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/vt/ - Virtual Youtubers


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29238197 No.29238197 [Reply] [Original]

Kronii plays with inverted horizontal controls.
And people on this board will actually try to defend this shit.

>> No.29238229

>>29238197
Yeah, me.

>> No.29238327

>>29238197
I heard that setting is for disabled people so its just tuesday anon

>> No.29239638
File: 66 KB, 659x609, so_good.png [View same] [iqdb] [saucenao] [google]
29239638

>>29238197
>dark hair with cat ears

>> No.29239914

So she's actually autistic, neat.

>> No.29240064

Wait I play inverted too it was default on halo at my mom's workplace when I was a kid

>> No.29240312

>>29240064
>>29239914
she plays with vertical NOT inverted, but she inverts horizontal controls. Who does that?

>> No.29241736

>>29238197
I did that too when I was a kid

>> No.29241886

Post the Anya pic.

>> No.29241959

>>29238197
this is so retarded it can only be based

>> No.29241979

>>29238327
>Also, many inverters feel that inverting the Y-axis actually brings us closer to human movement because we tilt our heads backwards to look up and forwards to look down.
>I believe the reason why some people opt to play inverted is because it allows for faster 'reflex shots'. In real life, when you want to look up, you pull your head back, and when down, up. Thus, your brain is wired to pull back to look up, and forward to look down.
BTFO faggot don't talk shit about my oshi again

>> No.29242030

>>29241979
That's vertical bro.

>> No.29242031

>>29241886
stop
that image is only for the initiated, lesser men can not safely look upon it

>> No.29242059

>>29238197
Someone explain to a non-gaymer.

>> No.29242130

>>29241979
Retardchama doesn't know what the Y-axis is

>> No.29242182

>>29242059
>push joystick right, camera goes left

>> No.29242262

>>29242030
>>29242130
same principle applies to X asis, to turn your head left, you move the back of your head right and vice versa.
Its still very niche

>> No.29242439

>>29242262
Do you really judge where to look by where the back of your head is pointing?

>> No.29242643

>>29242439
I personally don't, but some people seem to imagine a joystick stock onto the back of the head, so for them
>Joystick up -> view looks down
>joystick down -> view looks up
>joystick left -> view moves right
>joystick right -> view moves left

>> No.29242672

>>29242439
No but some people are adapted to such movements, why do these anons care about how kronii's movement apply to the controller? are they so starved of drama they consider anything non conventional to standard procedure as a material of such? who is truly the retardchama among this thread?

>> No.29242727

>>29242672
It's actually very weird to only invert horizontal.

>> No.29242730

>>29242182
Okay that's retarded.

>> No.29242780

>>29242643
My problem wit hthat is I look at this with more a flight stick mindset where Y inversion is expected but X inversion just is no.

>> No.29243271

>>29242643
except Kronii plays like this:
>joystick up ->view goes up
>joystick down -> view goes down
>joystick left ->view goes right
>joystick right ->view goes left

>> No.29244320

Was the camera first-person or third-person?
I invert horizontal for third-person cameras. Or did anyway, I think a game I played late last year didn't let me do that so I was forced to get used to non-inverted horizontal in third-person, so I can do both now depending on the gameplay.
I am not sure I can explain it properly, but think of it like you are controlling a camera on a tripod that lets turn the mount instead of having to turn the entire tripod. You would typically move it from behind the camera. When you do, if you turn the mount to the right, the front of the camera moves left.
The camera of a third-person game is typically adjusted with the character as the focal point, and you are looking from behind the character.

Now having written all of this and deciding to verify what I was saying, some games apparently have a different default for the horizontal axis. DQV and Ratchet & Clank both have "normal" as what I described as inverted. Dark Souls requires inverting to achieve this.

>> No.29244536

I also have a problem where I walk up to an elevator and I want it to come up to the floor I'm currently on so I press the "up" button.

>> No.29249250

sorry guys its my fault

>> No.29251234

>>29238197
oh nyo~

>> No.29254019

>>29238197
There's nothing wrong with inverted horizontal controls. Inverted vertical is shit though, for non-flight games of course.

>> No.29254142

>>29242643
I imagine there's a physical camera following the player character like in Mario64 and the camera controls control that camera

>> No.29254512

>>29243271
Yeah, she's pretty much the only person I've seen who prefers this retarded setup. It makes absolutely zero sense no matter how you look at it.
It's probably just a thing you get used to though.

>> No.29254581

>>29254019
Do you enjoy being objectively wrong? Are you just a contrarian?

>> No.29254788

>>29242672
that's a lot of questions for a "non-dramafag"

>> No.29255835

>>29241979
>>29242262
>>29242643
If we're going by back-of-the-head logic, why is it that with flight games and some gamers, they only invert one axis but leave the other axis uninverted?

>> No.29255966

>>29238197
it's not an FPS so it doesn't matter
i play with inverted horizontal all the time because nintendo is fucking retarded and mario 64 is locked to it

>> No.29256038

>>29255835
With flight games the analog stick simulates the airplane's control stick and that just the way the control stick works, you pull it back to go up and you push it forward to go down, while moving it left or right makes you rotate in that direction.

>> No.29256055

>>29241979
Potato anon

>> No.29256286

>>29256038
oh, huh, good to know

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