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/vr/ - Retro Games


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File: 185 KB, 1974x850, snes-vs-mega-drive-pixel2pixel.jpg [View same] [iqdb] [saucenao] [google]
9755221 No.9755221 [Reply] [Original]

SNES
https://www.youtube.com/watch?v=6zErEEexKLE

Genesis
https://www.youtube.com/watch?v=mCx1n6BcRls

>> No.9755235

>>9755221
How much sound RAM do the samples in that SNES track take? Because you have to save some space for sound effects too. On Genesis you only have to keep some specific samples there like drums while the rest of the music instruments are synthesized on the fly.
This is why SNES games with very little sound effects, like JRPGs, have higher quality music in general.

>> No.9755242 [DELETED] 

>mogs you with FM hardware https://www.youtube.com/watch?v=ot_qRtbtUyU
https://www.youtube.com/watch?v=0qxlUuGheYU
https://www.youtube.com/watch?v=PSMzCew-W-Q
Snezz fans in ruins…. nothing personnel, kid…

>> No.9755248

>>9755242
incredibly shrill, needs a low pass filter

>> No.9755262

>>9755221
The snes version is painful to listen to.

>> No.9755272

>>9755242
It's kind of a shame it loses the 16bit heavy guitars in the synth sounds. Though let's be honest, Genesis did the better 16 bit metal anyway.
https://www.youtube.com/watch?v=oTQIiIKummw

>> No.9755421 [DELETED] 

>>9755242
>auster pretending to like any japanese system or game at all just to spite on the other japanese company he's obsessed with

>> No.9755525

reminder to post real hardware recordings of genesis soundtracks

>> No.9755556

>>9755235
Well that would explain why the Mega Drive has good music but trash sfx
lol

>> No.9755557

>>9755248
this
it always annoys me how people don't adjust for lower sample rates on pre 5th gen consoles

>> No.9755558

>>9755242
How about some slower non rock music?

>> No.9755562

>>9755221
Am I meant to be impressed by the SNES version? It sounds like muffled shit, try again, or perhaps, save yourself the embarrassment, as these SNES covers of Mega Drive music always invariably sound far inferior to the originals, whereas Mega Drive covers of SNES music almost always offer a vast improvement.
https://www.youtube.com/watch?v=ot_qRtbtUyU
https://www.youtube.com/watch?v=M9PKlQA3eUI
https://www.youtube.com/watch?v=GWvbazsrPbc
The SNES, yet again, fails to "mog" anything but itself.

>> No.9755571

>>9755562
>Complains about clarity
>posts crystal clear MD music
LMAO

>> No.9755580 [DELETED] 

based console warriors

>> No.9755585

for me, it's savaged regime
https://www.youtube.com/watch?v=5NBqicMz5Zc

>> No.9755595

>>9755221
How about these ones
https://www.youtube.com/watch?v=8V8q6Q7TmUw
https://www.youtube.com/watch?v=0TlndPCJWBw
https://www.youtube.com/watch?v=ubY2S5-j5bI

>> No.9755597

>>9755571
>crystal clear MD music
That is correct, the Mega Drive's vastly superior sound hardware offers many advantages over the newer and more expensive SNES, such as nearly TWO TIMES the sample frequency, 32 khz on SNES vs 56 khz on Mega Drive, and TWO TIMES the bit rate, with 8-bit sample mixing and 9-bit FM on the Mega Drive, vs merely 4-bit compressed samples on the SNES, allowing for crystal clear tones that the SNES can only dream of. You are simply objectively wrong if you are trying to argue the SNES sound hardware is, in any way, "better".
>>9755580
>having preferences for hardware that is not Nintendo makes you a console warrior and Australian

>> No.9755598 [DELETED] 

>>9755221
There's no way the snezzzz could do Jesper Kyd's music.
https://www.youtube.com/watch?v=Dm2Bnrqvwu4
https://www.youtube.com/watch?v=htbXm0grH3Q
https://www.youtube.com/watch?v=-2uJKBlf9h8

>> No.9755601

>>9755595
also this https://www.youtube.com/watch?v=gW2WISNWsRo

>> No.9755604

>>9755597
>All you need is a triple bypass mod
lol

>> No.9755608

>>9755221
I played a SNES ROM hack the other day that had the Super Mario 64 data screen music in it. Sounded exactly the same as the N64. Fucking threw me.

>> No.9755623

>>9755595
>upsampled
>sound file is over the original 64KB SRAM limit
These are cheating.

>>9755601
This sounds pretty lame.

>> No.9755630

>>9755604
Even without mods, the higher quality of the Mega Drive is apparent. Now, try modding your SNES to get higher quality audio. You can't, because it is not capable of any better.

>> No.9755638

>>9755608
Which rom hack?

>> No.9755692

>>9755221
This is the most retarded argument that will never end. The sound chips in each system are vastly different and do different things better than the other. The soundfonts used in the SNES make for better soft and warmer sounds like a good bass or orchestral music whereas the FM synth of the genesis is better at ripping guitars and harsher sounds. It really reflects where each company was at at the time with Sega being more about that grungy edgy angst and Nintendo going for the softer and more family friendly approach until the end of the SNES life.

>> No.9755726

>>9755692
It also shows where both companies were at with their approach to technology. Sega had a refined and classic FM synth while Nintendo chose a rudimentary sample-based approach which would develop into the standard for later audio hardware. Sega had the best of the old world while Nintendo had a taste of the new.

>> No.9755732

>>9755692
This idea that the SNES was "better for orchestral music" needs to die.
https://www.youtube.com/watch?v=L0Tr0Mfzdtk
https://www.youtube.com/watch?v=yqjoQ4w3nPw
https://www.youtube.com/watch?v=KmOWW9MN1BU
https://www.youtube.com/watch?v=gSuBvFvUPz8
Not only could the Mega Drive EASILY do orchestral sounds, but it was capable of doing them at a higher quality than the SNES.

>> No.9755837 [DELETED] 

>>9755732
>cover/fan shit
one job, australia
https://www.youtube.com/watch?v=oSESwoArwE8
https://www.youtube.com/watch?v=w411BBBvzpk
https://www.youtube.com/watch?v=X1Wk_Wf2pns

>> No.9755927

>>9755242
"bbzzzzzzzzzzzzzzzzzzzz" - Genesis
"wow I love this" - much of /vr/ and 90% of Japanese people from the year 1990

some instruments sound great but there's always at least one that's just buzzing away like a distant chainsaw - such is the curse of FM synthesis done by crappy cheap hardware

>> No.9755937

>>9755927
Better than an underwater orchestra.

>> No.9755942

>>9755927
the x2 one is rough and old, but you must be gay if you didn't like the x3 one

>> No.9755952 [DELETED] 

>>9755597
>>having preferences for hardware that is not Nintendo makes you a console warrior and Australian
I never specified I was talking about you, australiakun. In fact I was also making fun of OP, who is a nintendo fanboy.
How's life going, btw? Lonely as fuck as always right?

>> No.9755964

>>9755927
>90% of Japanese people from the year 1990
Huh? I thought MD was a flop.

>> No.9756034

>>9755221
>>9755585
Groovy~
Classic series
https://www.youtu.be/2NiIZ1bVlzI

https://www.youtu.be/aGWVvOG5MAo

https://www.youtu.be/c7bUMQ25MQw

https://www.youtu.be/c7bUMQ25MQw
Bonuse: https://www.youtu.be/qkq_GG6VYRY
X series
https://www.youtu.be/jc0f7c3YVaU

https://www.youtu.be/FaJYDtdMUQA

https://www.youtu.be/4hC0CJs854w
Bonuses: https://www.youtu.be/vWri9CIN9yY

>> No.9756037

>>9755726
>a rudimentary sample-based approach which would develop into the standard for later audio hardware
Like one use in Roland or Korg?

>> No.9756045

>>9755732
>EASILY do orchestral sounds
Your cope again?

>> No.9756098

>>9755927
>such is the curse of FM synthesis done by crappy cheap hardware
Sometimes I wonder why Sega went with a custom chip rather than use something that already existed and sounded better. You'd think something like the YM2151 would've been cheaper too since it was so old and already used everywhere.

>> No.9756332

>>9755221
>not posting the better SNES Chrome Gadget
You had one job, OP:
https://www.youtube.com/watch?v=oFwg9-UrHAc

>> No.9756419

>>9756332
LOL. Is the SNES even capable of not sounding like absolute garbage? I've yet to see it.

>> No.9756491

>>9756419
obvious troll is obvious.
instead of buying shitty sega consoles, go buy some functioning ears.

>> No.9756508

>>9756491
How about posting some actual decent SNES music for a change, rather than these baseless "Australian troll" accusations? This thread is meant to be the SNES sound "mogging" the Mega Drive, so, go on then, let's hear it. Nothing in this thread even comes close, thus far all I have seen is droves of excellent Mega Drive music that is well beyond what the SNES is remotely capable of.
https://www.youtube.com/watch?v=4_Eg_AebChI

>> No.9756565

>>9755221
Should probably use a real hardware recording, your Genesis one sounds a bit shrill and tinny:
https://www.youtube.com/watch?v=VvPlZhN6TCw&t=4342s

>>9756098
The YM2612 isn't custom, it was used in other systems as well. The YM2151 would require an external DAC to convert the digital FM Synth to analog audio output and has no PCM capabilities requiring another sound chip for PCM playback.

>> No.9756843

>>9756565
>>9756098
>YM2151
So what if SNES use low cost Sharp X68K architecture?

>> No.9756859

it's really weird how much obscure sound chips from old children's toys being better than other obscure sound chips from children's toys means to some people

>> No.9756870 [DELETED] 

>>9755623
Not reading your useless reply.

>> No.9756907 [DELETED] 
File: 2.21 MB, 1280x720, BEGONE THOT.webm [View same] [iqdb] [saucenao] [google]
9756907

>>9756508
okay, i didn't want to waste time with an obvious idiot troll like you, but since you asked for getting mogged THIS hard...
>GeneSHIT
https://www.youtube.com/watch?v=9U0Z2Df3qC8
https://www.youtube.com/watch?v=b4WidvBcscg
https://www.youtube.com/watch?v=wbroOMBYBYU
https://www.youtube.com/watch?v=L7zRrgGxkg8

>Super NintenCHAD
https://www.youtube.com/watch?v=4QuwQMmngS0
https://www.youtube.com/watch?v=pyylcKh4ung
https://www.youtube.com/watch?v=JNgnjuH4HoE
https://www.youtube.com/watch?v=qDCacRUxscI

now you can STFU.

>> No.9756993
File: 66 KB, 640x480, ha1yfxyoe0f61.jpg [View same] [iqdb] [saucenao] [google]
9756993

>>9755630
>your audio cable sir

>> No.9757007

>>9755221
Apples and oranges. While you schizos console war, I get to enjoy the unique sound from both machines.

>> No.9757039

>>9755732
These are pretty shit anon
You could've just used Climax games

>> No.9757057

>>9755562
>vast improvement
Nah, gonna tell apart.
https://www.youtu.be/-9AUZGihil4

https://www.youtu.be/ac1S-ZaCIEQ

https://www.youtu.be/OBrSV6kihYI

https://www.youtu.be/B7eZ4jmqts4

https://www.youtu.be/-Jkrl_rKE7U

https://youtu.be/z91lbdV-2zw

>> No.9757060

>>9755562
You quality of music you can pull off with the SNES is superior to the Genesis.
Just look at David Wise's work.
https://www.youtube.com/watch?v=RZIjHmuqHCE
And before you go
>Analysis video
The video was well done enough that David Wise himself commented and further explained how he did things.

>> No.9757225
File: 6 KB, 196x265, d0013b5b1ae9825089792db050b2258941314c8c.gif [View same] [iqdb] [saucenao] [google]
9757225

>>9756907
SNES Doom sounds like muffled shit, yet again, not impressed. 32X Doom is well known to not make good use of the superior Mega Drive sound hardware, so try this on for size: https://www.youtube.com/watch?v=FehpU0sjXrQ
Yet again, it seems the SNES is the only one being mogged here.
>>9757057
These sound like shitty muffled MIDI files that I would download off Geocities. Is this really the best you have?
>>9757060
Again, the Mega Drive covers of this game's music sound vastly superior: https://www.youtube.com/watch?v=rchnNT4mULw
So far none of you have managed to defend this ill-conceived argument that the Mega Drive somehow has inferior audio capabilities, in fact, it seems more obvious than ever that the opposite is true. But, if you need any further proof, I offer you this: https://www.youtube.com/watch?v=gWVmPtr9O0g
Mega Drive does.

>> No.9757271

>>9755692
The SNES hardware is also better with sound tables and midi-style arrangements, whereas the Genesis's synth requires you to treat it like a real musical instrument to get the most out of it. With proper utilization the Yamaha synth chip is capable of fantastic audio, but at the end of the day it's something completely different in tone and style from what the Snes chip offered.

>> No.9757278

>>9757039
This dude is completely batshit insane, or a troll. At least the videos are really cool and sound pretty interesting.

>> No.9757382

They both sounded like shit when utilized by shitty composers.

Genesis: fart music

SNES: horns

It wasn't until the mid 90's, after DKC was released, that they realized they didn't need to use the horn samples.

>> No.9757387
File: 29 KB, 625x352, ClavE3yUYAAERGF.jpg [View same] [iqdb] [saucenao] [google]
9757387

https://www.youtube.com/watch?v=BeyEGebJ1l4

https://www.youtube.com/watch?v=CtxWlTIWRHo

>> No.9757610

>>9757057

It is possible to sample the MD/ Genesis notes/ sounds and play them back through the SNES PCM channels. But the sample quality would probably not be as clean as the MD/ Genesis output. Though some of the NA genesis models do have worse sounding audio than other models. On real hardware, you could get the SNES to sound close enough.

>> No.9757631

>>9757225
Doom definitely sounds better. The DKC arrangements are impressive in that they still invoke a similar feeling to the originals, but I don't think they "mog" the originals at all. I think the Genesis and SNES just shine with different styles of music, and that's what makes each console beautiful.

>> No.9757654 [DELETED] 

>>9755692
>The soundfonts used in the SNES make for better soft and warmer sounds like a good bass or orchestral music whereas the FM synth of the genesis is better at ripping guitars and harsher sounds.


I am not an expert on audio at all. But one of the biggest complaints about mega Drive/ genesis games were games that used the GEM's driver. For the most part those complaints are valid. Because, GEM's really does seem to be a good software suite, but the problem is that most third parties would use the default instrumentation. Resulting in a lot of bad sounding games. But the composers that actually fine tuned the instrumentation, did get some really good results. Comix Zone, Dune II, EWJ 1 and 2. For me, the equivalent for this on the SNES was the default audio font tat Nintendo supplied. Because it seems like Nintendo had a audio font made for third parties, and it mostly seems like the same one used in Super Mario World. Or it has many of the same instrument samples. But I guess third party devs could use their own audio fonts too. Many third parties would use the ones Nintendo seemed to supply with the dev kits. So you would hear many of the same trumpet, electric/ acrostic guitar, drum sounds, piano, samples. I'm not saying the SNES standard soundfont is bad. But it did help deliver a lot of same-y soundtracks for the system. Also reverb was quite popular on the SNES.

>> No.9757664

>>9755692
>The soundfonts used in the SNES make for better soft and warmer sounds like a good bass or orchestral music whereas the FM synth of the genesis is better at ripping guitars and harsher sounds.

I am not an expert on audio at all. But one of the biggest complaints about Mega Drive/ Genesis games were games that used the GEM's driver. For the most part those complaints are valid. GEM's appears to be a good software suite, but the problem is that most third parties would use the default pre-set instrumentation. Resulting in a lot of bad sounding games. But there were some composers that would fine tune the instrumentation and get some good results. Comix Zone, Dune II, EWJ 1 and 2. For me, the equivalent for this on the SNES was the default audio font tat Nintendo supplied. Because it seems like Nintendo had a audio font made for third parties, and it mostly seems like the same one used in Super Mario World. Or it has many of the same instrument samples. But I guess third party devs could use their own audio fonts too. Many third parties would use the ones Nintendo seemed to supply with the dev kits. So you would hear many of the same trumpet, electric/ acrostic guitar, drum sounds, piano, samples. I'm not saying the SNES standard soundfont is bad. But it did help deliver a lot of same-y soundtracks for the system. Also reverb was quite popular on the SNES.

>> No.9757692

>>9755221
Was there any ever doubt though?
I mean, from people who had played any reasonable amount of games on both?

>> No.9757697

>>9756037
Is that what they use in 5th and 6th gen consoles?

>> No.9757936

>>9757225
>These sound like shitty muffled
Over the year ago, moron

>> No.9758098 [DELETED] 

>>9757225
Why do you keep pretending to care about MD or japanese games in general, australia-kun?

>> No.9758693

>>9757610
Trying to sample FM usually ends up sounding terrible. FM wave-forms are too dynamic to be sampled efficiently. Looping samples are particularly problematic as many FM patches do not loop exactly resulting in nasty looping artifacts.

>> No.9758713

>>9757664
I think GEM's sounding terrible might be a myth created by emulators. GEM's patches cause my ears to bleed on emulator, but sound perfectly fine on real hardware.

>> No.9759278
File: 112 KB, 1080x854, music to my ear.jpg [View same] [iqdb] [saucenao] [google]
9759278

>>9757225
Don’t mind if I do.
https://www.youtube.com/watch?v=dpmn1qOfaeM&pp=ygUVdHdpbGlnaHQgZXhwcmVzcyBzbmVz

https://www.youtube.com/watch?v=TjTrkjB-OB0&pp=ygUhYmF0dGxlIG1hbmlhIGRhaWdpbmpvdSBzbmVzIHJlbWl4

https://www.youtube.com/watch?v=aclvRg96Xnw&pp=ygUhYmF0dGxlIG1hbmlhIGRhaWdpbmpvdSBzbmVzIHJlbWl4

https://www.youtube.com/watch?v=4Za8UJT8uIo&pp=ygUhYmF0dGxlIG1hbmlhIGRhaWdpbmpvdSBzbmVzIHJlbWl4

https://www.youtube.com/watch?v=A3FOxrejCzk&pp=ygUhYmF0dGxlIG1hbmlhIGRhaWdpbmpvdSBzbmVzIHJlbWl4

>> No.9759320

>>9757225
I love the YM2612, but 32X Doom's music was a disaster.

>> No.9759703

>>9759320
FM chip got toilet vibe

>> No.9759797

>>9759703
https://www.youtube.com/watch?v=RURSgZoz2vM

>> No.9759820
File: 129 KB, 1000x1500, plok.jpg [View same] [iqdb] [saucenao] [google]
9759820

>>9755221
The takeaway I got from this thread is Japanese music sucks. It always sounds so tacky and cringeworthy. The SNES had Tim Follin, the Mega Drive had Jesper Kyd, but no matter which system the j*ps used, they simply couldn't write music.

>> No.9759868

>>9759820
>JP
You don’t look deep inside, fool

>> No.9759920

didn't read this thread but the snes sounds horrendous whilst you have to really go out of your way to find a bad mega drive soundtrack. only exception is tim follin/plok which someone already posted

>> No.9759942 [DELETED] 

>>9759820
>yuro shit
yikes

>> No.9760008

They both can sound great or shitty depending on who did the music and how much of a shit they gave. SNES can sound like shitty compressed samples, classic example is those sad ass horn samples, Genesis can sound abrasive and shrill, but there's great music done with both. I think maybe the SNES favored composers that weren't planning on working as hard due to the default sound libraries being roughly equivalent to Casio keyboard presets, it can only sound SO bad, whereas if someone phones in a Genesis soundtrack it could be a substantially worse result for the same amount of effort. Adventures of Batman and Robin OST for the Genesis is a masterpiece, as is the OST for Psycho Dream on the SNES. I like experimental and industrial sounding music so I tend to prefer the MD whereas the SNES is probably more favored by the kinds of people that click those "lo-fi beats to x to" videos. Neither is objectively better, it's just what you like.

>> No.9760018

>>9755221
https://www.youtube.com/watch?v=mOi4THSUKfE

>> No.9760048

>>9755221
The Mega Drive offers a great number of advantages in sound over the SNES, despite that it is a full 2 years older and much cheaper hardware, these include more channels, with 10 in a typical setup, but as many as up to 28 when using individual operator key-on and frequency controls and software PCM mixing, this is compared to the SNES mere 8 at all times, higher sample rate, with 52 khz frequency, compared to the SNES muffled 32 khz, higher bitrate, with 8-bit uncompressed, as opposed to the SNES mere 4-bit lossy compressed audio, no audio RAM bottleneck on Mega Drive, with it fully able to stream directly from the cartridge, compared to the miniscule 64 kbs audio RAM bottleneck on the SNES, and more audio synthesis techniques available, with FM, PCM, and PSG available for use, as opposed to the SNES which can only do PCM. SNES audio was severely muffled, dull, lifeless, flat, overly saturated with reverb, and oftentimes suffered from serious tuning issues, none of these issues were apparent on the Mega Drive, and many fans have ported SNES music to the Mega Drive and thoroughly improved it in the process, whereas attempts to do the opposite, porting Mega Drive music to the SNES, always and invariably finds the SNES version lacking by comparison, failing to even match the Mega Drive original versions. By all objective measures, the SNES audio was actually quite poor, the Mega Drive having it categorically and thoroughly beaten in that regard, and many other regards as well.

>> No.9760057

>>9760048
>beaten
This just in guys
Electric guitar beats the Violin at sound?

>> No.9760152
File: 364 KB, 1234x1200, moroder.jpg [View same] [iqdb] [saucenao] [google]
9760152

>>9759942
>Delia Derbyshire
>ELP
>Tangerine Dreams
>Giorgio Moroder
>The Alan Parsons Project
>Kraftwerk
>Vangelis
>Jeff Wayne
>Ultravox
>The Communards
Yuros invented electronic music as we know it. They understood that we're not supposed to emulate studio recorded music with cheap sound hardware, but take full advantage of its very own strengths and quirks.

>> No.9760430
File: 40 KB, 400x660, images (1).jpg [View same] [iqdb] [saucenao] [google]
9760430

>>9760152
all wankers

>> No.9760445

>>9760018
>https://www.youtube.com/watch?v=mOi4THSUKfE [Remove]

https://www.youtube.com/watch?v=VmHYZ81Z3W0&list=PL956899B75CB7C6C7&index=6

https://www.youtube.com/watch?v=9Xo7vHLclXg&list=PL956899B75CB7C6C7&index=7

https://www.youtube.com/watch?v=8CWLx_RgisM&list=PL956899B75CB7C6C7&index=8

https://www.youtube.com/watch?v=K_vdZTFYQk8&list=PL956899B75CB7C6C7&index=11

https://www.youtube.com/watch?v=gZPMoZp0d_c&list=PL956899B75CB7C6C7&index=14

Frank Klepacki did compose music on GEMS. Closest the system had to C&C sounding music. .

>> No.9760461

>>9758713
>I think GEM's sounding terrible might be a myth created by emulators. GEM's patches cause my ears to bleed on emulator, but sound perfectly fine on real hardware.

GEMS itself actually seems pretty comprehensive and has some interesting features:

https://www.youtube.com/watch?v=zmcDEQ0QkKk

But there are some youtube videos that cover it, and do show that there are quite a few third party games that use the default sounds. Which were apparently a bit untuned. the software can be downloaded here:

https://segaretro.org/GEMS

I think it runs in dosbox?

>> No.9760475

I don't need "proof" to know good music sounds good. I used to plug my snes into my stereo and record that shit on cassette tape. Why would I click that shit?

>> No.9760476

>>9759820
that's crazy. the dudes you posted are incredible, but there's no way you can also ignore people like koji konda and nobuo uematsu if you actually enjoy and care about music as an artform

>> No.9760542

>>9760476
I enjoy their music just alright, but if jochen hippel worked for nintendo or square enix, it would be him on everyone's playlist instead of them.

>> No.9760780

The Genesis had better musical potential due to superior audio hardware, but ultimately SNES had better music due to being the more popular system and thus attracting better composers for bigger budgets projects for the system.
/thread

>> No.9760783

fm synth sounds like shit

>> No.9761041

>>9760783
shit taste, fm is peak

>> No.9761049 [DELETED] 

>>9760542
>this is what yuros actually think
lol

>> No.9761097

>>9755927
Nigga wtf, the bbzzzzzzz is the best part of Genesis music. It's one reason why I like Master Boot Record so much.

>> No.9761106

>>9756993
Your garloid looks sick

>> No.9761112
File: 43 KB, 533x594, 1678518437556785.jpg [View same] [iqdb] [saucenao] [google]
9761112

>>9755221
You call THAT proof? lol (lmao)

>> No.9761115 [DELETED] 

Snes was an awful console with a chronic case of nogames but I almost wore my genesis out from overuse, it's quite funny seeing /vr/ tell me the opposite when unlike /vr/ I actually had both as a child

>> No.9761246 [DELETED] 

>>9761115
This has got to be some of the lowest effort bait I’ve seen on this board

>> No.9761249 [DELETED] 

>>9761246
Yet you took it anyway.

>> No.9761401
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9761401

>>9760152
>blocks your path

>> No.9761440
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9761440

>>9761115
This, the Mega Drive, PC Engine, X68000, and Neo Geo all mog the SNES, I shall never understand why the SNES gets put on it's pedestal.
>>9760048
End thread.

>> No.9761457

>>9755221
Mario Kart sounding ass.

>> No.9761458

>>9760783
You know I'm gonna respect your opinion but the usage of "fm synth" on this board is stupid and it gots to go

>> No.9761460

>>9761440
Amiga mogs them all.

>> No.9761462
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9761462

>>9755221
https://www.youtube.com/watch?v=C9cBI_sfBU8

>> No.9761467
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9761467

>>9761460
I don't disagree, the Amiga has an excellent and underrated library of 3D games running on stock hardware that outperform the SNES even WITH it's cheating, expensive FX chip expansions, not to mention it's incredible selection of RPGs and strategy games that run full circles around anything that was found on the "RPG powerhouse" SNES, the Amiga was certainly a titan of the 16-bit era, right along with the Mega Drive, PC Engine, X68000, and Neo Geo, and all of them are leagues ahead of the SNES. Don't you dare bring it up on this board though, or you'll be dogpiled and called Australian.

>> No.9761468
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9761468

>>9755221
>Mog all your chip based soundtracks
Nothing personal.

>> No.9761473 [DELETED] 
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9761473

Not hearing any difference but Sega is for weirdos

>> No.9761476
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9761476

>>9761468
And guess what has a CD drive?
The Mega Drive, PC Engine, Amiga, X68000, and Neo Geo.
Not the SNES.

>> No.9761482

>>9755597
The issue is that most emulators cant reproduce Genny music properly. I say must cause BlastEm exists but nobody brings it up, and before that there wwre just unfiltered bad music rips over the years, and add to that the flatness and samey sound of all the games that used the default GEMS sound driver, which were the majority.

>> No.9761523 [DELETED] 

>>9761467
The obsession you have with the Super Nintendo is cute. Basically, you hate it because it's a Nintendo-branded system.
>noooo but, the cpu is slow! look at these numbers on the on-papers specs! Please ignore all the games these countless good Japanese developers made for it! Pay attention to my Amiga demo scene!
Nobody cares about Amiga games for a reason, auster. It was a good computer for video and audio editing, but the good developers were on Japanese systems, and Super Nintendo is one of them
>nooooo but nintendoooooo
yeah.

>> No.9761565 [DELETED] 

>>9761523
>all the games these countless good Japanese developers made for it!
ah, mario, zelda...the list simply goes on

>> No.9761574

>>9757664
Even when some Brits and some Amerifats bother to edit the instrumentation, its still pale in comparison to what the japs were able to code with no tracking software, so yeah, GEMS was GIMP'd

>> No.9761585 [DELETED] 

>>9761523
Losers always mad.

>> No.9761598

>>9761574
I didn't know Chris Huelsbeck was Japanese.

>> No.9761637 [DELETED] 

>>9761523
>the good developers were on Japanese systems, and Super Nintendo is one of them
The good developers, such as
>Nintendo, who made shallow games intended for toddlers
>Capcom, who made far better versions of Street Fighter II on the Mega Drive and PC Engine, and were completely mogged by Sega with Final Fight by the far superior Streets of Rage II
>Konami, who made much better counterparts to their SNES games on the PC Engine, Mega Drive, and X68000
>Squaresoft, who only started making games anyone gave a shit about on the PlayStation

>> No.9761761

>>9755235
>How much sound RAM do the samples in that SNES track take?
spc700 has access to 64kb but that RAM also needs to contain music data, the music player, FIR/DSP data and u-law adpcm samples. you can stream samples from cart ROM but it's slow. if the samples are high quality 16-bit then they can sound amazing.

>> No.9761787

>>9761574
> its still pale in comparison to what the japs were able to code with no tracking software, so yeah, GEMS was GIMP'd
the euros were doing the same as the japs: programming their own ym/spc play routines. only difference was the jap's extensive use of mml that dated back to the early days of jap home computers. euros usually had their own custom assembly syntaxes or converted things from midi,mod etc. to whatever custom format. david wise from rare wrote his music for dk country using a text editor and an assembler.

>> No.9761817

>>9755221
>irritating sustained samples that sound like the chip is malfunctioning
>pointless reverb that sounds like it's in a wind tunnel
Literally only good for faux orchestral songs and nothing else
>>9756332
Is that supposed to be a joke?

>> No.9761819

>>9759820
Yuzo Koshiro and Hideki Naganuma just to name two
>>9760542
>jochen hippel
He's good too. I really fail to see how your nationality could determine your artistic ability, seems like a bunch of nationalistic posturing really

>> No.9761836

>>9759820
>The SNES had Tim Follin
You mean mega drive had Tim Follin
https://www.youtube.com/watch?v=y45S-a-AaTQ&list=PLPAbo-cOSKYw1jpD7Qgpxe3IdvQwEB7-8

>> No.9761838

>>9760152
>implying using hardware for its strengths and quirks is exclusive to a nationality and not inherent to the creative-minded
I'll be tongue-in-cheek and mention Silver Apples, Frankie Knuckles, and Lou Reed. Also Boredoms

>> No.9761845
File: 1.01 MB, 1080x1080, 1533694996027.png [View same] [iqdb] [saucenao] [google]
9761845

>>9756508
I can't imagine still console warring decades after these systems have come out. Both consoles have loads of fantastic tracks. Just enjoy the music and quit your faggotry.

https://youtu.be/9gpu1GHRymY
https://youtu.be/N3WwJhBEr5Y
https://youtu.be/qIGB5mmx_lk
https://youtu.be/SUGDp39srk0

>> No.9761908

>>9761845
>Just enjoy the music
Maybe I would if you would stop posting muffled MIDI shit. Thinking the SNES sounds like shit is not "console warring", sorry.
https://www.youtube.com/watch?v=5kP7174rbHc
https://www.youtube.com/watch?v=lmrQBxgaJI4
https://www.youtube.com/watch?v=zr3UGSL3gWk
Although, I do find it quite amusing that I can look up nearly every relevant SNES song and find a superior Mega Drive version. :D

>> No.9761929 [DELETED] 

>>9761908
you are such a boring loser

>> No.9761939 [DELETED] 

>>9761929
cope

>> No.9761946 [DELETED] 

>>9761929
He just pathetic fanboy (spic, Dan etc)

Best to ignore them.

>> No.9761996

>>9761939
nothing to cope about, i enjoy both. you're the one who has too cope with your narrow appreciation of music and autistic fits at the sight of disagreement

>> No.9762012

>>9761467
>>9761476
See>>9756843

>> No.9762026 [DELETED] 

>>9761585
>>9761939
Double the copium

>> No.9762076 [DELETED] 

>>9761523
Why does /vr/ hate auster anyway?
From what I gather if this person really exists their beliefs are as follows
>Nintendo hardware is notoriously undercooked because of their relentless need to profit no matter how petty
>Treasure games are plagued with mediocre or half-implemented gimmicks
>CV4 is not a good Castlevania experience
I agree with all of those, and I've never seen someone dispute them without namecalling
And microcomputers are cool, there's a reason they have very healthy demo/homebrew scenes today, useless eaters can seethe all they want

>> No.9762094

I love how the "SNES versions" are just low quality samples (when under the 64k limit) of the Mega Drive, as if they know they can't beat it.

>> No.9762097

SNES sound chip just sounds like a bad Amiga sound chip.

>> No.9762337

>>9762097
it can sound much better than amiga but musicians for snes productions took very little advantage of the chip and gave it a bad reputation. these faggots didn't know how to program the filter or echo effects properly. it's a combination of shit musicians and really bad music drivers that never took full advantage of the apu.

>> No.9762523

>>9762094
I love how audiophiles think clarity is the only thing that matters
LMAO

>> No.9762642 [DELETED] 

The following video will make the auster fucking kill himself at long last:

https://www.youtube.com/watch?v=Au_CTlKU_7o

>> No.9762654 [DELETED] 

>>9762642
Muffled shit, as always. All this cover "proves" is that you can suck the life out of Mega Drive music by trying to put it on the SNES.
Please get better material, guys. This thread is supposed to be the SNES soundchip "mogging" the Mega Drive, so where is it? So far, not a single convincing example, but several examples to the contrary.

>> No.9762657 [DELETED] 

>>9762654
>>9762523

>> No.9762689

>>9761819
>I really fail to see how your nationality could determine your artistic ability,
it's not about artistic ability, but cultural differences. The european video game scene was filled with young people who grew up listening to club music, techno, rave, hip hop, new wave, and so on. Electronic music and upbeat experimental music were huge in europe. Japan was not the same, and japanese companies which were bigger at the time, wanted safer and more sterile musicians to score their games, rather than scout for new talents at the demoscenes.

>> No.9762696 [DELETED] 
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9762696

>>9761946
>>9761996
Oops! All Cope

>> No.9762698 [DELETED] 

>>9762654
Hi bausseyfag

>> No.9762718

>>9762337
>musicians for snes productions took very little advantage of the chip and gave it a bad reputation
It had an advantage in having more channels, but the chip only had 64K of RAM. It was very much constrained by memory because nintendo wanted it to also function as a cache for the failed sony CD expansion. Streaming from the cart was not an option because the sound data was packed in 64KB chunks, it would eat up too much ROM. If it had something like 196K, it'd sound as good as the Amiga. Devs had to work with really, really small sound samples on the SNES. Meanwhile, the Amiga had 512K you could freely use, minus the graphics data and screen buffer of course, but that would still leave you with over 320K to work with.

>> No.9762725 [DELETED] 

>>9762076
Because you spam the board with your nintendo obsession

>> No.9762732 [DELETED] 

>>9762654
This isn't very muffled to me bausseyfag, almost like a lot of MD music just used all those channels to get over lacking basic hardware shit like stereo panning and reverb
https://www.youtube.com/watch?v=K5K3yIZX9sA

>> No.9762735

>>9762718
It doesn't even have more channels.
>5 FM channels
>4 PSG channels
>Up to 4 PCM channels
Even if the PCM channels aren't being used, it's still 10 on Mega Drive vs merely 8 on the SNES.

>> No.9762737

>>9762689
Bro you just don't like jazz its ok

>> No.9762740

>>9761467
That's true, the amiga had the superior blitter accelerated bitmap graphics. It could render 2D and 3D games just fine. The only downside was the 8 sprite limit, although it could be overcome by multiplexing the sprites it was still inferior to the object controller the mega drive and snes had, but that's understandable because it's produced in 1985.

>> No.9762746

>>9762737
In Japanese games? More like lounge """jazz""".

>> No.9762748

>>9762735
I was comparing it to Amiga's PAULA chip.

>> No.9762761
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9762761

>>9762689
Europe has more roots with the Punk scene than it does House/Club/Techno/Rave or Hip Hop, that was culture imported from America. The same culture that was imported into Japan at the same time because music is internationally distributed, even underground stuff. What, did you completely forget about Beatmania?

Just to make my point:
>"Liam Howlett [of The Prodigy] cited early electro as a big influence, mentioning tunes like "Clear" by American music group Cybotron and "Al Naafiysh" by Hashim [also American]. He also cited the Bomb Squad [American], Public Enemy [American], and Rage Against the Machine [you get it] as influences."

There were international tinkerers of early electronic music:
>Luigi Russolo
>Halim El-Dabh
>Pierre Schaeffer
>Karlheinz Stockhausen
>Raymond Scott
>Daphne Oram
>Morton Subotnick
>Wendy Carlos
but a major part of the house and club scene's foundation specifically is American due to Frankie Knuckles and his DJ performances starting from 1977 at a venue called The Warehouse (thus "House" music) where his performances were bootlegged and distributed internationally and inspired countless people to make their own music. Culture may have a tangible origin but as it is internationally distributed and celebrated it mixes with new ideas and creates new ideas and thus new culture.

The evolution of ideas can't be pierced by a flag and claiming any one scene/genre/etc. as belonging to a specific nation is ultimately meaningless when some other idea inevitably builds upon the first idea and becomes even bigger: Check out the evolution of House music if you're interested, but that'll be all I say on the matter here. Play Beatmania.

>> No.9762780

>>9762748
Even then, the SNES still does not have more channels. The Amiga is capable of mixing multiple PCM channels in software, using the famous OctaMED engine, for 8 channels, matching the SNES capabilities. This is a trick the SNES is not capable of due both the lack of CPU speed, and the ADPCM compressed samples format.

>> No.9762819

>>9762689
This is so historically dishonest, I don't know even know where to begin.

>> No.9762865

>>9762761
>that was culture imported from America
I did not deny that, all I'm saying is the european game development scene was filled with kids as young as 15 who loved those stuff. It also took a bit longer for those music to get popular in Japan.
>beatmania
It's a 1997 game. The PS1 enabled newer and smaller studios to appear, and fresh talents started populating game companies. The GitS game had gabber music for crying out loud.

>> No.9762873

>>9762780
>not capable of due both the lack of CPU speed
This not SNES vs Genesis debate?

>> No.9762876

>>9762718
>had something like 196K
Or at least 96K

>> No.9762879 [DELETED] 

>>9762696
Seethe samefag

>> No.9762959

>>9762780
>dude a harp is better than a guitar because it has more strings

>> No.9763006

>>9755221
well of course it is. It's newer hardware, and the SNES is more powerful in every way besides clock rate.

>> No.9763045

>>9762876
Not enough. The Chaos Engine title music file is over 200KB.

>> No.9763053 [DELETED] 

>>9762689
>>9762865
t. schizo yuro
your generic yuro keygen music can't even compare to jap porn games
https://www.youtube.com/watch?v=pC46S1Me9KQ

>> No.9763090

>>9762865
>It's a 1997 game. The PS1 enabled newer and smaller studios to appear,
sounds like this retard never played ridge racer

>> No.9763164

>>9762865.
Haruomi Hosono released "Video Game Music" in 1984 and effectively pioneered the chiptune genre.
https://www.youtube.com/watch?v=49ZK_EVWIBM
Yuzo Koshiro has gone on recond directly stating how The Revenge of Shinobi OST was based on House music.
http://www.vgmonline.net/yuzokoshirointerview/
Yellow Magic Orchestra had been using synths since the 70s and popularized synthpop. Boredoms was formed and it wasn't even 1988. Japan had a notable underground electronic music scene during whatever arbitrary period you're imagining
https://www.youtube.com/watch?v=NH87DXOD_mE

>> No.9763358 [DELETED] 

>>9763053
Low test music.

>>9763090
>ridge racer
Lounge jazz.

>>9763164
>chiptune genre
That's not house music.
>The Revenge of Shinobi OST was based on House music
I noticed the resemblance, but it's still more like a disco-jazz fusion than the acid, rave, hard dub mix, hip house, or whatever experimental house music subgenres that were brewing in the 80s-90s europe. They had samples, repetitive catchy motifs, and heavier emphasis on the percussions or beat.
https://www.youtube.com/watch?v=23Ti-T3T8h0
https://www.youtube.com/watch?v=8et20ceZ_TY
https://www.youtube.com/watch?v=W6CJmJ5p3Ow
>Yellow Magic Orchestra had been using synths since the 70s and popularized synthpop
The americans and europeans already had proto rave music before that.
https://www.youtube.com/watch?v=Gdg5q1fYODQ
https://www.youtube.com/watch?v=zndpi8tNZyQ
https://www.youtube.com/watch?v=Am5Rloqqk0U
>Japan had a notable underground electronic music scene during whatever arbitrary period you're imagining
It really wasn't popular before the 90s. In the 80s, Japanese electronic music resembled "city pop" mixes rather than the harder stuff they played at european and american clubs.
>1990s tokyo outdoor techno rave festival
That video's taken in 1998.

>> No.9763375

>>9763358
>Lounge jazz
you are fucking retarded, one of the tunes is even called "rotterdam nation"
just stick to low iq keygen shit, it suits you

>> No.9763383

>>9763090
>>9763375
The underground tunes in Ridge Racer were the works of Nobuyoshi Sano. He was a college fresh graduate in 1993 when he was tasked to make the soundtrack. It wasn't the norm at all in the Japanese game industry, he was a fresh talent and a trendsetter rather than someone who just followed the conventions of japanese video game music.

>> No.9763401

>>9763383
>The underground tunes in Ridge Racer were the works of Nobuyoshi Sano
wrong, he only did rare hero and grip which are n't even the craziest tunes in the ost, keep seething
>it wasn't the norm at all in the Japanese game industry
neither it was for yuros vgm composers who were stuck in generic melodic keygen music.

>> No.9763443

>>9757225
>Mega Drive covers of this game's music sound vastly superior
>TheLegendofRenegade
Can that really be called a "Mega Drive cover" when the guy apparently uses something like Fruity Loops to make them and they can't be played on real hardware?

>> No.9763501 [DELETED] 

Without Germany's Kraftwerk or Japan's YMO, Americans wouldn't have discovered electronic music.
Anyway, how did a console war thread turn into west vs Japan?
Oh wait, auster was posting about Amiga, ok.

>> No.9763506

>>9763401
>he only did rare hero and grip
Shinji Hosoe also only did his first underground VGM in 1992. They worked together on the whole OST.
>neither it was for yuros
Ever since Xenon 2 it was the norm for VGMs to have techno and hip hop elements. Euro composers were more skillful at seamlessly combining house music elements and melodic tunes.
https://www.youtube.com/watch?v=oRc3SKoOWLM
https://www.youtube.com/watch?v=vETonlaTZ4c
https://www.youtube.com/watch?v=PEGAwobDAiM
https://www.youtube.com/watch?v=-AnzqFZ01Gk
https://www.youtube.com/watch?v=mHqRUq7fxf4
https://www.youtube.com/watch?v=EM0eu1bp0Ls
https://www.youtube.com/watch?v=Cimu6LpnwmQ
https://www.youtube.com/watch?v=EjbTlpwSrB4
https://www.youtube.com/watch?v=cjMrN3RtZ_0

>generic melodic keygen music
What are you talking about? Have you listened to C64 Tetris, Parallax, Delta, International Karate, Rambo II loader, Arkanoid title, and so on on? C64 was a techno and new wave den. Try the 1-bit title music from Dark Fusion on ZX Spectrum. Techno VGM in Europe had a long tradition.

>> No.9763528

Super Nintendo's chip sucks and like everything else bad in gaming you can blame sony for why. You can throw as many remixes and songs that might not even run in real time gameplay at me as you want, but you can't change what the end result is 23 years after the fact.

Like yeah, in theory this song would be bitchin' if it was on the snes: https://www.youtube.com/watch?v=yqIoW5F2wLM
but the reality is far different, the snes version: https://www.youtube.com/watch?v=BxkElFJb5zI
is by far the worst version of the song, far below even the genesis: https://www.youtube.com/watch?v=JuwKb1oHbqE

Really though this debate is retarded, the sega genesis had like 20+ audio channels and at like 4 different audio chips to work with, not counting fucking redbook audio. How is the snes ever going to compete with shit like this? https://www.youtube.com/watch?v=ntJ0hzJ4wP4

>> No.9763558 [DELETED] 
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9763558

>>9762696
Don’t care, didn’t ask.

>> No.9763564 [DELETED] 

>>9763528
>Super Cope
Not reading

>> No.9763565 [DELETED] 

>>9763053
Watch fox new, faggot

>> No.9763567 [DELETED] 

>>9763564
>Can't read because you're too busy coping
damn you're a loser

>> No.9763581

>>9763528
>snes vs genesis debate
>posts pc engine cd music
???

>> No.9763590

>>9763506
>They worked together on the whole OST.
still mostly a hosoe ost tard, you'd know if you listened to f/a which was similar
>xenon 2 and amiga music
samey, derivative and boring for the most part, nowhere near as eclectic as japanese vgms, listen to one amiga ost and you listen to all of them.
>techno, hip hop, house, industrial
way better done by the japs
https://www.youtube.com/watch?v=95BpCWQ_Q18
https://www.youtube.com/watch?v=oK52TAKFuUE
https://www.youtube.com/watch?v=A9CHNo0M24s
https://www.youtube.com/watch?v=Uw8JZfAyRsc
https://www.youtube.com/watch?v=ubs7C0MqNqQ
>Techno VGM in Europe had a long tradition.
c64 wankery isn't techno
give it up auster, you are just being retarded as usual and you aren't even a yuro

>> No.9763634

>>9763590
>way better done by the japs
Those are just jazz and a bit of funk though. There's nothing wrong with liking jazz, but it's jazz. There's a reason electronic music often have repetitive motif and tempo, and jazz is missing that point. The Japanese were just so obsessed with jazz they could hardly write anything else when they're trying to come up with something that sounds "cool".
https://www.theguardian.com/music/2022/jan/12/how-japan-created-its-own-jazz
>eclectic
Right, it's just jazz.

>> No.9763643 [DELETED] 

>>9763634
>anything that isn't generic amiga/c64 wankery is jazz
ok schizo

>> No.9763762 [DELETED] 

>>9763053
this sucks

>> No.9763792 [DELETED] 

>>9763762
filtered adhdfag

>> No.9763796 [DELETED] 

>>9762725
I'm not him thoughbeit
I don't really understand /vr/'s problem, if you don't like those threads just ignore them. But they're hardly controversial opinions

>> No.9763803 [DELETED] 

>>9763796
>thoughbeit
/qa/ lost

>> No.9763926 [DELETED] 

>>9763803
>>>/lgbt/

>> No.9764063 [DELETED] 

>>9763567
>too busy seethe because all obsession
damn, your so asshurt

>> No.9764069 [DELETED] 

>>9763803
>
https://www.youtu.be/gjaG4AVJY-0

>> No.9764170

>>9763634
You are out of your mind if you think those vgm are jazz, just because it doesn't sound like your generic, derivative c64/amiga music it doesn't make it jazz lol

>> No.9764361

>>9761476
>And guess what has a CD drive?
>The Mega Drive, PC Engine, Amiga, X68000, and Neo Geo.

The Neo-Geo CD launched around the same time as the Japanese Sega Saturn and Sony PS1, and there were already CD units on the market like the 3DO, FMTowns Marty, the Phillips CDi and so forth. It was also a stand alone unit. CD systems were really starting to flood the market by then. The Amiga and X68000 were home PC's and had CD-ROM drive solutions. I think most of the 16bit micro-PC's had some form of optional CD-Drive add-on. The Amiga CD was like an Amiga 500 with a CD-ROM drive? The PCE-CDROM was the first home console CD-ROM drive, as it was released in 1988. Sega followed in 1991 with the Mega/ Sega CD. The Mega/ Sega CD did add some additional features to the hardware, like an AISC chip for sprite scaling and mode-7 like playing fields, a second 68000, and an 8-channel PCM chip that could also stream audio from the CD-ROM drive.

https://youtu.be/GFia6OptDQ0?t=729
https://www.youtube.com/watch?v=TxBr0pN31L4

>> No.9764442

>>9763581
That was just to keep to the analogy, but the point still stands, Sega has Redbook CD + PCM chip audio, the SNES chip can't compete with that shit.

Example:
SNES: https://www.youtube.com/watch?v=ekEkm_qbjSU

Genesis: https://www.youtube.com/watch?v=73UdbDH_l7Q
Japanese because i know someone is gonna bitch and moan if i don't: https://www.youtube.com/watch?v=Dno1ybI5vvk

>> No.9764471

>>9763528
Ys3 snes is kinda cherrypicking, pretty bad rendition there.
>CD
most MD games are just regular chiptunes though.
>>9764442
fun part is most of the ost in popful mail is just regular MD chiptunes.

>> No.9764498

>>9764471
>fun part is most of the ost in popful mail is just regular MD chiptunes.


https://www.youtube.com/watch?v=RzcePM6f-lU

Popful Mail on the Sega CD does use a couple of the PCM channels. But it also uses the FM Synth in the MD/ Genesis. I think for this game, the PCM tracks were used for the voice dialogue scenes and game sound effects? There are a lot of in-game cutscenes with multiple dialogue tracks for different characters.

>> No.9764537

>>9755221
For regular musicians the SNES is clearly the superior soundchip.
However if you're a mathematician/programmer/musician you can make the megadrive sing. Otherwise it's just farts.
Yes, Sega is retarded.

>> No.9764542

>>9755525
Which hardware? Which revision of that hardware?

>> No.9764548

>>9756993
That's a powercable.

>> No.9764549

>>9764537
if you can't use a synth you aren't a real musician

>> No.9764553

>>9764549
That's not how music composing on the megadrive works.

>> No.9764558

>>9764553
that's how it worked in most systems, newfag

>> No.9764564 [DELETED] 

>>9764558
tHaTs HoW iT wOrKeD iN mOsT sYsTeMs

>> No.9764570 [DELETED] 

>>9764558
Fucking Retard

>> No.9764572

>>9764498
>Popful Mail on the Sega CD does use a couple of the PCM channels.


All of the "Past" stages in Sonic CD use the Sega CD PCM Audio channels as well as the Genesis/ MD FM Synth in spots.

https://www.youtube.com/watch?v=p-A45d_ocHM&t=866s

>> No.9764578 [DELETED] 

>>9764564
>>9764570
seething newfag

>> No.9764620

>>9764549
what point do you think you're making here

>> No.9764753

>>9763045
Can Sony add one or two channels?

Also dumb jannie are so asshurt

>> No.9764906

>>9764548
for Audio

>> No.9764960

>>9762746
ok?

>> No.9765316

I'm tediously exporting all my fave OST .vgzs through this RYMcast player now for the low pass filter and it sounds so much better than all the shitty unfiltered youtube uploads it's crazy.
https://vocaroo.com/18nKBBAfBpV9

>> No.9765443

The megadrive has a legit musical instrument and it can sound great. Check out Tanzer's soundtrack. It's amazing and the snes could never have pulled off a sound this crisp.
https://youtu.be/qgdC1RZMIMY

>> No.9765528

>>9765443
>use audio enhancement chip like Paprium
>"crisp"
Yeah right

>> No.9765671

SNES music is like listening to horribly compressed mp3s from the early 2000s. There's some great compositions there, but the compression muddies everything up so much that it actively works against the compositions themselves. Going for a sample-based chip at that time was absolutely the wrong move, and Nintendo should have used a chip from Yamaha, or commissioned something custom from Roland instead. The VRC6 absolutely fucking mogs the SNES soundchip and it was used on the fucking NES. SNES music lacks liveliness and punch and all just sounds boring and like you're listening to it underwater.

The YM2612, however, is punchy as fuck, and when put in the proper hands, produces some of the most crystal-clear and vibrant synthetic music ever to grace a console. I think the OPL3 and OPNA are better, but there's no denying the YM2612 can sound satisfying as fuck, and absolutely blows SNES shit out of the water when used properly.

Genesis > TG16 > VRC6 > SNES soundchip

>> No.9765689

>>9765528
No it doesn't. But I love that you couldn't believe that was coming out of the genesis' sound chip.

>> No.9765692

>>9765671
stop samefagging

>> No.9765694

>>9765692
This is my first post in the thread moron. If that's what other people are saying too, maybe it's because they're right.

>> No.9765702

>>9765694
yeah right

>> No.9765712

>>9765671
Yep, this. If anyone has doubts, they should refer to >>9765443

>> No.9765782

>>9755262
Very

>> No.9765824

>N163
absolute black magic
https://www.youtube.com/watch?v=EgcQ_qThygQ
https://www.youtube.com/watch?v=GYxcmb9vqz8

>> No.9765870

Doom Troopers - Venus
SNES:
https://www.youtube.com/watch?v=aSjB_XFKGVU
Genesis:
https://www.youtube.com/watch?v=YRQ3pLakwcE

Street Fighter II - Guile Theme
SNES:
https://www.youtube.com/watch?v=7iJ2M6TVkYw
Genesis:
https://www.youtube.com/watch?v=kSdfFCihX_c

If you like the Genesis versions you have brain damage.

Now that said, Genesis has stuff like Thunder Force IV (Metal Squad hnnngg), Streets of Rage, Sonic 2 (especially Chemical Plant)... there is good music on Genesis but a *lot* of the rest just devolved into fart blasting.

>> No.9765883

>>9765870
LOL
https://www.youtube.com/watch?v=C-hK6ZAfZZw
vs
https://www.youtube.com/watch?v=yJ-DXTo-qEA
what even happened here

>> No.9765886

>>9764572


Snatcher for the Sega CD uses the PCM and genesis audio channels for many of its' tracks. There are some red book audio tracks too.

https://youtu.be/MO1lLKH1ULQ?list=PLA5pglESNzykaSqUzr9ZML4JfhGj5hOS9&t=9

PC Engine CD-ROM version:
https://www.youtube.com/watch?v=_U3qeEmNYs4

>> No.9765904 [DELETED] 

>pop in a snezz game
>turn up the volume
>*stock midi trumpet* bbbrrrrrppppt

Snes is king of fart trumpets

>> No.9765920

Just compare SNES Shadowrun soundtrack vs Genesis Shadowrun soundtrack. Talk about absolute mogging.

>> No.9765928

>>9765920
not really
both are great in their own way

>> No.9765938

IDK Why, but the original Star Fox has one of my favorite SNES soundtracks:
https://www.youtube.com/watch?v=XWNlwXlI5tM&list=PLkog_NvP2P1KHuxwXcSdkQcWJrUqB4hUQ&index=17
https://www.youtube.com/watch?v=7NF49Bgy5P8&list=PLkog_NvP2P1KHuxwXcSdkQcWJrUqB4hUQ&index=19
https://www.youtube.com/watch?v=C29nT4kUjH4&list=PLkog_NvP2P1KHuxwXcSdkQcWJrUqB4hUQ&index=20
https://youtu.be/tbGdAtEFuiM?list=PLkog_NvP2P1KHuxwXcSdkQcWJrUqB4hUQ&t=6

>> No.9765941

>>9765938
>IDK Why
because they are great?

>> No.9765958

>>9765870
>doom troopers
both sound like shit
>sf2
the only thing better in the snes version is the accurate pitch, the MD ost could've been near arcade perfect if capcom just tried.
also, cherrypicking is easy:
https://www.youtube.com/watch?v=5tWuzKuvds0
https://www.youtube.com/watch?v=mYPHxQ39e-s

>> No.9765961

>>9765316
Better yet, looks like the latest versions of in_vgm.dll for Winamp supports Nuked OPN2. You gotta go into %appdata%/winamp/plugins/in_vgm.ini and set YM2612 NukedType to 3 to enable filtering though.

>> No.9766434

>>9755221
lol not a fucking chance. I played 5 seconds each alternating between both pausing until I got to 15 seconds. That is all I needed to easily declare Genesis the better sounding song here at least with your two posted examples.

>> No.9766436

>>9755221
Why does snes have that rubber band sound with its soundchip? LMAO

>> No.9766462

>>9766436
>MM7 style

>> No.9766967

>>9755221
Snes is absolute trash

>> No.9766971

>>9755221
These tracks mog the entire Snes console, not just the soundchip
https://www.youtube.com/watch?v=NQM1vCMlEBo
https://www.youtube.com/watch?v=M7AtxMBc2TA

>> No.9766986
File: 205 KB, 416x338, file.png [View same] [iqdb] [saucenao] [google]
9766986

>>9755221
Its ok.
SNES is for fake sounding "orchestral" music. Its the automated equivalent of pic related with the same quality of the samples
Mega Drive is for experimental synth based music, where the instruments are new and invented, instead of trying to emulate orchestral music

>> No.9767048

How are you gentlemen? Let me remind you of a soundtrack that mogged the arcade and CD audio versions.
https://www.youtube.com/watch?v=1bMG0n-ksQw
https://www.youtube.com/watch?v=2BEz5OX4M58
If you think that SNES could've had a better version, you're deluded.
>>9766986
>SNES is for fake ... music
>Mega Drive is for ... based music
This.

>> No.9767216

>>9764906
... Yes. It's very wide and shielded to the max. Not necessary at all. People would get so much out of just using chokes and the most basic shielding.

>> No.9767297

>>9755221
amazing how you'll find no one making homebrew music who agrees with you but of course the passive fatties of /vr/ know better

>> No.9767303

>>9764553
You do realise you can compose on another instrument before sequencing yes?

>> No.9767334

>>9767297
why would you make snes music as a homebrew developer? The creative limitations it imposes are simply less interesting.

>> No.9767339

>>9766967
Absolutely cope

>> No.9767343

>>9767303
You don't understand what proper composing "for" the Megadrive entails. That's how you get farts. I don't like farts. I don't like lazy developers that make farts the game's music.

>> No.9768283

>>9765958
https://www.youtube.com/watch?v=Y3MdCByF0vE
Not that unique m8, the SPU in the SNES was perfectly capable of doing tracker style music without the audio sounding scuffed to shit like that MD example, it's just that Travellers Tales were utter ass at programming on anything that wasn't a dead shit simple arch like the 68k

>> No.9768379

>>9767297
Similarly, this is why the Mega Drive is enjoying a resurgence of homebrew activities, whilst nobody wants to touch the SNES with a ten foot pole. The fact of the matter is, whether audio or otherwise, the SNES is not a nice platform for developers, nor a particularly interesting one, and it makes no sense for someone to spend the extra effort to make a game for the SNES when they could spend less time and effort to make the same game on the Mega Drive instead, and end up with a better end result too (higher res, crisper audio, no slowdowns).
Don't you dare try to tell anyone here that though, or you're clearly a console warrior Australian, and clearly don't know any better than someone who watched an AVGN YouTube video telling them the SNES was "more powerful".

>> No.9768468

>>9768379
See>>9767339

>> No.9768487

>>9768379
>higher res
There were plenty of MD games that were 256 wide and weren't multiplats
>crisper audio
I take it you've never actually used a physical system, because even the "cleanest" models have audio issues like too much low end or distortion
>no slowdowns
Living in an era of fastrom hacks, this isn't a schoolyard in 1993

>> No.9768641
File: 213 KB, 1486x1000, famitracker_keyboard_shortcuts.png [View same] [iqdb] [saucenao] [google]
9768641

>>9756332
blaring fucking obnoxious samples with zero volume/stereo mixing is the equivalent of posting fart sound FM tracks.
both chips can sound brilliant in masterful hands but holy fuck can they both sound bad.

>> No.9768689
File: 185 KB, 640x448, Xeno-Crisis-boss.gif [View same] [iqdb] [saucenao] [google]
9768689

>>9768468
No need to "cope", I'm busy playing all the fantastic new Mega Drive games.
>>9768487
>There were plenty of MD games that were 256 wide and weren't multiplats
At least 80% of the Mega Drive's library was higher resolution.
>I take it you've never actually used a physical system, because even the "cleanest" models have audio issues like too much low end or distortion
Even unmodded, the advantages of the Mega Drive's 2x higher sample rate and 2x higher bit rate are apparent.
>Living in an era of fastrom hacks, this isn't a schoolyard in 1993
Mega Drive games consistently do things SNES games could only dream of.
https://www.youtube.com/watch?v=Q6jbD_GfQuc
https://www.youtube.com/watch?v=zOZDCwN7EwA
https://www.youtube.com/watch?v=3L3nZ0m7VNM
You will never see the SNES even come close to these sorts of games, it is simply not capable.

>> No.9768704

>>9768689
>You will never see the SNES even come close to these sorts of games, it is simply not capable.
nothing to do with it mate
they develop for the Mega Drive because it's much easier to do, it's why majority of the SNES stuff is just romhacks

>> No.9768712

>>9768689
>pooprium
>tech demo shit
>fantastic games
oh nonono

>> No.9768817

>>9755221
Genesis sound chip destroys SNES.

:( :( :( ShitNES :( :( :(
https://www.youtube.com/watch?v=Cv0T7lomnXA

`*~-~*`*~- MEGA DRIVE-~*`*~-~*`
https://www.youtube.com/watch?v=E_PGYjYJDLU

Nothin personnel kid.

>> No.9768850

>>9768817
two can play that game
https://www.youtube.com/watch?v=HUm2Hv0MqIM
https://www.youtube.com/watch?v=wNmm7NnSM6w

>> No.9768871

>>9768689
The only interesting game shown there is Arkagis Escape, Xeno Crisis is a multiplat whore, there's zero fucking reason to need a downgraded SOTN, and Paprium not only has an expansion processor (which iirc there's autists here that still call those "cheater chips") but is regarded as a hilarious train wreck.

>> No.9768874

>>9768850
You literally had to go with a licensed LJN game to find something.

>> No.9768928

>>9768874
>You literally had to go with a licensed LJN game to find something.

It is a Tim Follin (and bro) soundtrack. LJN didn't have the greatest quality control, and they did have deadlines. But they still hired some talented studios back in the day. Follin also did the Rock N Roll racing soundtrack:

https://www.youtube.com/watch?v=ypG-i5aij9A&list=PLXtoniNoeLvpgFcFnhfzi2SxEAI4jyIZr&index=3

https://www.youtube.com/watch?v=ngua3njzHBY&list=PLXtoniNoeLvpgFcFnhfzi2SxEAI4jyIZr&index=1

>> No.9768976

>>9768874
And you posted an outsourced wreck, now cope harder
https://youtu.be/Uh5U7-9KIUw
https://youtu.be/tXtkjVUsPO4

>> No.9769247

>>9755221
>>9761440
https://youtu.be/4VwI-CRJIZk?t=10

>> No.9769492

>>9768871
Based level minded
>>9768689
Cringe goyslop

>> No.9770645

>>9755221
Let me know whenever SNES produces a game with music as based as Thunder Force 4 or any Streets of Rage game.

>> No.9770721
File: 383 KB, 598x628, 1649559925039.png [View same] [iqdb] [saucenao] [google]
9770721

technically the snes can sound equally good as the genesis or even better because the dsp is just a sampler, but snes composers back then (especially in-house nintendo ones) recorded their samples with shitty equipment and nintendo didn't give them proper documentation on the soundchip either so most of them had to rely on the default sound driver that they were given, there were companies like square that actually tried but that's it
tl;dr it's easier to make the genesis sound good than it is to make the snes sound good, and it's completely nintendo's fault

also i'd like to mention that the snes' dsp can actually read raw 32khz 16-bit pcm (the actual console dsp, not msu1), but of course nobody knew about this back then, and even if they did, it would have taken way too much space for it to be used in any meaningful way
https://www.youtube.com/watch?v=p_60V8UdYEY

>> No.9770735

Ok and then what happened over the next few generations

>> No.9770880

>>9755732
Doubt. I want to hear these songs on an actual Megadrive.

>> No.9771294

>>9770645
Yo!
https://www.youtu.be/0TlndPCJWBw

https://www.youtu.be/fc17pUiBcH8

https://ghostarchive.org/varchive/8tf80rVpE2E

https://www.youtu.be/8NHukDLibT8

https://www.youtu.be/iKlAemf11Hw

https://youtu.be/PfoYSBsHu_0

https://www.youtu.be/wSZCEVcujbg

https://www.youtu.be/tkP2BCviSuU

>> No.9771321

Ugh.... SNES sounds like a tinny TV speaker

Megadrive sounds like a subwoofer

>> No.9771381

>>9771294
LOL. It's not even close, muffled MIDI shit as usual. What a trainwreck of a console.

>> No.9771607

Everyone already knew that. SNES looks better too. Who the fuck cares if the Genesis is a bit faster?

>> No.9771631

>>9771607
It's not a bit faster anon. It's twice as fast. There's a reason people are still interested in making games for it.

>> No.9771639
File: 167 KB, 652x446, Screenshot from 2023-03-25 20-30-19.png [View same] [iqdb] [saucenao] [google]
9771639

>>9768976

Geoff and Tim Follin both composed the Arcade's Revenge soundtrack, as well as Rock N Roll Racing.

>> No.9771670

>>9755608
The SNES has pretty good sampling capabilities, it means you can reasonably "backport" music from later systems that used sequencing if you're able to get the sampled audio ported over as a soundfont.

https://www.smwcentral.net/?p=section&s=smwmusic&f%5Bname%5D=Mega+Man+8+-+Astro+Man+Stage
This sounds pretty much spot on to the track in the PSX version of Mega Man 8, ported to SPC format that can be loaded into various SNES games with know-how.

https://www.smwcentral.net/?p=section&s=smwmusic&f%5Bname%5D=Sonic+CD+-+Stardust+Speedway+Zone+%28Past%29
This one demonstrates nicely how a version with many samples can sound closer to the source material, whilst another with fewer samples and falls back to relying on the SMW soundfont can sound ported.

>> No.9771831

>>9771631
>It's twice as fast.
uneducated meme, konami games alone prove thas the snes was capable enough
>b-b-but gradius 3!!!
still much better than MD launch turds like space harrier 2 or super thunder blade

>> No.9771851

>>9771381
>muffled
Fucking every time, it’s not even a joke anymore that all you care about is clarity

>> No.9771869

>>9771294
While some that try to sample the YM2612 are close sounding, they do still have some issues. The first is there's still less channels available so in many cases something the arranger felt was less important gets dropped. The other is that things like pitch shifts or note decays tend to either get recreated poorly or just lost. Some arrangements do try to get them right, but it seems to be rare.

Some good examples of pitch shifting as well as 9 or more channels being used on the Genesis:
https://www.youtube.com/watch?v=tkOXh4G3OAc&t=3442s
https://www.youtube.com/watch?v=67fZSJKQfkQ
https://www.youtube.com/watch?v=TXytyMbdBYs
https://www.youtube.com/watch?v=QumuyGwQgQ4&t=1917s

>> No.9771921

>>9755221
I've been a Nintendo kid pretty much half of my life, but I've never had a problem with the Mega Drive/Genesis sounding much better than the SNES when the sound programmer knows what they're doing.
It's a bitter pill to swallow but the Famicom was the peak of Nintendo's sound hardware and even then it was all thanks to third parties. That's not to say Nintendo games don't have good music, but it's just that all of it could've sounded so much better on a more capable hardware.

>> No.9771938

>>9771921
as is neither is better, md doesn't have competent pcm and the snes doesn't have FM, the real winner is arcade which had both.
https://www.youtube.com/watch?v=4ZDSkkQNrNc
https://www.youtube.com/watch?v=ahN7cXDX6oA

>> No.9771946

>>9771938
The thing that really gets me with the Genesis is that the cart port has lines to allow for audio expansion per cart. I find it kind of odd that coming out of the Famicom era that had tons of games adding additional sound chips to their games, that not one Genesis game tried it.

It couldn't have been that outrageous to add a simple PCM chip to a game like Street Fighter 2 for example to allow for more channels and better voices more easily.

>> No.9772161

>>9771938
>the real winner is arcade which had both
Of course, but the arcade stuff is way more high-end than what they'd put on consoles at the time. I bet that if Sega could have afforded it, they would have put the same chips they used on their arcade systems on the MD.

>> No.9772261

>>9759820
>Tim Follin, Jesper Kyd
And the list goes on...

>> No.9772264
File: 22 KB, 256x224, 5534titlescreen.png [View same] [iqdb] [saucenao] [google]
9772264

Samurai Shodown supported Dolby Surround fwiw. Genesis couldn't do that

>> No.9772478

>>9771938
>snes doesn't have FM
>arcade
Are you sure?
https://youtu.be/m5GDgoO9mIg

https://www.youtu.be/UDhl4dGSDEw

https://www.youtu.be/kDEKtwxE2Js

https://www.youtu.be/a_QCIWmMmlw

>> No.9772479

>>9771851
He just trolling or be not take seriously

>> No.9772482

>>9761460
X68k mog that furshit

>> No.9772624

>>9772478
Thats a cheap imitation of FM not real FM, also SNES samples were never good as arcade ones

>> No.9772853

>>9755585
https://www.youtube.com/watch?v=VdwouR3tOz0
My man

>> No.9772890 [DELETED] 

>>9765824
https://www.youtube.com/watch?v=BbtFJPoQaqQ
SNES wishes it could handle this shit

>> No.9772901

https://www.youtube.com/watch?v=BbtFJPoQaqQ

Gameboy says hello.

>> No.9772996

>>9771851
Yes, I prefer my audio to be crisp and have life. Perhaps if you didn't keep posting muffled MIDI shit, I wouldn't be pointing it out so much.
But, if this thread is anything to go by, the SNES isn't exactly capable of that, is it?

>> No.9773053

>>9772996
Go to the Steve Hoffman forums if you want to be an audiotist that bad, you'd fit right in with the 57 page arguments over which mid 80s german pressing of Abbey Road is the cleanest

>> No.9773063

>>9773053
The whole point of this thread is which console has superior audio capabilities. And you're here whining that I keep pointing out that the SNES sounds like muffled MIDI shit? Why don't you get a real retort? Or, better still, why don't you post some SNES music that doesn't sound like shit for once, since nobody in this thread thus far has managed to do so. I already thought you SNES fans did not have any decent music on your overrated 2.68 mhz no games trash heap, but I must say, this thread is really cementing just how true it is.

>> No.9773132

>>9773063
I can detect your lack of a jawline just by writing emotion and style alone

>> No.9773156

>>9772624
>cheap imitation
>not real FM
Retard take

>> No.9773160
File: 84 KB, 697x768, 1679499020449600.jpg [View same] [iqdb] [saucenao] [google]
9773160

>>9773063
>Still rent freely over mere 65816 existent
Here your L

>> No.9773163

>>9773156
Not him but there is at least some bit of an argument here. When people bring up the SCSP's FM synth capabilities in the Saturn people are quick to point out it's not "real" FM Synth due to how it works. From what I understand the FM Synth capabilities the SPC700 has are basically the same thing the SCSP does but in a much more limited capacity.

So if people are going to say the FM Synth capabilities for the Saturn's SCSP don't count as real FM Synth, then the same logic should be applied to the SPC700 int he SNES out of fairness.

>> No.9773174

>>9773156
nah you are retarded for pretending that shit sounds even close to fm. king of dragons doesn't sound as terrible as other capcom ports so i'll give you that at least

>> No.9773182

https://www.youtube.com/watch?v=mNYWBrMuAiY

>> No.9773331

Hey
HEY.
Here's indisputable proof that the Genesis soundchip kicked more ass than the SNES soundchip. Note I didn't say "better" - that's a weasel word. Where music is concerned "better" could mean different things to different people. But ass kicking is an objectively measurable characteristic. THIS TUNE KICKS MORE ASS THAN THE SNES WAS EVER CAPABLE OF:

https://m.youtube.com/watch?v=u3fOf-8L-IQ&list=PL532E466C1847FF92&index=10

Gauntlet 4. There was no SNES port as the SNES wasn't even a real 16-bit machine and would've crapped it's dungarees if it'd have to handle this many sprites

>> No.9773525

>>9771869
>https://www.youtube.com/watch?v=tkOXh4G3OAc&t=3442s [Remove]

https://www.youtube.com/watch?v=XUj8FBfIkvY&list=PLXFyROtMj3w02K5KLVUDTGylPM6uYGySr&index=9


>>9771869
>https://www.youtube.com/watch?v=67fZSJKQfkQ [Remove]

https://www.youtube.com/watch?v=shz-8ATiX3I&list=PL6BB4862ADAA12E48&index=1

>>9771869
>https://www.youtube.com/watch?v=TXytyMbdBYs [Embed]

https://www.youtube.com/watch?v=IJt7RHRVPmU

>>9771869
>https://www.youtube.com/watch?v=QumuyGwQgQ4&t=1917s [Embed]

https://www.youtube.com/watch?v=Uqz8Qv0CzAE

>> No.9773561

OP Sonic 3 on MM7 is an interesting take but Genesis sounds better in this case.

But you know what? I'm sick of people trying to "prove" genesis has better sound than SNES.

Everyone with ears that played games back then knows SNES games sounded way better. Because 90% of Genesis games sound like the digital farts joke. 10% have tolerable audio and 5 or 6 games have outstanding sound like Sonic 3.

I really like SavagedRegime/LazyGecko's work with the sound chip but it doesn't make up for an entire library of games with shit music.

>> No.9773597

>>9773561
I have never come across a genesis game that sounds like "farts" on real hardware. Where does this farts nonsense come from, shitty ancient version of gens?

>> No.9773623

>>9771294
Nah, and I don't even think I have to link every song. The Genesis tracks clearly sound better.
https://www.youtube.com/watch?v=jo0Do4YfZSY
https://www.youtube.com/watch?v=KHd498Jxzo8

Those Thunder Force tracks are especially weak compared to Genesis.
https://www.youtube.com/watch?v=KOzgUtumOo0

>> No.9773672
File: 669 KB, 1024x569, snes_remix_by_plutopiter-d7fxd70.png [View same] [iqdb] [saucenao] [google]
9773672

>>9755221
Isn't it funny how Segafags are always trying to "prove" their console is better? Almost as if they're insecure, or something. Name one(1), just one(again 1), song on the Genesis that matches up to this: https://www.youtube.com/watch?v=g6UgxJtHIVY

>> No.9773689

>>9773525
No offense but what on earth are those SNES samples trying to show? The point of those Genesis examples was to show examples of 9-10 channel polyphonic sound, pitch shifts/bends, etc. It honestly seems like you didn't even listen to them for more than 1 second and then grabbed the first SNES track you thought sounded similar completely missing the point.

The track I linked in TF4 wasn't one of the hard rock ones, it was one of the ending themes showing pitch bends and all 10 channels in use. The Lufia theme you compared to Gauntlet is completely unrelated but it seems like you heard chimes and thought it must be some orchestral track (it's not). The Power Rangers track again I wasn't really pointing to the main theme but the entire OST as a whole since it's full of polyphony and pitch bends (which is completely absent in the SNES rendition you linked). The only one that's even remotely similar is the Adventure Island one to Sonic 3 which is no surprise since it's done by Yuzo Koshiro. That said it still has far less channels going on and no kind of pitch shifts or bends.

Can you actually pay attention to what someone was trying to explain to you instead of just vomiting random SNES tracks next time?

>> No.9773702

>>9773672
What's the metric for comparison? Composition quality or "ooh ahh orchestra samples!"?

>> No.9773716
File: 20 KB, 480x360, hqdefault (6).jpg [View same] [iqdb] [saucenao] [google]
9773716

>REMINDER TO SAGGIES
even the og famicom mogged the jenny forget competing with the super

https://www.youtube.com/watch?v=ptgaCJSF7j8&list=PLgntNm0yymDxqON20-77GNHrIa0pS3Phq&index=4

>> No.9773717

>>9773716
Well if you're going to bring in expansion chips then are we allowed to bring in the Sega CD and 32X?

>> No.9773774

>>9773672
Actually listening to this more I don't think the Genesis would struggle too much on it. The bulk of the instrumentation is Organs, Bass Guitars, some Electric Guitars, percussion, and the odd choir or flute sound here or there. Other than the choir sound most of those instruments can be done fairly well with FM Synth. With a good sound driver that can do more than one PCM Channel with pitch control you could probably get something pretty close.

>> No.9773817

>>9773774
I never thought about it before an FM version of Dancing Mad would actually be pretty interesting to listen to, maybe something close to Gain Grounds' sound.
https://www.youtube.com/watch?v=Hqdm66FySuY
Console-warring BS aside, I love the Genesis' sound and this game soundtrack blew me away the first time I heard it.

>> No.9773852

>>9773817
Honestly there's a lot of good examples of the Genesis doing Organs pretty well:

https://www.youtube.com/watch?v=qxb7Zfay0dY&t=318s
https://www.youtube.com/watch?v=Wm7sT87AXFA
https://www.youtube.com/watch?v=S3GdwEZSHmA

>> No.9773934

>>9762718
> Streaming from the cart was not an option because the sound data was packed in 64KB chunks
makes no difference if it was in 1kb chunks stored backward and encrypted. code had to sit in a loop waiting for the spc to send/receive data AND your driver had to support it
>It was very much constrained by memory
I like how your iq is so low that you took anons post, tried to reword it slightly. for what purpose? who knows. take medication. anon already made it clear how much memory it has.

> If it had something like 196K, it'd sound as good as the Amiga.
the snes supported 16-bit adcpm and true stereo. it was better than the amiga. there's no argument about that.

>really small sound samples on the SNES
they were BRR adpcm. they aren't all looped waveforms of a few hundred bytes. they could use 64kb ram easily because of the brr compression.

>but that would still leave you with over 320K to work with.
where you do get this fantasy info from? could use less, could use more. depends on what the program is. it's why music on early amiga stuff was usually very small in size. anyway, amiga needs all that ram but you can play the same music on a snes and it takes less than 64kb with no drop in sound quality. snes wins.

>> No.9773941

>>9762748
>things that never happened

>> No.9773978
File: 6 KB, 320x256, world_circuit_16.png [View same] [iqdb] [saucenao] [google]
9773978

>>9773934
You are utterly mad if you're trying to insist that the SNES has better sound than the Amiga.
https://www.youtube.com/watch?v=NWfW7o-i41Q
https://www.youtube.com/watch?v=TdDhFri95Qs
https://www.youtube.com/watch?v=gIt72HXmLlg&t=89s
I am sorry that your Nintendo can't even beat hardware from wholly 5 years prior, it must be embarassing.

>> No.9775409

>>9773978
> amiga: 4 channels, 8-bit PCM, max freq: 22khz
> snes: 8 channels, 16-bit ADPM, max freq: 32khz DSP, programmable filter
not only better than the amiga, it literally shits on it. hope that brain damage heals up real soon, you computer illiterate failure.

>> No.9775410

>>9773978
> amiga: 4 channels, 8-bit PCM, max freq: 22khz
> snes: 8 channels, 16-bit ADPCM, max freq: 32khz, DSP, programmable filter
not only better than the amiga, it literally shits on it. hope that brain damage heals up real soon, you computer illiterate failure.

>> No.9775572
File: 4 KB, 320x256, stunt_car_racer_06.png [View same] [iqdb] [saucenao] [google]
9775572

>>9775410
Yet, for how much the specs are supposed to be "better", quite telling that you cannot post any SNES music that even comes close to my examples in >9773978 isn't it? Also, quite funny how you attempt to inflate the specs, when it is well known for decades that the Amiga can EASILY do 8 channels audio using the OctaMED driver, and further, you neglect to mention that "16-bit ADPCM" actually means 4-bit compressed samples, a far cry from even 4-bit uncompressed samples, much less 8-bit uncompressed samples, and you also neglect to mention the SNES 64 kbs RAM limitation, whilst the Amiga has no such limit, offering at least 512 kbs RAM for samples. You ought to have let the thread die rather than further embarassing the SNES like this, as it turns out, even the 5 YEARS OLDER Amiga has many advantages over the newer and more expensive SNES, both in audio and in general.

>> No.9775587

>>9775572
Based australia, forever in his quest to change history and make people stop caring about the Super Nintendo, and start caring about microcomputers instead.

>> No.9775598

>>9768379
People develop for the MD because the 68k has good C compilers.

>> No.9775604

>>9768689
>>9768871
Time for retrogen

>> No.9775607

>>9773331
>Gauntlet 4
Imagine four sword adventure?

https://www.youtu.be/7ZIW7Kp4VdA

>> No.9775615

>>9775598
>C compilers
>not using pvsneslib
Because people are lazy normie

>> No.9775620

>>9775572
Med now, furfag

>> No.9775623

>>9773174
>retarded for pretending that shit sounds
Nah, look at mirror (you)

>> No.9775664

SNES excels at more intimate and chill tracks :
https://www.youtube.com/watch?v=gMnZite_lB0
https://www.youtube.com/watch?v=mdPlcKg-qFs
https://www.youtube.com/watch?v=s-5BVb7hrvw
But it's incapable of producing a powerful sound, whereas Mega Drive does that with a vengeance.
https://www.youtube.com/watch?v=H6JfsduyOZg

>> No.9775673

>ywn be a japanese business man in the '90s
https://youtu.be/76sy-cxdfUg

>> No.9775680

>>9775623
t. tardo coping with modern covers

>> No.9775781

>>9775410
Amiga sound hardware works very differently. On Amiga each channel has an independent dac and volume control. 8bits is more than enough for a sample using the entire 8bit range, when these 4 samples are summed together with the 6 bit volume controls, the final output has considerably more effective bits. The sample rate is 28khz, and without any kind of blur filtering so does not sound like mud. On Amiga, the samples are uncompressed, so sound a lot better than ADPCM.

>> No.9775804

>>9775664
they really went full ambient with that mario paint tune, md does chill/minimalistic music fine though
https://www.youtube.com/watch?v=DedCATrcsfY
https://www.youtube.com/watch?v=ct825En_tCE
https://www.youtube.com/watch?v=fVLpcNXxSO0
https://www.youtube.com/watch?v=on4dYe8p8zY
https://www.youtube.com/watch?v=PHUuCRHGY1w
https://www.youtube.com/watch?v=060UPPeiiQY

>> No.9776093

>>9775572
> gets btfo by specs
> nooooo! it's about the quality of music written for it
not the same anon but that's 100% false

>, and further, you neglect to mention that "16-bit ADPCM" actually means 4-bit compressed samples,
they're compressed into 4-bits but they depack to 16-bit. the sample isn't converted to 4-bits and played as 4-bit. do you morons know how anything works? apparently not. even google is beyond your last iq point's ability.

> YEARS OLDER Amiga has many advantages over
only advantage it has is RAM. that's it. not that it matters, you can stream sample data from cart all day long, as long as you have the rom space.

>>9775781
>On Amiga, the samples are uncompressed, so sound a lot better than ADPCM.
if i took the same 8-bit samples from the amiga and compressed them using u-law adpcm, the sound quality will be worse because the u-law adpcm algorithm is designed for efficient packing of 16-bit values and NOT 8-bit (something that no retard in this thread has even realized). if you were to convert the 8-bit samples to 16-bit then the u-law compression will not destroy the sample and will sound identical. that's how it works.

at no point in history of the universe is amiga's audio better than the snes. you let us know when the amiga can play 16-bit samples using 8 voices with DSP effects and a programmable filter.

>> No.9776636

>>9757225
>Covers
That's not even the original hardware you double faggot and if you're going to claim 'restored', you'd lose badly to the SNES stuff.
https://www.youtube.com/watch?v=BAovYwVQwB8

>> No.9776651
File: 169 KB, 400x170, 8b922a96-57b0-4286-b4c1-963eb2094661_text.gif [View same] [iqdb] [saucenao] [google]
9776651

>>9761908
>Genesisfags actually thinks the garbage he presented is superior.

>> No.9776758

I'm always surprised to see no anons posting the Xband SNES soundtrack when it's one of the best examples of the SNES being able to do 90s contemporaty music while the MD was more towards 80s sound due to its hardware
https://www.youtube.com/watch?v=IpxcVyPwqxw
https://www.youtube.com/watch?v=PPkMsPF9SlQ
https://www.youtube.com/watch?v=7T65-8iQGUI (probably the best 90s contemporary track)
https://www.youtube.com/watch?v=lSgEGvsX5wc

>> No.9777904

>>9776758
Xtmas 92' - https://www.youtu.be/auZr9cBxRDE

>> No.9777915

>>9762718
>>9762876
Also those ram memory exist in the market?

>> No.9779530

>>9777915
amiga had ram expansions. that anon knows very little about amiga. it's why he's stopped replying because another anon keeps slapping him around with facts instead of schizo fantasies.

>> No.9779539

>>9776758
is very nice, anon.

>> No.9779791

>>9776758
>90s is just rave shit
nah
https://www.youtube.com/watch?v=kZRTg9nbf6M