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/vr/ - Retro Games


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7851005 No.7851005 [Reply] [Original]

>intend to set game in US style world
>game feels incredibly Japanese in every way

>> No.7851016

sort of makes it funny when eb fags talk about how cozy and nostalgic it is

>> No.7851021

>>7851016
Because it is.

>> No.7851027

I'd rather it play like Dragon Quest than some shitty Warpig.

>> No.7851032

You're just narcissistic since there's entire stretches of the game set in europe, india, arab

>> No.7851037

>set in USA
>still Japanese as fuck
Yeah, Japanese media tends to be like that in general. Especially prior to the 2010s.

>> No.7851043

>>7851037
Didn't mean it as a bad thing, Japan is much comfier than the US

>>7851032
Yeah but it still feels very Japanese overall, like Japanese interpretations of all those places.

>> No.7851110
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7851110

this is the worst fucking angling I've seen in the world holy shit
no idea what this is called but it's BAD

>> No.7851128

>>7851110
Drawing everything from a certain angle is hard, man.

>> No.7851250

>>7851110
Fuck me. I knew there was something unrealistic about this game and there it is. Thanks for pointing it out.

>> No.7851537

>>7851110
do better or leave

>> No.7852127

>>7851537
So your so mad you're too ignorant to answer anons question that you need him to leave. wew lad.

>> No.7852142
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7852142

>>7851537

>> No.7852175

>>7852142
Still leave

>> No.7852193

>>7852142
you made it worse you turd

>> No.7852229

>>7851110
It's bad, but not worse than crap like Ultima.

>> No.7852235

>>7851005
Japs trying to interpret suburban American culture is literally why EB is what it is, so dont know what the shit you are trying to say

>> No.7852256

>>7852142
The problem with this is that now it's more difficult to read that you can go back there.
>>7851110
Sometimes abstractions of reality, or what could be called poor artistic form, is required in order to convey gameplay information.

>> No.7852273

>>7851043
>Yeah but it still feels very Japanese overall, like Japanese interpretations of all those places.
but that's the whole charm of it anon. it's seeing other people's idealistic perspective on it, like America is some wonderland with hamburgers etc. it's as if a child first visited America and was enamored by it. they just see what you don't see and twist it through their own experiences

>> No.7852284
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7852284

>>7851110
that's called art style anon. Earthbound deliberately draws everything at 45 degree angles with unrealistic perspective.

>> No.7852298

>>7851016
It 100% is. Its a comfy classic.

>> No.7852301

>>7852284
why

>> No.7852304
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7852304

>>7852256
>Sometimes abstractions of reality, or what could be called poor artistic form
Abstraction is the heart of soulfulness

>> No.7852305

>>7852284
>>7851110
btw, while we are at it, in general EB is style over realism. at a time when most games moved away from sharp pixels and tile grids, and tried to approach a more traditional art look (like FFVI) or 3D (like DKC), EB took a 180 from it and deliberately emphasized sharp pixels, flat look, and very obvious tile grid with 45 degree lines, almost like Mother 1. i really liked that they had balls to do that.

>> No.7852312
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7852312

>>7852301
style starts where dry photorealism ends. it's simply more fun and interesting that way, and very few games actually try anything like it.
you could try 100% realism like some modern setting FPS, except they all look the same and painfully boring. "no one dreamed to make it".

>> No.7854065

>>7851005
Maybe that was how it was intended. Everything about the game is supposed to have some degree of quirk to both western and Nip audiences.

>> No.7854083

>>7851110
based artist autist

>> No.7854086

>>7852127
wasn't a question smart guy