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>> No.4215943 [View]
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4215943

>>4215140
Well, the supernatural exists so it's hard to outright deny it if you intend to actually confront it. But you could play character who does the whole "Nah, that wasn't a vampire because they don't exist, I think it was...". That'd work pretty well as a gimmick, so long as you gradual come to accept it and don't just become That Guy. If we're talking Hunter the Vigil, the game they're playing, then there is a stat called Morality. Basically, doing awful shit causes your Morality to degrade and as this happens you become more and more deranged. These derangements could be used to cover for all of this stuff, you could actually think that vampires are just LARPers. Being a Hunter requires hunting, which usually means killing. So killing things you think are people isn't great for your mental health. This is why Hunters have The Code. There are all sorts of moral quandaries that arise with hunting that may or may not cause your Morality to degenerate, but maybe doing a bad thing for a good reason lessens the guilt.

The Code is separate from a mere quandary, it's a fundamental shift in what you think is right and wrong. When you're confronted with a choice between commiting a Sin against your Morality to continue the hunt, or abandon it to not Sin you can change that Sin into something new. There is a list of examples about all that good stuff attached, along with the default sins. But you could construct your own Code for such a character where it's not, say, murder that's a sin but allowing one of those dangerous pretenders to walk free that's the real sin. Honestly though, HtV2e changes things up massively and is a way better system for this stuff but it's not what they'll be dealing with.

As for tacticians, pragmatists, and politicians well those are WoD's bread and butter though. HtV has a whole list of abilities for hunters called "tactics", there are also plenty of Merit like Resources, Contacts, and Allies that make being the guy with the plan brutally effective. HtV is also a game that really relies on you not going in half-cocked. A dude in the group that's trying to get a drop on the monster you're hunting is a very worthwhile dude to have around. Similarly all the games in oWoD or CofD love a pragmatist. Being pragmatic usually means being alive. It's just never not good. Politicians is a really meaty one though, HtV only really makes this much of a thing when you're dealing with Conspiracies (big orginisations of hunters to join) but most of the other games have it as big deals. Vampire is all about undead nobles and their territory, Werewolf has the politics of tribes and spirits, Mages has orders out the ass, Changeling is faerie courts and holdfasts. The CofD/nWoD2e games handle this stuff the best IMO, with better mechanical support for it and more extensive social encounter rules so things aren't just "I make one good roll and have what I want. "

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