on a technicality
t. has never seen a Hungarian in his life

>> No.6479964

>>6479876
Must be tough being a humorless autist.

>> No.6480013

>>6479876
>>6479808
Reminder that Jon Van Caneghem was a prophet.

He knew Hungarians would ruin the game, that's why he featured them as enemies in M&M VI.
https://mightandmagic.fandom.com/wiki/Magyar

>> No.6480026

>>6479876
Not the anon you are replying to, but what difference does it make if it was written by Spock, if the gameplay is peak Russian mod retardation? On the flip side, there is a chance that you didn't experience Rus HOMM modding community and its output, so that would explain why you consider who wrote the plot of the game more important than who designed the gameplay, who designed the factions and who basically told Spock to write some story for their pre-existing designs. Which is what he's doing for his entire professional career - writing plot and storylines to pre-existing designs. It's like trying to pretend that the game wasn't fucked in every single hole by bunch of self-proclaimed Russian "true fans", in the typical style of Rus-made mod to HoMM3.
What the fuck is this even supposed to be? 15 yo buyers remorse or something? HoMM5 was a steaming pile of shit that managed to kill any sort of goodwill still left for the brand and the only people claiming otherwise are the same kind of people who unironically blame NWC for the failure of HOMM4, since in the past 20 fucking years they still didn't manage to read a single paragraph backstory of why the game hit stores half-finished.
Fucking hell, you gave me flashback of the late 00s quarrels about the quality of HOMM5 and the cope mechanism people tried to employ to justify they've got cucked by Ubi and bunch of Ruskies from a company that made its entire living on milking nostalgia to late 90s titles. Fuck you, man, for reminding me that shit.

>> No.6480157

>>6480013
FUCK MAGYAR! MAGYAR ARE DEGENERATE!! MAGYAR NEEDS TO LEAVE EVROPA!

Madari za Dunaj!!

>> No.6480246

>boot up homm III for the first time in a while
>main hero stops progressing at level 5
Huh, I don't think I've ever encountered this kind of glitch before. Is it common? I'm only using the HD mod, nothing else.

>> No.6480247

>>6480246
outside of campaigns?

>> No.6480249

>>6480247
Yes, I just picked an existing map.

>> No.6480258

>>6480249
Sometimes (1 out of 20 game starts) I get session specific errors like that. Only fully restarting the game fixes it. Try exit then load your save/autosave. If shit persists start a new game.

>> No.6480265

>>6480258
Nope, and it only affects one hero. Odd.

>> No.6480291

>>6480246
Random or specific map?

>> No.6480436

>>6480258
>>6480246
hm, never had such a glitch.
Never played modded.

>> No.6480468

>>6479964
Yeah, sucks to be you

>>6480026
Seething

>> No.6480638 [SPOILER] 
File: 22 KB, 480x360, 1590858225672.jpg [View same] [iqdb] [saucenao] [google]
6480638

>>6480468
>>>/v/

>> No.6481106

>>6444369
So does either HotA or WoG fix Inferno to be reasonable?

>> No.6481117

>>6480026
I don't know much about why homm4 faiped. I always thought it wqs because the company was going broke and that they had some other plans on what genre the IV was gonna be so they turned ot back into a turn based strategy at the last second

Or something like that.

>> No.6481137

>>6481106
Hota buffs magogs so you can get them day 1 on expert. Magogs fireball also becomes ground targetable which is a huge difference, especially because the AI doesn't play around it.
Demon farming is a chore imo, but you can get pit lords a little easier. Negative luck is also a thing which helps a bit with the overall squishiness of inferno.
The Magog buffs are a huge boon to early game though. Still bottom tier.

>> No.6481265

>>6481137
I can't believe magogs made it into the game with how shitty and harmful they are to their user, and I'm glad that HotA was able to find some use for them with even a fairly simple fix, I know everyone wanted them to not damage friendly units, but maybe that would have made them a little too good, but then again as the only shooter Inferno has, they could use all the help they get. Has there ever been a strategy to use magogs successfully outside of using them as demon raising fodder?

>> No.6481313

>>6481106
HotA pretends to fix it, despite doing nothing of any importance or value with Inferno.
WoG wasn't even trying to fix the game, it was just a set of various mods bundled together.

>> No.6481337
File: 896 KB, 1025x771, AHHHHHHHHHHHHHHHHHHHHHHHHHHHH.png [View same] [iqdb] [saucenao] [google]
6481337

What in the hell am I even supposed to do here?
I cant beat this army as it is, and it keeps growing. And those troop generating structures don't spawn nearly enough to keep up.

>> No.6481341

>>6480026
>a single paragraph backstory of why the game hit stores half-finished.
Please enlighten me. I love heroes 4 but its kinda sucks. Why did they half ass it?

>> No.6481342

>>6481337
Life campaign wasn't really hard iirc, I was filtered by order and chaos campaigns when I was in middle school.

>> No.6481351

>>6481342
It wasn't at first, but that single battle is horseshit. I don't want to have to restart the whole campaign because one battle cant be done.
I think I screwed up by waiting to long for the gold quest or something idk.

>> No.6481369

>>6481106
just get Devils and solo the map with them, spells, and some micro, or learn to demon farm
>>6481137
level 2 specialists buffed across the board also tangentially means Calh is now a fine starter

>> No.6481386

>>6481341
Because their publisher, 3DO, was bankrupt since '99, but was doing all kind of shit to stay afloat. You are reading it right - 3DO was already bankrupt when HoMM3 came out.
Eventually, when it became obvious they can't stay afloat on their own, they decided to use all their subsidiaries to support them, so all the related companies went down with 3DO, despite being perfectly solvent and in good conditions, just because bunch of corporate suits wanted to buy themselves 2 months more before having to declare open bankrupcy.
HoMM4 hitting stores is a wonder, because the game wasn't just rushed - it literally was published in the midst of development, while bailiff was busy seizing NWC physical assets. The game wasn't planned to hit stores for next 5 months. You are essentially playing an alpha build.

And just for additional information: 3DO is one of the most incompetent "big" companies that ever been in vidya industry. They barely avoided bankrupcy for the most of the 90s, always investing their money in the most retarded way possible.

>> No.6481389

>>6481342
>I was filtered by order and chaos campaigns
>order campaign
>filtered
HOW?!
There is nothing easier than Order campaign, since on one hand, it's easy by itself, and from another, Academy is just plain broken

>> No.6481392

>>6481386
Is there any complete mods for the game? How the fuck did it have two expansions if the base game wasn't finished?

>> No.6481395

>>6481386
Which is the same story for why MM9 is so awful. You can see traces of solid gameplay elements, but the game is a pre-alpha mess that was released because they were actually told "release it or we close the doors Monday". 3DO was in deep trouble even years before collapse due to ignorant management who kept putting out garbage console titles, but what really pushed them to disaster was paying out licensing fees to create sports games that no one bought. Most of the contracts have a huge up-front cost and the market was already incredibly competitive.

>> No.6481397

>>6481392
What kind of mods you are talking about? AI pathfinding scripts are literally cut in half, and you want to fix the game with mods? What are you? Russian?
>How the fuck did it have two expansions if the base game wasn't finished?
You don't know how game development is made, do you? At least until DLC-as-expansion became a thing, there were two ways of making those:
- work on them already alongside with the main game and thus have them ready for shipping right when the post-premiere sales start dropping
or
- wait for players input and improve the game in according to those, adding options and features, while also patching things out in the process
The first one is easier to do and allows far better position of the creator, and is widely used to this day.

>> No.6481401

>>6481392
Equilibris

The expansions were clearly a step down from the base game's strongest suits (storywriting) with Winds of War being a blatant cashgrab that could have been done in a couple weeks.

>> No.6481404

>>6481395
>3DO was in deep trouble even years before collapse due to ignorant management who kept putting out garbage console titles, but what really pushed them to disaster was paying out licensing fees to create sports games that no one bought. Most of the contracts have a huge up-front cost and the market was already incredibly competitive.
Like I've said, always investing their money in the most retarded way possible. The only shame for us is that they bought up NWC in '96, thus fucking the company by proxy and sheer asset association.

>> No.6481405

>>6481401
Equilibris is a rebalance mod.
And an unfinished one, so not only it doesn't do its shit, it also is unstable on top of it.

>> No.6481406

>>6481389
Honestly I don't remember.

>> No.6481417

>>6481404
The worst part was that the reason JVC sold the company was to make an MMO because he saw the same space that was eventually filled by Ultima Online. The plug eventually got pulled because 3DO management complained about how long it took compared to shoveling out more console titles, showing yet again their gross incompetence.

>> No.6481574

>>6481404
>>6481417
3DO was started and managed by one of the founders of EA. What else did you expect? I mean seriously - what kind of dense fucker even tries to leave EA management and starts his own company, which is hell-bent on competing with EA in console market and sports games? This alone speaks volumes about everything wrong with 3DO

>> No.6482085

>>6481337
did you min-max your heroes in the previous mission?

>>6481342
>start the chaos campaign on a low level because the first mission is too hard and starting with 2 thiefs is bullshit
>rest of the campaign is too easy with the ai being super dumb and weak, not having taken free resources near its final town by the time i come to attack it

such a shame, seriously who the fuck playtested that first mission

>>6481386
they had their own console, like what the fuck

>> No.6482123

>>6481265
>Has there ever been a strategy to use magogs successfully outside of using them as demon raising fodder?

https://www.youtube.com/watch?v=HGfnlwbDjj4&feature=emb_title

>> No.6482128

While we are talking about heroes 4, is there any way to make AI buy units in creature portal?

>> No.6482236

>>6482085
>such a shame, seriously who the fuck playtested that first mission
I mean considering 3DO's financial status at the time, odds are noone did.
Highest diff i managed to beat this on is normal because of this one specific map

>> No.6482332

>>6481386
>>6481395
>>6481417
The biggest problem with the situation at NWC and 3DO isn't even about 3DO deliberately dragging down NWC to its grave. Or the fact NWC was forced to close down.
The real problem is that 3DO was owner of the copyrights and once it went down for good, execs sold those for scraps to whoever was buying.
Enter Ubisoft.
Enter Ubisoft realisation they have a choice now: restart a whole studio now, and one with recognisable brand OR find some Eastern European studio that's gonna churm up next game for scraps, too.
Check titles released by Ubi in the 00s, or rather - the studios that made it. Chances are, any given game will be made by Bulgarians, Hungarians, Russians or Ukrainians. That doesn't mean those games are by default bad, but it means they were done by a small, underfunded, understaffed studio that was behind the technological curve by a few years.

>> No.6482334

I leave this thread for one fucking week and this clown goes on to put on a whole show.

>>6481397
>>6480026
What's your problem with Russians, mate? Polish much? Why the fuck do you keep seething so much about mods?
> HoMM5 was a steaming pile of shit that managed to kill any sort of goodwill
HoMM5 was received so well the goodwill singlehandedly carried Heroes VI sales despite VI itself being terrible.
>>6479771
>without doing the basic check that is was bunch of - surprise surprise - Russian pushing their own fan-fiction into HoMM series as "true canon".
Setting and final art design was 100% on Ubisoft though, as evidenced by multiple interviews.
>>6479808
>And 6 was made by bunch of Hungarians (not Slavs on a technicality)... who contacted Russian modders for help and "support of the gaming community".
This never happened.

>> No.6482338

>>6482334
Neither of the anons you are replying to, but
>HoMM5 was received so well
Literally fucking what?
Someone already itt described the whole cope with V that pople did, just to not admit they bought a shitty game on title alone.

>> No.6482341

>>6482338
How is an angry spergout of one ESL clown in this thread supposed to prove that HoMMV wasn't a success? Are you actually saying that nobody could've possibly liked HoMMV and everyone who did just had buyer's remorse?

>> No.6482348

>>6482334
>>6482338
Sorry to shatter your perfect imaginary world, but I'm only one of those 4 posts. That means there are at least two people you take for one. Are you by chance the same guy who always claims that there is just single person hating on based HotA?
Also, again different anon than the one making the claim, but he claimed "this is bad game", not "it wasn't a success". It is you who somehow link together sales of the game with quality of it, which never was in the claim. 5 sold well. Despite being trash. Same with 6. Reading comprehension much?

>> No.6482350

>>6482341
Wrong post, should go to >>6482341

>> No.6482354

>>6482334
poles loves HOTA tho

>> No.6482357

>>6482348
>Sorry to shatter your perfect imaginary world
Funny you say that given you live in a bubble of your own where there's apparently angry slavs out to take your vidya with their mods.
>he claimed "this is bad game", not "it wasn't a success"
The key here is that if V wasn't a success, VI wouldn't have been either. With long-lasting franchises the impact on sales is generally felt on following installments. If a game was bad, the sequel is a harder sale. If a game was good, the sequel might be worse but still will sell on the goodwill alone. People did trust Ubisoft with VI after V because V, especially closer to TotE, was actually really well received, and it still has second active playerbase behind III.

These threads used to be comfy until very recently when you spergs came here and started shitting on everyone who didn't like exact same way to play Heroes that you do, frankly you should just fuck right off.

>> No.6482360

>>6482357
>you live in a bubble of your own where there's apparently angry slavs out to take your vidya with their mods.
Which part of "different anon" you don't understand that you are still pissy that there might be one more person than you assumed?

The rest of your post is just mental gymnastic to pretend that nope, you totally didn't fail your reading comprehension and your claim still holds, because circular logic and semantics.
This is anonymous internet Tibetan tanka weaving conglomerate. You have no "face" to lose. Act accordingly, you thin-skinned cunt.

>> No.6482362

>>6482360
It doesn't matter if you're the same anon or not, if you're arguing the same point and in the same way you're effectively the same person. But do continue to ignore my actual arguments and stick to personal attack hooks I gave you so generously, it totally doesn't make you guys seem any more like sperg lords that you are.

>> No.6482363

>>6482354
Can confirm. And pretty much nobody cares who made the mod, to the point there was once a really weird rumour it's by the guys from GSC Game World (which is Ukrainian).

>> No.6482368

>>6482362
You still don't get it, do you? You, yourself, confused somehow what the point is. The point was "5 is bad". You jumped instantly to "5 sold well" and somehow try to spin out of it that because it sold well, it just couldn't be bad (which is the very cope described somewhere above).
So kindly, fuck off already, because at this point is the classic "no, mine on top", despite arguing about something that wasn't even part of the discussion.

>> No.6482378
File: 9 KB, 236x231, 272d3f1985fbb13fd8701390fa2c8723--eyes.jpg [View same] [iqdb] [saucenao] [google]
6482378

>>6482368
>The point was "5 is bad".
No, the point was 5 is bad because there were people who thought it was bad and everyone who thought it was good were just coping. My argument was that if it was truly bad, VI wouldn't have been succesful, because people who bought V would not trust Ubisoft with the next installment. Refute this or perish like a dog.

>> No.6482384
File: 480 KB, 500x282, This entire thread.gif [View same] [iqdb] [saucenao] [google]
6482384

But at least it's something new - rather than sperging out about HOTA, it's sperging out about V.

>> No.6482409

>>6482384
It's the same sperging, just that instead of "Those Russians ruined Heroes III" the narrative has been shifted to "They've actually also ruined Heroes V as well!"

>> No.6482412
File: 93 KB, 462x768, pancake posting.jpg [View same] [iqdb] [saucenao] [google]
6482412

>>6482409
>Russians Russians Russians
Wait... weren't you talking something about people obsessing over Russians?

>> No.6482417

>>6482412
People really like talking about things they hate, anon. It's the same reason people bring up trannies everywhere or black cock.

>> No.6482423

>>6482417
Pole here, so both of those are imported issues for me, just like "too high beef consumption" and few other, American-specific """"""problems"""""", that are grafted into different countries and confuse the hell out of people, since they are alien and/or non-issues.
tl;dr you couldn't pick worse examples of obsessions

>> No.6482490

Is Might and Magic 8 better than Might and Magic 6?

>> No.6482531

>>6482490
Not really, the game is shorter and dragons are too easy to abuse, but it's not that much worse either. I would say 7 is the most fun one.

>> No.6482535

>>6482490
Yes

>> No.6482548

>>6482490
No, but it's still a good game. The dungeons in the 2nd half are just pretty bland. A few of the hirelings are massively imbalanced, but if you stay away from those the game plays well. The pastebin says it was planned as an expansion to 7 rather than a completely new game, and that's what it feels like. If you liked 7 you will probably like 8.

>> No.6482638

Homm5 had okay gameplay bug retarded story and dog awful artstyle, everything looks like anime, fuck weebs yes i know what website im on but fuck you niggers, nobody with a triple digit iq watches that shit

>>6482236
that level was really shit, like you start with weak ass useless thiefs and no real army an ocean away from the nearest town that you have to build up and its limited and the blue barbarians can still kick you ass thats bullshit

>>6482236
i forgot about how crazy that is, you take the enemys town lategame and bam you can buy 70 ice elementals instead of throwing that gold for faeries and wolves

>> No.6482707

>>6481265
Because they are a T2 shooter. Inferno needed a T2 shooter.
The idea was that the faction weakness would be padded by Demon farming, something you see if you have to fight Pit Lords on the overworld, or Pit Fiends + Pit Lords. A simple fight against a T5 unit turns into the higher speed rolls ressurcting a shitload of demons unless you camp the corpses.

The reality is that once you go big, you can't really demonfarm due having deathstacks. And Pit Lords are a nightmare to start building.

>>6482490
No, but its different.
And that is one of the big qualities of HOMM6 to 8, they are very different games. Even if you can tell more annd more corners where cut each game, and the metagame got more wack. But the relative difficulty spikes got a lot smoother, and there is a lot of Quality of Life like Hardening potions.

>> No.6482749

>>6482638
>Replying twice to the same anon
Stroke?

>> No.6484190

I just realized random map lets you see not just hero specialty when right clicking them, but also starting troop rolls and secondary skill. Is there any way to see that while playing pre-made maps without alt-tabbing?

>> No.6484507

>>6482749
Why does Stronghold, a faction all about nuking things so the retaliation hurts less, have so many slow creatures?

>> No.6485217
File: 192 KB, 650x815, Conflict_in_heroesofmightandmagic.jpg [View same] [iqdb] [saucenao] [google]
6485217

>>6484507
To balance out for having:
Wolf riders
Rocks
Cyclops
Behemoths
Very fast build progress

3's design is more pragmatic than 2, since its no longer about early Might vs Late Magic.
Instead some heroes are better at rushing, factions get both Might and Magic, and some hero classes are just better long term.
I also like how some factions are balanced around running completely out of resources if they try to rush construction too hard.

>> No.6485237

>>6482638
I could excuse the shitty start if you didn't have enemy with portals next to every important place on the map
By the time i managed to finish the cat and mouse game with the barbarians green had like 130 magical dragons, and the only reason i won was because the stupid ai sent them to explore on a boat without a hero, because i wouldn't be able to fight this shit

>> No.6485250

>>6482354
I don't, and i know many others who don't like it either. But we all end up using it out of convenience because of the online lobby.
I liked wog better but it's illegal to talk about preferences here

>> No.6485271

>>6484507
because if they were too fast they'd be unstoppable

>> No.6485349

>>6485217
>Very fast build progress
The crystal requirements typically nuke my cyclops dwelling chance.

>> No.6485783

>>6485349
Cyclopi aren't a great unit though for most circumstances, and the point is that you can rush upg. goblins, wolfs, thunderbirds and behemoths very quickly..

>> No.6485806

https://youtu.be/7DTEWl7geRI
https://youtu.be/DYNsuHnnk1A

>> No.6485847

>>6485349
Cyclops is a odd end super unit with weird strategical goals.
The rest of the faction(including behemoth rush) is just rush, the rushening.

>> No.6486081

>>6485250
Why don't you use GameRanger then? It even allows to play WoG

>> No.6486425
File: 216 KB, 593x824, wowe.jpg [View same] [iqdb] [saucenao] [google]
6486425

>>6481397
Haha yes anon, it isnt like modding communities in the past have fixed games far more half baked than homm4

>> No.6486710

>>6486425
I'm not sure you are capable of understanding the concept of "unfinished game".

>> No.6486874

new to playing HOMM3, just buoght it in the GOG sale. How do I not suck.

>> No.6486896

>>6486874
You can have 8 heroes on the overworld.
You probably should have 8 heroes on the overworld, when you should is the question though.

Just so you can transfer troops quicker in chains, and tag all weekly stuff on the overworld.

You can have more than 8 heroes, because you can move heroes into the garrison of cities.
So if you have 8 heroes running around, and then can get a hero with +350 gold a day, you move 1 of your heroes into the garrison and buy that hero.

>> No.6486913

>>6486874
First, read the pastebin.
Play the game in order. Tutorial -> RoE -> AB -> SoD. It always trips new people up that they put Shadow of Death as the top campaign in the list. Most of the missions you just try to grab resource generators, create your own faction's shooters, then tech to the top tier unit and roll over the map. Once you figure out the magic a bit more the game gets a lot easier.

>> No.6487534

>>6486710
And Im not sure your condescending self has played anything by Troika. Everything they shat out was more broken than heroes 4 and the fanbases still spent years making them playable

>> No.6487550
File: 470 KB, 2637x2078, sandro.jpg [View same] [iqdb] [saucenao] [google]
6487550

>>6479735
Many HoMM fans were just that, HoMM fans. They never touched M&M before. That's why they reeed when they saw the Forge.

>> No.6487736

>>6487534
>Everything they shat out was more broken than heroes 4
You mean surface-level mechanics, or actual brokeness of game code and scripts?
Because so far, you are doing nothing but reassuring me you have no fucking clue what's even wrong with HoMM4 on mechanical side of the things. Here's a tip:
The game is so unfinished, pathfinding is a spaghetti code, that's cut literally in half. Unfucking it would require to get through that spaghetti, which is impossible, because half of it is missing.

tl;dr there is a reason why I'm condescending toward you and that reason is you

>> No.6487810

>>6487736
>You mean surface-level mechanics, or actual brokeness of game code and scripts?
Both. Others games thrown out the door during development in the same fashion that modders worked till they were playable are Blood 2 and MOO 3
But no, im sure that HoMM 4, who is in a better state with official patches than those would be impossible to fix in any capacity

>> No.6487942
File: 636 KB, 800x500, 1530541537691.gif [View same] [iqdb] [saucenao] [google]
6487942

If the Conflux faction is the result of Might and Magic 7's good ending being made canon, does that mean that Elementals came to Enroth through the Gate? Possibly at the request of the Ancients or maybe the hero party who started void-faring.

It's been ages since I played AB's campaign so I don't remember if there were any references to M&M7's ending at all.

>> No.6487949

>>6486874
Castle is a good faction for beginners

>> No.6487975

>>6487942
The references include both of the judges coming up in the story, Harmondale's new lords being discussed, Roland talking about his experiences captured, and the Kreegan talking about Xenofex's death.

The elementals appear "magically" which isn't explained. They were guarding the artifacts to make the blade, but how they got there in the first place isn't talked about. Considering Escaton was sent to just blow the whole planet up it wouldn't make sense to have the Ancients or any of their agents send the elementals for reinforcements. They probably came of their own free will.

>> No.6488451

>>6486874
Play tutorial. Play bunch of random maps on easy settings. MEMORISE UNITS - not their exact stats, but their looks, names and tiers. Otherwise you'll be fucked. Have at least 3 heroes - your main and 2 scouts, with minimal number of fastest troop you can give them. Then follow with any given campaign.
Alternatively, play with friends on multiplayer, so they can teach you all the basics within 30 minutes of active gameplay.

>> No.6488508

>>6486874
Learn how to use onestacks as a retaliation fodder and a meatshield.

>> No.6488953
File: 536 KB, 478x452, 328276.png [View same] [iqdb] [saucenao] [google]
6488953

>tfw no comfy Heroes 3 beta

>> No.6489436

>>6488953
why would a dev get eagle eye?

>> No.6489547

>>6489436
To test it out. Other than maybe diplomacy or resistance, Eagle Eye seems like it would require the most testing of any skill to confirm if it works correctly.

>> No.6489714

>>6488451
All what's said so far is correct and once you are past that, go google "HoMM3 Tribute to Strategists".
It's basically bunch of intermediate and upper-intermediate tactics, gameplay tips and general gemeplay mechanics explained and elaborated on. To put it into some perspective - there are people playing HoMM3 since premiere that don't know how certain things work or don't know something is a thing at all, because they never read TtS. But to grasp what TtS is even about, you need to have at least a good familiarity with basic gameplay, otherwise it's rocket science.

>> No.6489716

>>6489714
Fuck, wrong post, should go to >>6486874

>> No.6489954

Two weeks, guys