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/vr/ - Retro Games


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5365617 No.5365617 [Reply] [Original]

The perfect game. And the perfect game to showcase what retro can do what modern can not.

>> No.5365634

SOTN is better

>> No.5365650

>>5365617
What does it do that's impossible to dp now?

>> No.5365748

Willyvania games are still being created today, though?

>> No.5365760

>>5365617
Having the skill based wall jump from the beginning causes the game to transcend being a game.

Perfect is a strong word but I have to agree OP

>> No.5365767

>>5365617
this but System Shock 1

>> No.5365769

>>5365760
>Having the skill based wall jump from the beginning causes the game to transcend being a game.

How does that make any sense at all?

>> No.5365805

>>5365634
2N + 1, where N is a non-negative integer.

That's actually all I can do.

>> No.5365808

>>5365769
It's a lifestyle

>> No.5365932
File: 213 KB, 1600x800, H2x1_WiiUDS_HollowKnight_image1600w.jpg [View same] [iqdb] [saucenao] [google]
5365932

*removes throne from super metroid*
heh.......

>> No.5365942

>>5365932
Hollow Knight is boring as fuck, dude.

>> No.5365958

>>5365942
not him but i found super metroid boring too. atleast during my second playthrough. i stopped playing after the first boss. i dont know why but its only interesting and fun when you're a kid playing it.

>> No.5366024
File: 1.02 MB, 1148x4532, Metroidvania tier list.jpg [View same] [iqdb] [saucenao] [google]
5366024

>>5365932
Hollow Knight?
it's merely decent-good, absolutely not even close to the top.

>> No.5366031

>making tier lists
Yikes

>> No.5366038

>>5365808
That makes even less sense but whatever.

>> No.5366047

>>5366024
Terraria is not a metroidvania and also seriously sucks by mid-game where enemies start completely ignoring walls and you have to deal with cobstant badly designed combat while trying to do anything. I didn't even glance at the others but safe to say the whole chart is bullshit on that alone.

La Mulana is solid though.

>> No.5366054
File: 4 KB, 256x240, 311135-kid-icarus-nes-screenshot-getting-the-bronze-arrow-upgrade.png [View same] [iqdb] [saucenao] [google]
5366054

what genre is kid icarus? if i had to guess i would say zeldroid, since its more like zelda than castlevania but has strong metroid elements, too bad it never really took off as an ip, i know they did a remake a couple years ago, but it never seemed to get much traction

>> No.5366058

>>5366054
It's an adventure game which is properly what Metroid is as well. When you look at actual game design Metroid and Zelda are nearly identical aside from the theme and that one is top down and the other side-scrolling.

>> No.5366149
File: 2.06 MB, 640x480, 1493198278450.webm [View same] [iqdb] [saucenao] [google]
5366149

>>5365617
Call me a pleb but, i played Zero Mission because i wanted to keep playing "metroidvanias" games after playing all the GBA Castlevania games, the game was kind of boring and after i killed Mother Brain i had to force myself to beat it, of course it was a remake of the original one so because i didn't want to hate the 2D Metroid games i gave Super a try and again i got bored very quickly, i could see why people love it but it wasn't for me. Love the Prime trilogy though.

>> No.5366191
File: 760 KB, 628x987, sampiano.png [View same] [iqdb] [saucenao] [google]
5366191

>>5365617
100% agree. I can generally find things about games that i think fell short or could be done better, but aside from small nitpicks, there's never anything that stands out to me in this game that i dislike. It executes everything it intended to do with near perfection and i haven't played another games thats done the same.

But thats just my opinion.

>> No.5366232
File: 45 KB, 210x225, 1461652558022.png [View same] [iqdb] [saucenao] [google]
5366232

its the best game in the genera, although the final boss could be harder, its not even the hardest boss in the game

>> No.5366235

>>5365932
Hollow Knight is mediocre and you should be ashamed of your terrible taste

>> No.5366238

>>5365932
The modern games to hold on the pedestal beside Super Metroid would be Axiom Verge.

>> No.5366250

>>5366238
you're kidding me, right? That game looked so promising but it failed to deliver even half the experience i was hoping for.

>> No.5366254

>>5366250
I don't know what you're expecting then, because it's a Metroid game to a T, with a little bit of Bionic Commando rolled in there as a bonus.

>> No.5366285

>>5366254
It was a contra-esque metroidvania. I got the run and gun action i expected, but then it tried to shove an overly convoluted and confusing 'lolbigbrain' story down my throat while still failing to ever make me care about it or what i was doing. The movement was also static and aside from the weapon upgrades most of the powerups were underwhelming and uninteresting. I also didn't feel as free, it didnt feel linear, but i felt like there was much variety in ways to get around aside from the weird transport head thing.

i dunno, it just didnt do it for me. It lacked the same touch as Super Metroid.

>> No.5366298

is the nes version of strider considered metroidvania

>> No.5366306
File: 38 KB, 684x384, you-keep-using-that-word.jpg [View same] [iqdb] [saucenao] [google]
5366306

>>5366298

>> No.5366309

>>5366306
wait, what DOES it mean

>> No.5366313

>>5366309
When Metroid and Castlevania love each other VERY much, they have a threesome with JetSet Willy and they never figured out who the child really belonged to.

>> No.5366314

one thing that's good about /vr/ there seems to be no mention of "rogue-likes", every time i scroll the "new and trending" thing on steam its like at least half is low effort "rogue-likes" whatever the fuck that even means

>> No.5366328

>>5366314
Rogue-likes mean games like Binding of Isaac where the maps are procedurally generated, the items you get are random, and progress is not saved so once you die you start over from scratch. So you'll have that one good run out of every 50 attempts where you actually make it to the 2nd or maybe even the 3rd level.

They're terrible and so has been the trend for the past decade where literally every other indie game has been one.

>> No.5366331

>>5366328
do u suppose indie shops crank them out because being procedurally generated means taking no responsibility for good level design?

>> No.5366332
File: 38 KB, 616x461, Wall jumping.jpg [View same] [iqdb] [saucenao] [google]
5366332

>>5365617

What were they thinking!

>> No.5366362
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5366362

>>5365808

>> No.5366365

>>5366285
I'm not really understanding complaining about story when the only story in Super Metroid was "go get thing." And while I agree the travel options in the game pretty much non-existent, once again that's no different at all from Super Metroid.

>> No.5366407

>>5365958
I'm kind of in the same boat. Loved it as a kid, had an okay time replaying it in my teens, but now I only get a sense of tedious inevitability when playing the game.

>> No.5366414

>>5366314
procedurally generated games unironically have less depth and replay value than non procedurally generated games

>> No.5366416

>>5366414
wasn't diablo like that?

>> No.5366425

>>5366416
yes

>> No.5366429

>>5366365
I should elaborate on that, it felt like there were so many ways areas connected in Super Metroid, and it never felt like that to me in Axiom.

As for the story point, yeah, Super Metorid was straight forward. "Save the hatchling" and thats it. Thats all you need to hear and the rest of the adventure to do just that is experienced through gameplay.

AV tried to be deep as fuck but in the end it felt like it was trying way too hard to do so. I've been an amateur writer by hobby for about a decade and a half now and one of the most important things i've learned overtime is that a simple story can be a good story and that more often than not you should keep your complexity to a level that a 4th grader could understand. The story in AV feels like the kind of thing some fairly new nerdy fedora tipping 'im a writer that went to college, deal with it' try hard would write while trying to use the biggest words and overusing misdirection to the point where it just felt silly. And in the end i didn't care about whatever the fuck the objective of the game was supposed to be.

I'm getting a little long winded here, but it was distracting more than anything. Nothing distracts you in Super Metroid, you are never ripped from the gameplay to watch cutscenes that try to explain itself.

>> No.5366430

>>5366238
Axiom Verge had awkward chokepoints and too many similar abilities (was the grappling hook ever needed like more than once?).

Also that fucking hacking weapon you only need to use once, but you don't actually know how it will interact with stuff so how are you expected to make the connection? Sheesh.

Story was good though. Would buy a sequel and decipher another alphabet.

>> No.5366445

>>5366429
>it felt like there were so many ways areas connected in Super Metroid
They are all literally connected through long ass elevator rides... Well, except Brinstar/Miridia. One of the least inspiring map structures in my book (and all those identical looking vertical shafts, my god...).

>> No.5366478
File: 6 KB, 640x400, rogue_6.gif [View same] [iqdb] [saucenao] [google]
5366478

>>5366328
The point of roguelikes isn't to just brute force tries until you get lucky and win. It's to play and learn the game well enough that you can still pull out a win even when the randomness is fucking with you.

Usually your skill in a game isn't marked by how many times you've beat it overall, it's how many times you can beat it in a row. The top Nethack player in the world had a 36 game win streak for example.

They're deffinitely not a genre for everyone, but I'm glad they've been finally catching on over the last number of years and people experimenting with the genre as with BoI. Personally roguelikes are neck and neck with fighters as by far my favorite kinds of video games both old and new. Rogue was like crack to me when I was 12 and 13.

>> No.5366486

>>5366416
Diablo was designed as a roguelike in real-time since traditionally being turn-based is a major factor and it essentially spawned a new genre out of it.

>>5366414
I couldn't pissibly disagree with this more.

>> No.5366491

>>5366478
dude, that reminds me what were those games that you could play on bbs that were text based where you would like play a couple rounds every day, it was sort of like nobanagas ambition or whatever, but text only

>> No.5366507
File: 39 KB, 648x413, pnlL9I8.jpg [View same] [iqdb] [saucenao] [google]
5366507

>>5366491
oh shit, tradewars! blast from the past man!

>> No.5366523

>>5366414
Some of them maybe. Im not the biggest fan of roguelikes, but i'd be lying if i said i haven't enjoyed a few.

>> No.5366569

>>5366486
Wasn't Diablo originally being designed as a turn-based game and only turned into a real-time one quite late into development, hence the same movement speed for most characters, essentially grid-based movement, etc?

>> No.5366574

>>5365634
Holy shit how can you be this delusional lol

>> No.5366603

>>5365634
SOTN isn't even the best Castlevania game in the metroidvania style.

>> No.5366637

>>5365932
hollow knight is decent but come on dude

>> No.5366720

I don't like the wall jumping.

>> No.5366727

>>5365617
not only a perfect game, but a perfect game that motherfucking stomps the sega genesis.
that shit console doesnt have anything that's even close to super metroid. no wonder thesega died in the gutter in 2001.

>> No.5366740

>>5366727
the only redeeming thing about genesis was the port of mortal kombat was exactly like the arcade just with worse graphics, unlike the snes which had all of the combos taken out which obviously rendered the game quite lame, the pc version of mortal kombat was close to the arcade but it was possible to juggle three times with kicks on some rare occasions mostly with raiden, so while it was quite playable and fun it was not quite accurate. everything else about the genesis sucked, at least comparatively

>> No.5366752

>>5366569
I can't speak to that part but it certainly sounds plausible. I've personally barely played Diablo I only know about some aspects because it's roguelike adjacent.

>> No.5366804
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5366804

>>5366740
If the only Genesis game you played was fucking MK1 then you sorely missed out. MK2 is the only decent game in the series and it's better on SNES. I love the Genesis, but come on.

>> No.5366820

>>5366804
t b h that was the only time i felt good to own a genesis, all my friends had snes and they were usually smug about it, but when mk1 came out for once i was like yes! of course i also had a decent 486 pc that mk1 worked fine on, and playing on a keyboard was closer to the arcade anyways with the numpad allowing the same layout as the arcade buttons

trying to think of other good genesis games, there were a few, but i have to say ecco the dolphin fucking sucked, i remember renting that and ghouls and ghosts one weekend, and we played ecco for like 10 minutes and then ended up playing ghouls and ghosts all fucking night and only got like half way since its hard asa bitch (inb4 hurr get skill i beat it on one life etc.)

>> No.5366821

>>5365617
Games I consider perfect, or close to perfect:
Banjo-Kazooie, Yoshi's Island, Star Fox 64, DKC2, Turtles In Time, Sonic 3, Streets of Rage 2, Smash Melee, this is all subjective but I'm sure everyone else has other games they consider perfect.

>> No.5366832

>>5366820
>>5366727
>>5366740
OBSESSED Console warrior.

>> No.5366846

>>5366740
i strongly agree, all the genesis had going on was the best version of MK1. everything else was garbage, specially when compared to other consoles.

>> No.5366851

>>5366846
samefag

>> No.5366859

>>5366851
it's just the facts of life, kid. i had a genesis, i am well aware of how few good games it has. phantasy star is no substitute for final fantasy.

>> No.5366951

>>5366859
yeah whatever zoomer

>> No.5366953

>>Final fantasy
>>good
LMAO

>> No.5366996

>>5366859
Lol jrpgs
No wonder you can't handle Genesis games.

>> No.5367005

>>5366996
tell me the good games? probably be like five titles man, wow streets of rages, sonics, mortal kombat, there are just no titles that make feel like "gee im sure glad i have a genesis!" and not "that looks ok, i guess ill play it"

>> No.5367042
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5367042

>>5366024
Missing Ghost 1.0, which at least belongs in great tier.

>> No.5367043

>>5367005
Shinobi III
Thunder Force V
Castlevania Bloodlines
Gunstar Heroes
Shining Force II

>> No.5367050

>>5367043
Whoops I meant Thunder Force IV, phoneposting

>> No.5367089

>>5365617
There's nothing this game did that a modern game couldn't do.

Which is why it's so damn frustrating that no game developers have studied the game, seen exactly why it works, and one-upped it. Some might have came close, but no game has ever managed to be quite as well designed as this game.

>> No.5367096

>>5367043

ok fair enough, not sure why i never played at least castlevania, maybe it came out late in the cycle when i had already moved on

>> No.5367102

>>5366430
I'll shit on Axiom Verge for many things, but I'll defend the Address Disrupter any day of the week. It gave the game some cool experimentation aspects, and you can use it to make some of the trickier enemy's AIs more predictable.

Unless you're talking about that password thing, in which case yeah it kinda sucks

>> No.5367261
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5367261

>>5367005
Not him and you don't give much indication of what games you do like but I think Genesis has an excellent library

Beyond Oasis
Ranger X
Comix Zone
Ecco 1 and 2
Gaiares
Ristar
Puyo Puyo

All excellent

>> No.5367269

>>5365617
too easy

>> No.5367310

>>5366054
>since its more like zelda
>It's an adventure game

Wait, what? I was always under the impression it was an action game or whatever.

>> No.5367332

>>5366149
Zero Mission is such a shit remake. The original was known for its difficulty and obscurity, and then the "remake" just tells you exactly where you need to go and is far easier than Super even.

>> No.5367482

>>5367332
Zero mission is an outstanding remake that completely defeats the original in every way. Just because the game points you in the right direction of where to go next doesn't take away all of the fun of exploring and discovery since the actual path you need to take is left to you to figure out. It's also more fun to actually explore because the movement isn't floaty as shit like in the NES original.
>it's too easy
...So play hard mode.

>> No.5367529

You people are deluded. This game blows.

>> No.5367554

>>5366232
Hot take: Ridley is the final boss, Tourian and mother brain are all part of an extended playable ending cutscene. It's more of a victory lap than a final challenge.

>> No.5367557

>>5367332
It tells you where you need to go, doesn't mean you have to go there. You can beat Ridley before Kraid instead of following the following the narrative given to you, and possibly without ever getting the varia suit, wave beam, long beam, high jump, and maybe powergrip. I'll agree with a couple things on difficulty, ridley and kraid are probably too easy, but you know there are probably mods for that if hard mode isn't enough.

>> No.5367563

>>5367529
Great post

>> No.5367736

i enjoyed playing hollow knight up until the point where the last 10-15 hours of the game was 90% dedicated to backtracking and collecting things that were previously unreachable. the fast travel system in that game was lackluster. i probably won't play it again. super metroid is worth a spin every 3-5 years.

>> No.5367737

i fucking hate 'collect all the things to progress the story further' mechanics. i'm an adult and have fucking shit to do, dont punish me for that >>5367736

>> No.5367773

>>5365650
i like how this question was never answered

>> No.5367831

>>5367332
It's one of the best remakes ever. Not even debatable. What's with all the trolls lately?

>> No.5367852

>>5367773
Because based Gunpei can't direct a game from afterlife.

>>5367737

I fuckin hate that you appear to play Super Metroid for the story. Progressing through the map and the feeling of getting more and more powerful IS the game

>> No.5368140

>>5366054
scotformer

>> No.5368142

>>5367831
>What's with all the trolls lately?
They're not trolls. They're just autistic idiots who somehow genuinely believe Metroid 1 is a good game.

>> No.5368143

>>5367852
>I fuckin hate that you appear to play Super Metroid for the story.
Uh... that guy was responding to a post about Hollow Knight, genius...

>> No.5368253
File: 269 KB, 1394x512, 1548816670010.png [View same] [iqdb] [saucenao] [google]
5368253

>Thread got temporarily invaded by SNES vs. Sega war fags
This is why we can't have nice things on this board.

>> No.5368259

>>5368253
>temporarily

>> No.5368379
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5368379

>>5367482
I agree that Zero mission was better than the original, but it WAS way too easy, even on 'hard' mode. (Id didnt help that the only way to make the final boss harder was to 100% the game. Who thought that was a good idea?) And in the end, it did feel like the 'point you where to go' feature was hand holding even if you didnt have to follow it to a t. If you had played the original a lot of the paths to get to the marked points were obvious. They changed some of the maps around, but the general locations were similar. I thought Fusion did a better job of the whole 'figure out how to get there' thing. more often than not they gave you path and then you got cockblocked along the way, though Fusion had its own issues, such as relying on shock value and scripted events that lose their touch after the first playthrough. When i found out that the SA-X appearances weren't random, the feeling of being hunted faded immediately.

In the end Super Metroid still feels the best, yeah i an speed through it now and the 'first time' feelings are long gone (thats what romhacks are for) but every time i play it i can still see and feel the things that make it great, the controls, the progression, the atmosphere, and constantly discovering new ways to approaching things or do things out of order without having to try very hard.

>> No.5368494
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5368494

>>5365634

>> No.5369007

>>5365617
>The perfect game.

Yes.

But FUCK Maridia, though

>> No.5369010

>>5365650
subpixel rendering. That's completely lost on modern hardware since it just doesn't render images the same way as crts.

>> No.5369030

>>5365769
>>5365769
There s not many games that give you something you can do that s based on your skill.
It allows you to break the sequence of the game and makes it feel like an organic adventure.

>> No.5369173

>>5365617
>slow screen transitions
>slow item fanfares
It's good by SNES standards, but it's not perfect.

>> No.5369203

>>5368379
>the only way to make the final boss harder was to 100% the game.
Can you elaborate? I've played ZM but I've never heard of this.

>> No.5369207

>>5366024
Generally agree except Rabi Ribi is way too far down, that's been one of my most enjoyable and rewarding gaming experiences of this past decade. I've played over half of those games.

>> No.5369221

>>5366024
>Odallus
>metroidvania
What the fuck? It has linear stages like in a castlevania game

>> No.5369226

>>5369203
if you get 100% items before the final boss, Metal Ridley has triple the offensive and defensive power.

https://metroid.fandom.com/wiki/Mecha_Ridley

>> No.5369265

>>5369226
Do;esn;t make him all that much harder though, i could kill him before the opening riff of his battle theme finished by chust pumping super missiles into his chest without 100%, so i have to hit him with a few more? okay.

>> No.5369956

>>5365634
yikes!

>> No.5369960

>>5369030
I agree. So many Metroidvanias fuck it up by being deceptively linear, you get the item you're supposed to get and go to the place you're supposed to go.

>> No.5371618

>>5366038
Make a walljump. You will get what he means.

>> No.5372078

>>5371618
I've played SM and used the wall jump. I still have no clue what he was trying to say.

>> No.5372216

>>5372078
>I've played SM and used the wall jump.
I doubt this.

>I still have no clue what he was trying to say.
The wall jump is an ability that you 'secretly' had all along. That's what makes it brilliant.

>> No.5372798

>>5372216
I know what the wall jump is you fucking retard I've played that game multiple times. I'm trying to get to you to explain how that makes it "transcend being a game" so far you've just spewed gibberish.

>> No.5372806

super metroid is a masterpiece.

how can sega widows even compete? theres nothing on sega shit thats even close to metroid.

>> No.5372813
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5372813

https://www.youtube.com/watch?v=wWBff3f6bUA&t=2544s

27 NMG is kinda cool

>> No.5372814
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5372814

>>5372798
I've seen things you people wouldn't believe. Wall jumps off the high ledge to enter Kraid's Hideout. I watched Shinesparks glitter in the dark over the Missile Lake. All those moments will be lost in time, like tears in rain.

>> No.5372838

>>5372814
So you really never had anything of value to say... Thanks

>> No.5373352

>>5365617
I'm playing this game for the first time. I'm a 30yo bomber but i had a Genesis and never played a lot of snes classics. I can appreciate the design of this game and think it is brilliant but i don't find it very fun to play. in fact it's pretty tedious.

>> No.5374216

>>5373352
You might like Zero Mission, then.

Or play the vanilla version of the "Project Base" romhack, which modernizes the physics but leaves everything else intact.

>> No.5374825

>>5374216
>modernizes the physics
So it ruins the game? What a great hack.

>> No.5374841

>>5365932
it's alright but it's actually nu-exploration, not real exploration like Super Metroid. Giving a false sense of enjoyment isn't the same as enjoyment.

>> No.5374862

>>5374841
>nu-exploration, not real exploration
I'm curious what you mean by this.

>> No.5374904

>>5374841
>false sense of enjoyment isn't the same as enjoyment.
Brilliant

>> No.5374906

>>5367269
>he has not completed reverse boss order

>> No.5374915

>talking about modern games on /vr/ like Hollow Knight
It's almost as if the only way zoomers know how to discuss retro gaming is only in relation to shit that came out just a few years ago. There is going to be no line between /vr/ and /v/ soon. We already have the same Link's Awakening shit flinging threads on /vr/ now. Not too much longer until twitter posts.

>> No.5374916

>>5366024
I'd switch castle in darkness with rabi ribi, it's a good game but really short. Momodora would be even higher if it also wasn't so ridiculously short.
Is Bunny Must Die that good? I've been planning to try it

>> No.5374937

>>5373352
Sega games tended to be a lot more action-arcade oriented, which isn't Metroid's focus. I like the series but I can see where you're coming from.

>> No.5375261

>>5374916
yeah