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/vr/ - Retro Games


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File: 828 KB, 2000x1266, Commodore64.jpg [View same] [iqdb] [saucenao] [google] [report]
7719198 No.7719198 [Reply] [Original] [archived.moe]

Why did so many 80s computer games have god awful collision detection?

>> No.7719208

Shut up. Just shut the fuck up

>> No.7719213

>>7719208
Fuck you. I especially don't understand it in the C64's case because the VIC-II chip supports pixel perfect collision detection in hardware.

>> No.7719217

>>7719213
Try asking someone who made games back then

>> No.7719241

>>7719217
I made games back then and all my games had perfect collision detection

>> No.7719259

>>7719241
Post your games.

>> No.7719270

>>7719259
All the best ones were programmed by me

>> No.7720037

bump

>> No.7720196

>>7719198
sometimes performance reasons, but mostly laziness or ignorance.

>> No.7722219

hitboxes are better than pixel-contact detection

>> No.7723120

>>7719213
c64's sprite collision detection worked well. you're just shit at games or the games you played were shit.

>> No.7723365

>>7719198
A lot of games were made by amateur programmers.

>>
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