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2023-11: Warosu is now out of extended maintenance.

/vt/ - Virtual Youtubers

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>> No.21983710 [View]
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21983710

Hey everyone, thank you for being with us this past year. Time sure flies fast, huh?
Right now devs are still very overworked but we should be able to get the shorts and options patch soon™.

To celebrate I thought about making a trip down memory lane: Get some screenshots of the dev discord, reactions from the first threads, and the most memorable moments in this past year. Of course, you're all invited to participate so feel free to post your best moments as well.

Now, from the beginning...
-Dev the third

>> No.15249511 [View]
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15249511

Thanks for spending the year with us! Even in our wildest dreams, we didn't think we would get such a passionate player base. It was a lot of fun and I hope you're still interested enough to see the next steps we have planned.

Treat yourselves something tasty, you magnificent magnates

Best wishes,
Dev the third.

>> No.12673181 [View]
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12673181

Some good questions and suggestions were brought up!
>>12664484
>>12661696
>>12661633
I was thinking more in the lines of dividing rolling between different collections or themes than doing limited events, since we don't want to deprive new players of collecting their oshi's paraphernalia. We might do something for special events in the future though.

>>12663100
Crafting is definitely something we want to implement in the future and iirc honk has advanced some of the backend code already. Regarding inflation, we are monitoring market prices, but we feel a correction is not needed at this point in time. The big problem we want to avoid is having the divs-adjustment relation being too skewed towards either side and right now we are still in a fine spot I think.
On the gatcha rolls, we might have a larger bundle roll or an "animations off" option, but 100 is excessive. Fight me on this one but gatcha becomes less rewarding if you instantly get everything you want.

>>12663221
>>12663286
We have asked before the thread's opinion on returning the adjustment time back to 1 AM server time, and the answer was a huge fit so we are holding the change until we have either a server-side trader or we gather enough support from the player base to change it. Devs are still divided in this regard but I'm of the opinion that plays become more interesting when no one knows the stats in advance. What do you think about it? This change would probably come bundled with a volatility increase as well. About the saving time shift, it happened during a time devs were somewhat busy so sorry for not addressing it earlier. It's not that hard to change, do you want it to return to one hour earlier?

Sometimes I'm late to respond due to my weird timezone but I always read the thread so be free to AZKi away whatever is on your mind. Thanks for playing the game.

-Dev the third

>> No.12621464 [View]
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12621464

>>12619226
I don't disagree with what you said regarding gateway songs, but I still feel like a lot of those introductory songs are missing the casual/mainstream energy that songs like Red Heart, Mogu Mogu Yummy, Ahoy, etc have. This could be entirely personal preference, but the energetic/catchy/upbeat/explosive anime-OP-esque vibes of the aforementioned songs makes them palatable to people who might not otherwise be receptive to chuuba music. Again, this could be my casual taste, but when I first listened to AZKi I only listened to FFF, Kotonoha, and shit days. Nowadays, a lot of her other styles have grown on me and I listen to many of her songs daily, but at the start I almost passed on her stuff entirely. Regarding her growth as a streamer, I think it's a shame that she doesn't at least try to go a bit deeper into the streaming route, especially since she might have a chance of breaking out of the who? tier of superchat profits.

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