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/vr/ - Retro Games


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File: 87 KB, 710x600, policenauts-psx.jpg [View same] [iqdb] [saucenao] [google]
4264603 No.4264603 [Reply] [Original]

Is this port good?

>> No.4264625 [DELETED] 

It's the only one translation so I guess you have no choice.

>> No.4264626

It's the only one translated so I guess you have no choice.

>> No.4264670

>>4264626
nope, saturn version is translated now too.

>> No.4264883

God Policenauts sucks! It's like a really bad Visual Novel. And I don't know, seriously, VN are like the easiest thing in the world to design. So when you design a bad one, that is remarkable.

Like the entire story of Policenaughts is not only a pixel hunt, but you basically have to try everything, and then try everything multiple times. So if you don't know this, like if you want to know about some photograph, you ask about the photograph, and she tells you something, and then you have to ask the same topic again. So that photograph entry can occur 3 or 4 times. And then you have to start from the beginning and try them all again because the third time might have opened something new up. And you have to exhaust every single option. ALL OF THEM. Before the game will let you move on. That is HORRIBLE.

It's not like an oldschool adventure game. Because in an adventure game you don't have to look at and inspect everything on the screen multiple times. You're just sitting there, desperately wanting to move on with the plot, and then you're stuck trying to inspect every little thing over and over again, and asking people the same questions over and over again. Ah it's bad. And when it finally gets exciting, it gets exciting for 20 seconds then you're right back at it.

Is the plot interesting? Not really. You know what the story is? It is 5% Blade Runner, 95% Lethal Weapon. It's straight up Riggs and Murtaugh. It's not even subtle. He rips off whole scenes. It's amazing.

>> No.4264886

>>4264883
and here i am replying to your copy/paste again.

>> No.4264904

>>4264603
Its good.

I can also confirm that it works flawlessly via POPStarter.
But what >>4264883 says is right. Its very comfy and super atmospheric, and the art style is great... but having to exhaust every single possible dialogue choice 50 times to progress is kinda meh. Requires patience.

>> No.4264906

>>4264603
This game is only talk about because of kojima. Without him that game would just another japanese only game that very few would ever play or know about.

>> No.4264917

I fell for the internet hype, game wasnt bad but didnt grab me

>> No.4264972

>>4264883
>I don't understand what a homage is: the post

>> No.4265190

>>4264883
Stale pasta.

>> No.4267249
File: 13 KB, 180x231, Tonyredwood.jpg [View same] [iqdb] [saucenao] [google]
4267249

What the fuck was his problem?

>> No.4267250

I would have rather had a snatcher sequel.

>> No.4267324

>>4267250
Hunting Snatchers in other countries would be great. Love that game, really need to play it again.

>> No.4268854
File: 545 KB, 3072x2048, alton plaza.png [View same] [iqdb] [saucenao] [google]
4268854

>>4264883
I know what you mean Snatcher felt all too real for me.

>> No.4270901 [DELETED] 
File: 117 KB, 2048x1792, 1500326671218.jpg [View same] [iqdb] [saucenao] [google]
4270901

>> No.4270917

>>4267250

Play SD Snatcher

>> No.4270946

>>4264883
>It's not like an oldschool adventure game. Because in an adventure game you don't have to look at and inspect everything on the screen multiple times.
I know this is probably a pasta, but anyone who's played YU-NO (so, hopefully 90% of this board) will be able to instantly tell you that's bullshit.

This isn't even a good argument if that was true, like, this is a fucking game. So how stupid do you have to be to not figure out to try out every possible thing that you can do, honestly. Just, pick every single dialogue option a couple of times instead of just once. There - boom, fucking did it.

>> No.4270958

>probably a pasta
Wow