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/vt/ - Virtual Youtubers


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4889545 No.4889545 [Reply] [Original]

Previous Thread:
>>4870917

Character creation
https://www.youtube.com/watch?v=TPyOZkyIosc
First Tutorial Session with kiara
https://www.youtube.com/watch?v=4hB5QuSYBKw

>> No.4894399

>>4889545
When's the next upload? And shouldn't this be on /tg/?

>> No.4894411

>>4894399
Should be next week on Ina's channel

>> No.4896359

>>4894399
/tg/ would hate this as much as they would hate a critical role general being started, or any podcast general. We have too many generals as it is. This is the best place for it.
>>4894411
Excellent, Ina's little intro session is going to be very fun. I'm most excited for Gura honestly. Halfway through Kiara's opening session and It's been great so far.

>> No.4896459

#mythrape

>> No.4896490
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4896490

>>4889545
i know nothing about ttrpg, but i am very excited

has any of the girls decided for an "official" design of her char?

>> No.4896504

>>4896490
Kiara has a design but I don't think it's shown on stream yet

>> No.4896923

>>4896359
>/tg/ would hate this as much as they would hate a critical role general being started,
Those regularly reach 500+ posts.
>>4894399
>And shouldn't this be on /tg/?
It'd be filled to the brim with some autistic optimisation sped.

>> No.4896953

>>4889545
Beginning was rough but Calli is honestly one of the best GM I've seen and corralled the story shockingly well.

>> No.4897218

Vic and Tiara's dynamic was amazing. I really hope Mori finds an excuse to make him a recurring character, especially if he keeps ineffectually simping for Tiara.

>> No.4897428

>>4889545
Is there anything prohibiting Hunters from belonging to different Conspiracies?
I don't think there is but it's been a while since I played.

>> No.4897734

>>4897428
The GM would need a story reason, but that's all.

>> No.4897781

>>4897218
Getting to see the rare Machoistic Mori has already payed back this whole idea in spades. And we haven't even gotten to see the surely killer plot Mori has made.

>> No.4897831

I've no idea how it was from TTRPG side, but it was an amazing session just as a viewer. There were so many hilarious moments and at some point it got pretty tense too.
>>4897218
It's not really a secret at this point, but Vic is supposed to be one of more important story NPCs along with the lady that showed up at the end of the session. Mori worked on both of them in one of member streams. So he'll probably show up in main story and maybe in one of other character introduction stories too.

>> No.4897927

>>4897428
Normal Humans are squishy as hell in WoD. This going to be more Scooby Doo than Blade 2

>> No.4897988

AAHHHHHH WHEN IS THE NEXT STREAN

>> No.4898282

Probably a stupid question, but how dark and morbid is this setting? I admittedly know very little about it aside from its name. I'm not really into super dark, edgy, occult-type settings and prefer high fantasy and light-hearted stuff. How bad of a time am I in for with those expectations?

>> No.4898655

>>4896923
Well, shit. I guess I've fallen a bit out of touch with /tg/, and now I feel like a fucking fool. It is being talked about on /tg/ for those interested though.
>>4898282
Not stupid at all. The answer is, it always depends on the GM. Hunter is all about triumphing over the darkness of the world with its dark creatures, as well as the sacrifices meant to achieve those ends, though me GMing/Storytelling would be different to how Calli would do it, It's true for every GM. I imagine it will be a lot more memes than most games, and the truly yabe stuff scrubbed and nowhere to be seen, which is for the best given its Hololive.

>> No.4898770

>>4898655
Thanks, anon, I appreciate the answer. I suppose I'll give it a shot and if I ever get to a point of it being too dark or edgy for my tastes I can drop, but so long as they keep it light I'll give it my attention.

>> No.4899123

>>4889545

This stream had a ton of moments that made me laugh out loud. Kiara pulling the no hablo ingles card, Calli throwing it right back at her with the next NPC, all of Vic, Kiara being a fucking narc, 10/10 stream in terms of entertainment.

In terms of being a tabletop session, Kiara just needs more practice and to not think of it in such a video-gamey way, which is normal.

>> No.4900447

>>4897218
SEEEX

https://streamable.com/oed1bs
https://streamable.com/oed1bs

>> No.4901245

>>4896490
Kiara is currently drawing her design

>> No.4901278

>>4901245
Not Ina?

>> No.4901306
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4901306

Some cute fanart

>> No.4901319
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4901319

>>4889545
Honestly a great session.
I do wonder whether the others will get as into RPing, but Ina should be a relatively safe bet.
Though she runs into the risk that she instantly goes after plot threads since she OOC realizes that's where the GM wants her to go even when it doesn't make sense for the character.

>> No.4901359

>>4901278
I know Ina wants to draw Yuul, maybe the others as well but obviously Kiara has to design her in the first place.

>> No.4901377

>>4901319
I actually think both Gura and Ame have a pretty high chance to enjoy it as well when they'll become comfortable.

>> No.4901626

>>4901377
The problem is getting into it in the first place.
Even with Kiara you could tell that the first SoL scene and the park where akward to her and she had to power through there.

>> No.4901817

>>4901626
Dunno, I thought her fuss with the birds was entertaining enough for her.

>> No.4902168

>>4901817
I mean there's a pretty clear difference between the first part where she was supposed to describe her day and the conversation in the park compared to the conversation with the landlord and the old shopkeeper.

>> No.4902267

>>4894399
>And shouldn't this be on /tg/?
tg doesn't play TTRPGS anymore, they just talk about how shitty everything new is

>> No.4902983

>>4902168
That first part was basically the tutorial part to ease her into roleplaying I feel

>> No.4903157

>>4902983
This entire session was that.
And from my experience a lot of players need more than the tutorial session.
Kiara still has some problems with describing her actions in the 3rd person rather than roleplaying them first person but that was far less pronounced than i expected.

Mori isn't quite helping that with telling her to ask for a perception check rather than that she should say "I'm looking around" or something along those lines.

>> No.4903580

>>4903157
Yeah, she asked for what seemed like damn near two dozen perception checks when some of them just should have been a given where noticing the details were not narratively important or just self evidently going to reveal themselves without the need of a dice roll?

>> No.4905276
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4905276

>>4889545
I'm honestly shocked how good the first game was.

Yes it's obvious they are both new to this but they are both great at roleplaying. Mori is probably one of those people who reads a lot of rulebooks and dreams about running sessions but barely ever did it in reality. She's still a bit lost on rules but it's easy to get better with this stuff.

Honestly it looks like those will be the best streams of the week for a long time.

>> No.4905587

>>4897218
He's probably going to keep stalking her. He's obviously a Mekhet with pretty high Obfuscate.

>> No.4905746
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4905746

>>4898282
This is basically Tsukihime universe. WoD is very similar to Nasuverse. Hermetic mages are basically Clock Tower. Antediluvians are DAA.

It can be pretty dark but not like it has to. VtM:B is probably the best introduction to WoD.

>> No.4906046

So...what the fuck is up with the difficulty? Doesn't she realise that it's the number of successes you need?

Damn, I think she's getting confused between Vigil and Reckoning...

>> No.4906271

>>4906046
She's mixing oWoD and nWoD rules. A lot of people do. nWoD 8+ success style works good in combat but not so great for mundane tasks.

>> No.4907047

>>4905587
I'd counter and say Nosferatu, because Mekhet don't look ugly pale under photo conditions like Nossies would. Or may be just a ghoul. But definitely not human.

>> No.4907253

>>4907047
Nesferatu would look like a disgusting monster. He was just pale and corpse like.

>> No.4908502

>>4906046
>Disclaimer 1: Mucho texto ahead.
>Disclaimer 2: I've never played any WoD so if I sound stupid just tell me to take my meds.
Now, my dilemma:
It has to do with difficulty, I feel like Kiara succeeded more than like 85% of her rolls. Is it supposed to be that way? I'm not familiar with all of the WoD dice rolling rules, I know only things from the stream. That means I know it will be a little bit harder in the future after tutorial streams if Calli decides to count 1 as a fail and it counters one of the successes. But still, even with that in mind, if you need just one success to mildly succeed and most of the time Calli made difficulty be 6 or 7, it feels like it's not hard to succeed in rolling on almost anything. Or was it just cause she was rolling many times to talk with the birds, which she is very good at, and that made me believe that she is succeeding way too much?

>> No.4908819

The NPC mentor mentioned that Tiara was being tracked by the snakes she ran into repeatedly

Could the cult they ran up against be the the Gorgons (ventrue bloodline)?

>> No.4908934

>>4907253
nWoD Nosferatu are different from oWoD Nosferatu.
And if you want to go into oWoD direction then the easiest thing to consider would be Vic being a Follower of Set given how uncomfortable he was in bright light.

>> No.4908974

>>4908502
Old World of Darkness has variable TARGET NUMBERS, which is what Calli was doing. You just need at least 1 success to be successful at your task. Rarely you might need more successes.

New World of Darkness has variable MINIMUM SUCCESSES, which is what Hunter the Vigil runs on and is balanced around. The target number is always 8, 9 and 10. Difficulty is number of successes you need.

>> No.4909052

>>4908974
From what I remember CoD only has 1 success for normal success and 5 for exceptional. Maybe 1e was different.

>> No.4909159

>>4909052
I don't remember first edition but you're correct on CofD, it operates difficulty by purely modifying dicepools.

>> No.4909241

>>4908974
Ty for explaining. So if my understanding is right, the problem is that they are playing new WoD that is balanced around variable minimum success, but they are using old method of variable target numbers?

>> No.4909280

>>4909241
yup which is technically possible but will make balance a nightmare

>> No.4909294

>>4909241
The problem is that none of them understand the rules they are working on.
It really doesn't matter too much since they want to focus on roleplaying.

>> No.4909452

>>4898282
Nwod -which is what they are using- is very toolbox so the tone is variable. Owod is edgy but retarded, which is why it's so much fun and fondly remembered.

>> No.4909557

Well, no one seems to have a dissonance about this not being a fantasy.

>> No.4909701

>>4909557
yeah that's good that all the stupid d&dniggers have been fully put off.

>> No.4909746

>>4909280
>>4909294
https://twitter.com/moricalliope/status/1402803847295164417?s=19
Calli mentioned balancing issues, so I hope that she actually understands the problem and that it will be better next time.

>> No.4909837

>>4909701
Is dnd that bad or is it just that when something gets more popular people tend to hate it more? This is the first time I've been in contact with any other ttrpg other than dnd, I'm not defending it, just trying to gain knowledge.

>> No.4909954

>>4909837
D&D is incredibly over represented and, honestly, not that good. The issue with D&D is that it's synonymous TTRPGS as a whole from the perspective of a normie or a D&D only player. A huge issue that you'll run into is that so many people want to try and fit D&D into tonnes of different settings and themes when the game really isn't made for anything more than shitty dungeon crawls.

The fact that a popular vtuber has decided to do a TTRPG stream that ISN'T D&D is a fucking boon for the rest of the communities. Even people that hate Vtubers are beginning to watch how Mythbusters develops since it could be the impetus for D&D to lose its crown status.

>> No.4910008

>>4909837
D&D is so popular that outsiders can't conceive the idea of an TTRPG with a non-medieval setting

>> No.4910064

>>4909837
D&D 5e is entry tier garbage. It might be fun if you've never played a TTRPG before, but it gets very old very fast.

Some of the earlier editions are okay.

>> No.4910198

>>4909746
>balancing issues
I'm fine with the current setup. The RP was kino, but if she wants to expand her audience, then that's fine, too.

>> No.4910263

>>4907253
Not in Chronicles of Darkness. In fact, they can look completely normal now, but they'll always be "off" in some way. Like if you looked at a regular guys face and they were inherently disturbing, like a basedboy. Still, even with obfuscate that'd still be hard to fight off that effect, idk if it applies.
Either way, the most based Nosferatu players still look like monsters. It'd be what I do if I got the chance to play vampire.
>>4909837
d&d isn't awful, (though mine is an outlaying opinion on /tg/), What's bad about is that people try to use it for campaigns that has no business being d&d. Trying to run a game about ruling medieval society and courtly intrigue is all well and fine, but using a game system whose half the rulebook is about crawling dungeons? Not so fine. It's still bad, but not bad enough to be against its existence. I'd still play it, 5/10.

>> No.4910435

>>4909954
Ty for explanation. It's rly true, I myself rly like the concept, the idea of ttrpg but have been in contact only with dnd, so I'm excited to widen my horizons.
>>4910008
Yup, it took me some time to change my perspective, maybe like first 30 mintes of tje Kiara stream
>>4910064
I suppose that's why I had fun watching it, cause I'm fairly new to it. As I said I can't wait to see more of them playing WoD.
>>4910263
Ty for explaining anon.

>> No.4911365

I already said my post-game impressions in the Kiara thread, but I still want to put it here because there seem to be some experienced roleplayers here and we can discuss what we saw from what was essentially the first "real" session (even if it's just a "tutorial"), impressions of how they both handle the game and what we can expect from the future.

First of all kudos to Mori, I know this isn't the thread for it, but in light of recent criticisms I wanted to give her the shoutout. Starting hiccups nonwithstanding, during the stream she was great and honestly, I wouldn't mind if she just drops the type of streams she's clearly not as enthusiastic about (most videogames, for example - I'd rather have just one great stream like this for a week, instead of 3-4 where she only "phones it in" to fulfill some imaginary quota or whatever), and just focuses her content on the few things she's actually really into. Quality over quantity.

Now as for Kiara, overall a good showing, even if sometimes just for audience entertainment reasons. There was no dead air at least or too much unfocused "soo uuuuh...what do I do know?", even if the stuff she DID actually do were questionable at times and will certainly be improved after more sessions and coaching. She clearly took it seriously (well, as serious as you can expect from her), she was immersed and an active participant, instead of being apathetic, absentminded or just a stupid memer (like some are fearing), but you could tell that while she may have some experience with ttrpg, it wasn't that much that she still needs to brush up on the basics again, and her brain was at times still in "video game" mode where the story is prepared for you, instead of free-form roleplaying where you actually have to make things happen, and actions can have unintended consequences without going back to a save or whatever. But I have no doubt she is positive to get better at this in future sessions.

You could tell she was kinda overthinking her character and was still unsure on what's the "right" way to play them. I mean, okay Tiara is supposed to be mistrustful and conflict-averse, so Kiara avoided too many plot-threads (be it people or places etc.) in the beginning until Mori practically had to force her into action. And then Tiara also kinda overcompensated sometimes in the other extreme and did some rather suicidal gun actions, for example, and Mori basically had to soft-throw her rolls so she doesn't kill herself in the tutorial already. Maybe Mori could've said it more clearly to her that this session is supposed to set up the origin story for her character up to the point where she meets the others in the bar and is introduced to the secret society, because I don't think Kiara really understood that intention well.

I think with more practice Kiara will find a better balance (I hope they do a bts aftertalk/coaching, where Mori explains to her a bit better the meta aspect of ttrpg-gaming and how to pick up on what the GM is actually laying out for you), but even for this first stream I had an absolute blast, if just for the "accidental comedy" our lovable dumb chimkin always manages to produce:

>Mori repeatedly trying to set up kinky ERP scenarios, and Kiara being so dense she misses her chance to finally to do the actual sexy roleplaying she always wanted with her (even if just for "characters"), instead sticking autisticly to her character and always going for the sensible/stupid "run" and/or "gun" option

and the end
>Mori: BRAVE HERO DO YOU FINALLY HEED THE CALL FOR ADVENTURE?
>Kiara: ...no way fag, I'mma wait for mah birb and go eat some beans

>> No.4911398

One criticism I have was the constant use of perception checks; I hope Mori tones those down and instead use other skills: animal ken for noticing animal behavior, subterfuge to notice lying etc.

>> No.4911486

>>4911398
Empathy is better for recognizing lies, and actually something Tiara is good at

>> No.4911630

>>4911486
A couple times i got annoyed from Mori calling for roles for perfectly mundane tasks, like reading the note from Kiara's landlady.

I get she's rusty at this and she'll improve with some practice, but you dont need to call for a dex check to put on your shoes every morning

>> No.4911666

>>4911630
Doesn't Tiara have language issues? It probably makes sense for her to roll if she's below average in terms of reading ability

>> No.4911729

>>4911666
She specifically took the multilingual merit.

>> No.4912088

>>4911398
I think it just was to get Kiara used to the principle of how rolls work in general, with relatively "harmless" examples at first, but yeah didn't she admit herself that it won't be this overdone in the "real" session with everyone and will be used more only in situations where they can rather do their specialty checks more sensibly?

>> No.4912663

>>4911666
Just one example of a few where i think Mori was calling for a roll just for the sake of a roll.

Not a huge issue just a bad habit and a pet peeve. Im overjoyed that the girls are not only playing a rpg but its not DND lol

>> No.4912846

>>4909557
Modern fantasy is actually more popular than traditional fantasy.

>> No.4912933

>>4909837
I played DnD quite a bit. It's okay if you want a super generic semi medieval fantasy but system has a lot of problems. D20 systems in general aren't great. They always have HP bloat and feel too much like video games.

>> No.4913105

>>4911630
Yeah there was a bit too much rolling. And they really need to use a better dice roller.

In general storytelling and role playing aspects were 10/10 but mechanically it was a mess. Mori is mixing oWoD and nWoD rules and it's not working great.

>> No.4913211

>>4911365
>erp shit
lol Glad to see Kiara shut this faggot shit down immediately.

>> No.4913570

>>4911365
>and the end
>Mori: BRAVE HERO DO YOU FINALLY HEED THE CALL FOR ADVENTURE?
>Kiara: ...no way fag, I'mma wait for mah birb and go eat some beans
To be fair, given that Uhu told her to wait after a tutorial session where he was kidnapped, It's not an entirely unrealistic concern. So was the shop thing, to be honest. It was her (previous) job to lock the store up, given the first half of the session revolved around it. $10 says the Gangrel Vampires show back up with all the birds that were released and it becomes a side mission to get them back. Maybe I'd have done similar things, to be fair.
>>4911666
Yes, she's from an entirely different continent. Its why she kept saying "ara", cause of a joke accent.
>>4912846
If you count werewolf/vampire romance novels for middle-aged women, then sure, I'd say so too.

>> No.4913654

>>4913570
>If you count werewolf/vampire romance novels for middle-aged women, then sure, I'd say so too.

>Fate
>MCU
>DC
>Mahouka
>Index

Hell, even Pokemon sort of counts.

>> No.4913717
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4913717

Would be fun if all of them encountered a different type of supernatural in their prologue.

Tiara had vampires so out of the big common ones we still have werewolves, mages and changelings.

>> No.4913859

>>4913717
Won't all of those tear a single human into pieces before they even get a chance to do anything? I'm inclined to believe the four that showed up in Tiara's story are likely to be important characters for the overall story.

>> No.4913913

So what’s the deal with Vic? I don’t know WoD but he’s obviously a vampire. Aren’t they super strong? Why didn’t he help Tiara kick those evil dudes asses?

Also, I probably missed this, but how exactly did Uhu and the pendant go missing if there was no break-in?

>> No.4913936

>>4913654
I don't think you realize how much fantasy romance novels there really are. But also yeah most of those count too.
>>4913717
If Mori is truly based, she'll pull out a Promethean. It's what I'd do if I were pulling the entire catalog of creepy crawlies from the bag.

>> No.4913994

>>4913859
Single vampire also should be too much for them to handle really.

>> No.4914123
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4914123

https://www.youtube.com/watch?v=c9TE9vQuVHQ

>WoD Apex in development

I don't even. Fucking hilarious how it dropped now.

>> No.4914215

>>4913570
>To be fair, given that Uhu told her to wait after a tutorial session where he was kidnapped, It's not an entirely unrealistic concern. So was the shop thing, to be honest. It was her (previous) job to lock the store up, given the first half of the session revolved around it. $10 says the Gangrel Vampires show back up with all the birds that were released and it becomes a side mission to get them back. Maybe I'd have done similar things, to be fair.

Yeah I think at this point it was probably a simple miscommunication because they were operating at this time on different plot threads. Mori at this time was probably trying to bring the origin story adventure to a close and brought the "j-chad" character as Tiara's final/formal introduction to the secret hunter society (I guess the "bar" she pushed her to go is their hangout place and the others will also meet there when the whole gang is assembled?), while Kiara was still operating on that earlier plot thread of the owl telling her to wait for her (that was probably on Mori the GM, you can't blame Kiara the noob for following, so Mori should've probably not left that plot point hanging open as a hole, or closed it reasonably quickly like "yeah the owl came back and it's also telling you to go to the bar!" as soon as she noticed the miscommunication going on). I'm also not sure what happened with the unresolved phoenix pendant macguffin, will it come back later or was it simply a forgotten oversight leaving to nowhere.

>> No.4914518

>>4914215
My guess is that Kiara broke the scenario she walked into when she did the most retarded thing and went to fight 4 armed men on her own. Mori planned several routes for the whole thing, but she didn't expect Kiara to not take a hint this badly. The way she was positioned when those 4 appeared, I guess the intention was that she flees further into the house and frees owl, finds the pendant with its help and maybe saves Vic in no particular order. Since the option to find pendant was lost, she had to pretty much return it for free since it's tutorial for now.

>> No.4914592

>>4913211
>lol Glad to see Kiara shut this faggot shit down immediately.

I mean, yeah, it was (accidentally?) funny even if just from a "character dissonance" - Kiara is usually the one trying to get flirty with a dense/abrasive Mori (so much so that this is even something some people dislike about her, being too overbearing with her shtick), and here we have the complete opposite reversal, Mori (even if it's just in rp) setting up some flirty/kinky shit, but Kiara not picking up on any of it and instead being uncharacteristally "top right" and autistically focused on the game.

That was also funny in its own way. Sure, maybe (definetly) it would have been "cringe" if she seriously took the chance to get in on the erp action with Mori finally, but for what it's worth the threads would've loved it anyway, seeing as how everytime something potentially yabai was happening the threads exploded with WOOOHOOO MYTHRAPE I'M COOOOMING. It will be interesting to see how the other girls will handle it when (not if, because that seems to be a thing with her) Mori tries her kinky "a frenzied beast pins u down..." scenarios or arkward npc flirting impressions with them, and how they will respond, maybe even give in to playing along better.

>> No.4914897

>>4913913
He might not be a vampire exactly. But even if he is, low level vampires exist. When you play vampire the book expects you to start right as you wake up in your unlife, and super strength isn't even guaranteed if you don't pick it to start with, making your attacks as damaging as a regular humans. At least you get super resilience with turning lethal into bashing damage without explicitly specialization (even if fortitude does exist)
And the answer to the second question, with vampire powers I can think of three ways off the top of my head (Dominate on the land-lady, Shapeshifting into various critters, etc. Obfuscate was mentioned by name in this thread, which theoretically could have been used to slip in while the door was open, when she was leaving in the morning. Even at low levels Obfuscate could be used to lean against a wall, and no one would give you a second thought.
>>4914518
Yeah, hopefully she realizes that now she can't fight a whole team on her own team to back her up. Or at the very least, without super heavy equipment.

>> No.4914958

>>4914123
Man, they try so hard to capture the spirit of this time, like how they did with bloodlines. I can appreciate it, I really can, but this just won't work, because this spirit sucks.

>> No.4914992

>>4914897
Even your shitty physically weak vampire can burn blood to become super strong for a short while.

>> No.4915054
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4915054

>>4914958
To be fair a Battle Royale game about a bunch of vampires murdering each other sounds different enough from the competition to maybe become popular.

>> No.4915151

>>4914518
I'm not really "blaming" Kiara too much for that either, she did reasonably well as could be expected from her limited understanding of how the (meta)game is supposed to work (both from a technical and narrative level), and I think things will definetly get better especially if they have some behind-the-scenes coaching where Mori goes over her intentions a bit better again (she couldn't really onstream without breaking the fourth wall, and I commend her for sticking through it) and Kiara will develop a better"feel" over future sessions on how to pick up what the GM wants to lay out (even if just that it's better to just "work WITH the GM" rather than "against" the GM, especially when you're a noob and they're holding your hand for your own sake).

For example, I think it would've helped tremendously if Mori, instead of maybe dragging the slice-of-life segments in the beginning out a tad bit too long, would've introduced a lower stakes "tutorial fight" earlier in the scenario, so Kiara would've been able to learn sooner (than just in the final high-stakes-only segment) how these things go, that they can have consequences, and that she's not yet a superhuman fighter YET (as this was supposed to be more of an "origin story" / how to "call for adventure" scenario, where you're not really OP yet) and that going 4v1 against stronger attackers isn't the best idea at this point in time. I think she was still operating too much in a "video game" mindset, where the hero will always overcome even the most outlandish odds (because the narrative structure is set that way from the designers so they'll never leave you hanging with a "fail state" in something they want you to do), whereas in a more freeform ttrpg setting there's not really any such "safety lanes" (unless the GM decides to baby you for your own sake, like Mori did) and you CAN get irreparably fucked, even completely out of the game, if you push your luck too much and don't take your thinking seriously enough.

>> No.4915281

>>4914592
I honestly hope the weird, kinky stuff isn't all that prevalent. Maybe I'm just weird, but that kind of stuff just makes me uncomfortable. I don't care if Mori is letting us in on her roommate's magical realm, or if she's truly just that good at rping, but I personally find situations like that awkward to listen tlo.

>> No.4915330

>it's finally Gura's turn
>she forgot everything from character creation stream
>she didn't watch even one tutorial stream
>she has absolutely no idea what's going on

You know this is going to happen.

>> No.4915628

>>4915330
Honestly, even I can't remember Gura's character off the top of my head. Kiara is Tiara(ara) the gunslinging birblover. Ina is Awright the maddo scientisto, Ame is Watoto the conspiracy goblin, all somewhat memorable characters but I'm blanking on Gura, which probably also has something to do with her lacking presence in the stream. I know, I'm being only somewhat farcial (if I really wanted to, I could just go watch the CC stream back again to refresh my memory), but other than "ogey, she was trying to make some knockoff Donde, probably?...", she didn't really leave any lasting impression.

As for how the session stream with her will go, I'm not really all too doomed about it. Kiara worked reasonably well, was immersed, active and willing to learn, and even if Gura really turns out to be a lesser player, on the other hand Mori will also have learned from the first session better on how to hold newbies hands, so it probably won't turn out a complete trainwreck at least anyway.

>> No.4915644

>>4915151
I wonder if Mori actually intended there to be some tutorial fight. When Kiara returned home after the first night at the bird shop, she ignored all Mori's attempts to set mood for something dark and was hellbent on making bean soup and sleeping. Maybe if she wasn't this lucky with rolls that let her return home so quickly or tried to investigate why all birds were on edge, there would be a short 1 on 1 fight resulting in loss of Uhu and medalion. But bean soup is too important.

>>4915330
Gura asked Mori for advice unprompted in their last collab. She and Ame will be fine as far as total noobs with 0 experience go.

>> No.4915693

>>4914592
> the threads exploded with WOOOHOOO MYTHRAPE I'M COOOOMING
A reason enough to pray garbage like this won't happen, not even considering how fucking retarded it would be for a player and gm to blatantly flirt while Ina, Ame and Gura silently regret agreeing to do this ttrpg thing Mori asked them to.

>> No.4915799

>>4915281
Don't worry, finding /vt/ golsing's coomer fantasies uncomfortable doesn't make you weird.

>> No.4915838

>>4915693
>implying it won't be someone lesser-expected, like Ina, actually erping back and turning the heat up on Mori in return, even just as a "joke"

>> No.4915847

>>4914518
I'm not disagreeing that Kiara made a series of bad decisions when it came to the house but they really weren't particular outliers for new players.
My suspicion is that she didn't consider that avoiding the combat entirely was possible, which is a very common thing. So from her perspective trying to get a weapon that she's skilled with is an important goal.
Also we have to remember that neither Kiara nor Tiara know what vampires are like and if it was just regular human cultists or ghouls threatening them with a gun would have been a perfectly fine option to get out of the building that just got locked with her inside.

I severely doub that this broke anything though, since it was after the quick break and Mori said that it was only supposed to be another ~30-45 minutes.
I somewhat expected her to get bailed out by J-chad in the house, because you don't send 4 vampires against a human and expect the human to get out

>> No.4915859

>>4915628
>Honestly, even I can't remember Gura's character off the top of my head.
Postman Fem!Vergil with banjo.

>> No.4915868

>>4914992
You overestimate that, they can get 1 bonus dice.

>> No.4915937

>>4915859
I am pretty sure she completely scrapped that concept and wanted to go with something else.

>> No.4916010

>>4915937
Yeah, that's probably for the best. Hope she comes up with something better than a concept she made after a 10 hour Devil May Cry stream.

>> No.4916098

>>4915644
>When Kiara returned home after the first night at the bird shop, she ignored all Mori's attempts to set mood for something dark and was hellbent on making bean soup and sleeping.
I disagree there, Kiara was at least for me acting perfectly in character to start running home when you are stepping on snakes and your owl is screeching at something that you can't see.
And I personally also don't see a problem with sleeping after the sense of danger left her. I think you're underestimating Mori's GMing a bit there.

>> No.4916231

>>4915799
I mean I get it, I'm a straight man and Mori is very loveable. But like, I'm not super into really open displays of lewdness even as a joke. Its very awkward to me.

>> No.4916417

>>4915868
It's two dice per blood point.

>> No.4916516

>>4916010
She asked about making a child character during Phasmophobia. I have a feeling her ADD is hitting and she can't decide on a character concept at all. Will probably need a private session to make a new character before the one on one.

>> No.4916530

>>4915937
Wasn't the last one a "shadow lady" with some mystical power?

If Kiara can talk with birds all of them could have a mild super power.

>> No.4916554

>>4915644
>I wonder if Mori actually intended there to be some tutorial fight.

Probably, I mean we all felt that there were many potential plot threads set out that Kiara either unintentionally missed, didn't follow up on, or intentionally avoided because like >>4911365 she probably thought that would be the "right" way to play her character as mistrustful and conflict-averse, even if it's maybe "wrong" from a narrative perspective and she didn't know that only leads to more GM adjustment work.

I think Mori should (if she hasn't already) do some behind the scenes explanation and coaching on the metagaming aspects and her intentions, I know that's kinda iffy because we don't want to break the 4th wall and let our players develop freely on their own, but some times it's necessary to bring noobies up to speed and I think Kiara would appreciate it for a better understanding of what to do /not to do, for future sessions.

Even if the lessons that should be learned boil down to just two fundamental things.

>first of all, this is supposed to be an ADVENTURE story. You need to get more involved in the mystery and further the plot actively, instead of just wanting to live a normal life and go home eating beans. So you should spend less time running away from the plot and instead take more steps towards it. Because if you don't come to the plot, after too much time wasted on slice of life timeloops, I'll make the plot come to you anyway, so help me out and just work with me here.

>but secondly, and this might sound slightly contradicting the first point, when you finally DO get in on the action, you need to understand how much (or how little, actually) power you have at this point of the setting (again, to be fair Kiara had no point of reference, that's why we wished for a tutorial fight for example). So no 4v1 stunt heroics for which you don't have the necessary levels yet (and would've gotten raped and eaten by the pack if I didn't threw your rolls), those'll come later in time and just rely on your creative/smarts for now instead of trying to one-trick-pony everything with either birbs or guns, just because you think that's how your character is "supposed" to go.

I mean, this sounds harsher than I really mean it, or how Mori probably would convey it, I'll just overdramatize to get the point across clearly. Kiara was already really good for what could be expected of her experience in the first session, and I have no doubt that she has what it takes to only get even better over time.

>> No.4916585

>>4916098
I agree. If anything Kiara was stubbornly staying in-character and doing what she felt made sense, in a way that was poking holes in Mori's attempt to railroad her.

>> No.4916605
File: 31 KB, 512x384, 1401157717162.jpg [View same] [iqdb] [saucenao] [google]
4916605

>>4912846
>Modern fantasy is actually more popular than traditional fantasy.

>> No.4916636

>>4916098
I phrased it poorly. Returning home fast was perfectly correct from any standpoint, what I meant is that if Kiara didn't get such good rolls in that episode(I think each roll there was 3 successes if not more) to find the path perfectly and notice all dangers she could run into someone. Also, when Kiara returned home, the sense of danger didn't leave her - the birds at home were still on edge, but she decided to not investigate it, which makes me think that if she investigated it something else could happen.

>> No.4916659

>You want your bird back? Is that truly all you want?
>Yes. Perhaps more birds.

>> No.4916684

>>4916417
You made me check and fair enough that's what it does in VtR 2nd, I was going by VtM standards.
Fair enough still doesn't turn someone with 2 strength and 0 brawl into a competent fighter.

>> No.4916693

>>4916554
I felt Tiara's reactions during the SoL section was reasonable enough in character. Mori definitely needs to make clear how much more lethal combat is going to be during the real game though.
I'm 100% expecting her to use some NPC as a redshirt to demonstrate it during their first mission

>> No.4916715

I think I saw 14k viewers at one point, which firmly cements Hunter Myth as one of the most-viewed TTRPG streams currently airing. It's only second to Critical Role, and it's likely that gap will close the more people get involved with Hunter Myth and the more Critical Shit leans into the diversity quota cast of their latest announcement.

>> No.4916723

>>4916530
I'm not sure Kiara's character's abilities to talk to birds is as much as super power as it is a sort of logical conclusion to the character she made. A semi-feral girl that mostly socialized with birds and practiced gunplay after her brother ditched her with just a necklace sounds like the type of person that never quite learns how to talk to people and mostly just communicates with the animal of their choice.

>> No.4916740
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4916740

I don't think Kiara missed that many plot points.

The only part where she went full retard was the situation with 4 armed dudes. She shouldn't even be trying to enter the house through the front door after Vic disappeared.

And seriously 1 die in stealth is almost suicidal in tabletop games. No matter the system or setting you usually spend more time sneaking than fighting.

Maybe she thought she can just fight anything and win like it's a video game.

>> No.4916758

>>4916693
I expect the NPC she was creating during the first stream to be used this way.

>> No.4916777

>>4916684
In VtM it's even better since it lasts longer. You can just pump yourself to 5 in all stats by draining one guy.

>> No.4916803

>>4916723
Her bird talk is not just animal empathy. She literally orders them to do things for her. This is some Harry Potter shit.

>> No.4916810

>>4916636
>but she decided to not investigate it, which makes me think that if she investigated it something else could happen.
She waited it out while trying to stay away which again I think is a perfectly reasonable thing to do when you just got spooked.
>>4916554
I think you are overstating Kiara "missing stuff", not every plothook is supposed to get picked up.

>> No.4916825

>>4916777
No you can't.
You can't stack bloodbuff.

>> No.4916873

>>4916825
They changed it in new editions then because that's how it used to work.

>> No.4916886

>>4914897
>and super strength isn't even guaranteed if you don't pick it to start with
Hol' up I thought all vamps were stronger than your average human even if they didn't have potency or used blood buff?

>> No.4916904

>>4916098
I think maybe a better way for Kiara to get herself more involved into the plot paths that Mori wants her to go to would be to have a stronger and more personal reason for actively questing.
I mean, maybe this is another thing that has gotten lost in the miscommunication (Mori not laying it out clearly enough, Kiara not picking it up clearly enough), but it would've helped if they gave her some more backstory motivation for going to / being in Mythton in the first place. Not just "why are you even here?" "I dunno, taking birb pictures, maybe?" which just lead to too much unnecessary faffing about as Kiara kept trying to go back to living a normal life instead of actively pursuing the mystery plot on her own (without Mori having to make it come to her). Maybe there could've been something done right at the outset with a motivation like "your missing brother sent you a letter, blabla go to Mythton, blabla look for clues" (to be fair, Mori did stress the brother thing, but only later in the scenario) or the pendant should've displayed some kind of power and be taken from her much earlier (oh and not the Owl also, because Kiara only focused on that then kek, but how could Mori have known about that autism), so there'd be some kind of better driving force for action than the slightly arkward fumble stumble we had with the winding setup road we got (you're basically just chilling in this town, oh landlady wants rent, you take job in bird shop, blabla weird shit happens blabla FINALLY climax)

>> No.4916933
File: 159 KB, 1328x1427, Mayo.jpg [View same] [iqdb] [saucenao] [google]
4916933

I like this thread, take some mayo.

>> No.4916964
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4916964

>>4916825
>>4916873
I checked. Still worked like this in 20th anniversary edition. They indeed changed it in V5 but V5 is trash so who cares.

>> No.4917030
File: 1.57 MB, 800x1129, 8cf6f0ff5b9926a78c85fd312f9830c7001.png [View same] [iqdb] [saucenao] [google]
4917030

>>4916886
They get like extra dot or two for free. They are also far tougher and take lethal damage as bashing. But they are not super strong without disciplines or burning blood. You can start as a vamp with 1 dot in Str. I actually did it all the time as Torreador or Daeva loli.

>> No.4917101

>>4917030
>a toreador who can't fight
you maxed out celerity i hope?

>> No.4917105

>>4916810
>I think you are overstating Kiara "missing stuff", not every plothook is supposed to get picked up.

That might be the case. As a disclaimer, I am not a tabletop roleplaying gamer myself, so I actually don't know how much (of what felt to me like) "missed cues" and "timewasting on actually pretty unimportant stuff" etc is par for the course in these kinds of games (plus, how much of that was basically just because of beginner growing pains and kinks will be ironed out naturally over time), because I mostly read/watch/play "scripted" media, where of course everything is intentionally designed to "mean" something or "lead" to something because the time/space of the content is limited and precious.

So I'm not really criticizing them or anything, and I'm prepared to accept that this is just a thing for this I'll have to get used to. I had fun anyways, and will gladly watch the other future installments.

>> No.4917178

>>4916933
Thank you for blessing my eyes with this image anon

>> No.4917188

>>4916803
I dunno this feels like an acceptable break from reality in the world Mori is trying to create. When Kiara replied "more birds, perhaps" it really made her bird obsessed eccentric foreigner click for me.

>> No.4917272

>>4916740
>Maybe she thought she can just fight anything and win like it's a video game.

It's probably this. She didn't have a sense of reference / "stakes" yet, to actually know that what she was doing was not the greatest idea, and how could she have (that's why we were talking earlier about how Mori should've introduced a "tutorial fight" before to make the scales and limitations of the settings clear to hear in-game, if she didn't already tell them meta-wise behind the scenes), so she probably just defaulted to video-game / action-hero movie logic where the good guy always wins in the end against any odds (because that's what the narrative design of the story wants them to, and she didn't know/ Mori didn't yet really explain to her, the difference between a scripted story like that and the free form / full consequences of true role playing games)

>> No.4917321

>>4917101
Haha nope. All dots in Presence. Charm someone rich, thrall them. Hire bodyguards, thrall the best one. Anyone who tries to fight you gets Dread Gaze.

Vampires are good fighters if you want them too but they are better then even mages at manipulating humans.

>> No.4917338

>>4916810
You have a point. Someone else mentioned a tutorial fight happening and I thought that this was one point where such fight could occur without much risk for Tiara. The attacker could try to get the owl/pendant and run away without trying to kill her and without revealing they're not human. She'd also get the idea how combat works and she would still follow same route of going to the shop to question Vic, going to the house and so on.

>> No.4917352

Regarding missed plot hooks, I'm surprised Mori didn't use the one that Kiara made by herself with the picture of the strange entity in the park. Granted, I don't have much experience as a GM and I don't exactly see Mori's intentions, but I feel like that was a perfect setup to get her back on track.

>> No.4917361

>>4916758
Yeah I'm still holding out hope for Chad to be part of their 5 person team then he gets eviscerated

>> No.4917377

>>4917101
Why would play Vampire if you want to do combat?
>>4916904
I mean that's an option to get a more streamlined session 0 but that's just not how Mori set it up.
And I am pretty sure that she exactly wanted a regular SoL scene at the start that drags the Tiara into taking up the Vigil.
Because she isn't starting a character that knows stuff about the supernatural, she's just meandering in the city and gets dragged into the World of Darkness.
I don't really see that setup changing with the next prologues.
And honestly i very much enjoyed the SoL scenes, they helped get Kiara into roleplaying rather than trying to follow storybeats, which is something i could see Ina being in danger of doing.

>> No.4917386

>>4916933
now if only i had some french fries to go with it
>>4917321
fair enough, i prefer the strong+charisma type
sort of like the ultra chad you see on the cover of harlequin romance books

>> No.4917413

>>4894399
>shouldn't this be on /tg/?
Plenty of people talked about it in the wod general, but ultimately these threads are more about the vtubers than they are about the game system.

>> No.4917635

>>4917352
At first she wasn't trying to railroad her. She said later the she had all three job options prepared depending on her choice. So she was trying to give her free choice. Tall figure was a good plot hook and Kiara even got the location but abandoned it completely.

>> No.4917697

>>4917635
>Tall figure was a good plot hook and Kiara even got the location but abandoned it completely.
Eh her reasoning to check out the park again to see if the figure was coming there again seems fine. And things escalated the night afterwards so she couldn't follow up to the actual location.

>> No.4917707

>>4917272
Yeah, she even asked for save point and started talking about her merits like it's isekai anime or something.

I really hope Ame and Gura watch this stream before their own tutorials. Otherwise same will happen.

>> No.4917736

>>4917697
To be fair getting money for the rent was more important than some creep in the park.

>> No.4917760

>>4917707
I think (Hope) that was just a joke about how she was nervous about the situation and not literally asking to manipulate space time out of nowhere.

>> No.4917787

>>4916803
Birds are inteligent creatures for the most part, and for the most part can understand simple comands. Personally I would chosen some corvid as companion but oh well.
>>4917707
Someone should remind them. Ame less so, since she is more reasonable and just had collab with Mori, but Gura needs a reminder desu.

>> No.4917796

>>4917635
It's amazing Mori had so many paths prepared. And the way I understood her, there were even more branching paths than just the job choice. The amount of work she put into one tutorial session is impressive. Since we have /tg/ people here, how long does preparing something like this take?

>> No.4917819

>>4917707
Anon your human interaction reps.
the "can i save" was not meant as literally asking to save, it's meant to express anxiety at the choice.
the merit one less so but in that situation she was clearly drawing blanks at what to do.

>> No.4917822

>>4917386
Fun thing with vampires is that you can still become a terminator even if your physical stats are crap by just pumping them with blood. You will get it back in the fight anyways.

>> No.4917842

>>4917822
You clearly have never played WoD.
Feeding in combat is suicide

>> No.4917869

>>4917707

Reading out her merits in-character was funny as fuck. One of my favorite parts.

>> No.4917885

>>4917842
You drink them after they are down obviously. Blood buff lasts entire scene.

>> No.4917899

>>4917377
SoL was my favorite part in some ways. I feel like a lot of sessions suffer from characters that don't exist when they aren't fighting monsters and have devoted their entire life to gunplay for the flimsiest of reasons. Kiara faking her ESL, racist grannies, illegal eagle and dreams of bird liberation, bird law, bean soup for dinner every night in a barren rat infested apartment with deafening squaks driving the neighbors insane, being excited about haggling minimum wage when she has literal magic bird powers. It was all a nice slow build that allowed her to get comfortable with setting and mechanics while adding a ton of color to her character. What's really fun is the dramatic irony of Mori and the audience knowing these details while her teammates will walk into her horror show apartment and wonder why there are so many empty bean cans on the counter.

>> No.4917927

>>4917796
If you're a new GM? It takes a fuck ton of time.
If you're a GM with some experience and decent improv skills? Maybe 1-2 hours
If you're a "pro" GM who can improv with the best of them? Fuck it, you do it live.

>> No.4917943

>>4917707
I think save point question was precisely because she realized how dangerous the situation was and that she can't approach it with game logic and wanted a sure way to save her already bleeding character.

>> No.4918061

>>4917796
I know a guy who GM's like this every game. You have like 20 routes for every session. Unused ones can just be used later for different sessions.

>> No.4918089

>>4917885
So you spend the first 6 rounds of combat blood buffing yourself up, what do you think happens during that time?

>> No.4918119

>>4917943
It's kinda funny how she was down to half hp and escaped only on miraculous rolls in her first fight ever. I'm sure Mori was prepared to save her with Vic or mystery lady if things got really bad but it was still hilarious.

>> No.4918189

>>4917927
I mean, depends on your DMing style. When I overprepare, I always end up getting flummoxed by players doing things I don't expect. On the other hand, if I get a bunch of random encounter tables and then formulate an incredibly loose script it tends to go much better for me.
Other DMs need hours even though they're extremely proficient because of how much detail they inject.

>> No.4918198

>>4917796
As GM you usually have like a few "official" paths you design but mostly you want the players to make their own paths.

>> No.4918273

>>4917796
Honestly you basically design the "board" for the players to play on and a few plots that are going on that might come into contact with the players.
And then you improvise.
Obviously intro sessions and one-shots require more stringent plotting and for Mori specifically illustrations and sound.
It's a lot of setup initially.

>> No.4918356

>>4917796
Eh, I'd say Tiara's path wouldn't have been much different of she chose any other job. I imagine Vic as a janitor will always show up and probably the elderly shop owner as well. It's also easy to give her the night shift every time.
In general, it's easier for GMs to work with building blocks that can be reused and combined as needed rather than preplanning exact branches. But I could be wrong.

>> No.4918363

>>4918189
True. I was being vague for the sake of brevity. In general, though, I've found that there is no direct correlation between prep time and quality of sessions. A GM can do days of prep then stall when the players do or roll something unexpected. Conversely, a different GM can do absolutely no prep and be able to keep a coherent narrative going no matter what the players do.

It all comes down to the ability to improv, free-write, and/or rely on quantum ogres.

>> No.4918378

>>4918089
You can start with 15/3 BP. 4 starting dex, 1 in rest. That means 7 dex on turn one. 10 with spent willpower. Add 4 for skill with specialization. 14 dice on first turn. Be it for dodging or shooting.

Also this is assuming you were surprised. You can just waste 10 seconds right before fight to be 4/7/4 in physical. 9 blood is nothing. You will get it back from one corpse.

And keep in mind this is a vamp with physical being the least priority. You still have crazy rolls with your Presence/Domination discipline or whatever else you invested in.

>> No.4918508

>>4918378
>3bp per turn
So either 100+ years old in VTR or 8th gen in v20
Let me tell you why I know you've never actually played the game.

>> No.4918527
File: 974 KB, 2486x1577, file.png [View same] [iqdb] [saucenao] [google]
4918527

>>4908502
Other Anon is actually mistaken. oWoD uses variable target numbers and successes. nWoD doesn't do that, it's fixed for both. I explained a little more about why their homebrew is going to make things massively easier last thread. See >>4878486

Attached is the basic rules summary for what they're playing though.

>> No.4918574

>>4918508
I literally always started as 8th gen every single time. It's worth all the points.

And yes this won't work in nWoD blood buffing is completely different there.

>> No.4918586

>>4909746
It's be super easy to fix, and it'd make running the game way smoother. The nWoD dice rules are snappier than the oWoD ones are. So I think playing the game by the book is just going to make it better for everyone.

>> No.4918589

>>4918574
Literally no ST with a brain will let you start with 5 dots in generation

>> No.4918606

will there be a problem in the future that can only be solved by going home and making beans?

>> No.4918667

>>4909052
>>4909159
1e is still 1 for success, 5 for exceptional. Nothing about the core resolution stuff really changed between editions.

>> No.4918669

>>4918589
I had three different and all did. Nothing in the book says you can't or shouldn't.

>> No.4918733
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4918733

>>4918589
If GM won't let you just play Tremere and lower your gen. Powergaming vampires is fun.

>> No.4918962

>>4918733
You're thinking of an Assamite ritual
Also god i hate v20/revised blood sorcery, so utterly broken. I cherish how much the Tremere got fucked over in v5
>>4918669
Because 4 and 5 dots in generation starts breaking the game unless you are playing a very specific campaign. All the other dots are basically flavor but more blood points per turn breaks the game nearly as much as celerity does.

>> No.4919056

>>4907047
As someone who hasn't seen the session it's totally possible for Mehket, or any vampire, to look disgusting. But looking "ugly pale" is just what low Humanity vamps look like. Going by nWoD fluff most vamps look like that if they've been around a while as they tend to hover around 4. They certainly could be a Nossie but they wouldn't have to be.


>>4910263
I think the less obviously monstrous Nossies are way more interesting than the ones that are just ugly. Especially if we're talking about CofD which has infinitely more ways to pull that off than nWoD did.

>> No.4919063

>>4918962
Tremere with 3 dots in Thaumaturgy can lower generation once per night. They were powergaming dream for a reason.

>> No.4919094

>>4917796
My favorite advice about preparing to GM a game is "do not prep plot, prep situations". Instead of trying to plan for all branching decisions like a choose your own adventure you should think about the characters, what they want and how they pretend to get it, and play accordingly.

>> No.4919191

>>4919063
Oh you meant that path of blood power.
I hate thaum so much
I was thinking of the retarded assamite ritual that basically permanently lowered your generation without having to diablerize.

>> No.4919244
File: 35 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
4919244

>>4918962
>Because 4 and 5 dots in generation starts breaking the game

It turns you from a Blade vampire to a Hellsing vampire. I can understand some GM's banning it but it's in the book for a reason. If you ban that you could as well ban other high level backgrounds since they can be just as broken. You could start as a millionaire with hired spec ops merc squad you thralled.

>> No.4919375

>>4919094
The most important skill for a GM is being able to create the illusion of choice.

>> No.4919431

>>4919375
Wrong the GM's skill is to best facilitate the player's agency. Which means letting the consequences play out, preconceived direction of the game be damned.

>> No.4919577

Ame's been slowing increasing the conspiracy theory talk. Watoto's session is going to be kino

>> No.4919601

>>4919577
That's just Ame being Ame

>> No.4919660

I enjoyed the session and Kiara only had two absurdly dumb ideas which was nice. Giving your presence away to the four people and wanting to go home after being warned that they knew where she lived.
If she did go home I was hoping mori would make her pay for that one.

>> No.4919778

>>4901626
Mori actually getting her to describe a day in life of the character as part of the intro was actually a really impressive move, since it immediately forces you out of 'what I would do' into 'what would my character do', unlike more specific actions
she's actually pretty good at this and Kiara was getting immersed fairly easily

>> No.4919816

So what kind of threat level was Kiara up against with those 4. Could easily kill her if they tried? Did she have any chance if she stayed and fought?
And are there threats that could basically ohko the characters?

>> No.4919860

>>4919816
She was a unlucky roll away from not breaking the grapple and dying to just the two of them

>> No.4919885

>>4919816
>And are there threats that could basically ohko the characters?
It's the World of Darkness. It's better to ask what CAN'T kill a character.

>> No.4919917

>>4914592
Mori's dere/flirty moments being stonewalled by Kiara focused on something else are actually becoming so often they're kind of a joke by themselves
fun dynamic

>> No.4919953

>>4919816
If she stayed she would have gotten knocked out and saved by J-chad.
Same for failing to get out of the grapple.

>> No.4920110

>>4919816
She most likely didn't have a chance even if there was only one of them. Naked.

>> No.4920179

>>4920110
If she has a gun and knows what she's fighting I'd give her a decent chance against 1.

>> No.4920195

>>4919953
J-chad and also Vic were "around" so she had an easy out yeah.

>> No.4920228

>>4920179
If this one is really unlucky. They seem experienced.

>> No.4920245

>>4916715
it was also on Kiara's channel which regularly has lower average viewership, I'm fairly sure other tutorial sessions might break 16-18k

>> No.4920255

Would have applying gun to mouth/brain have killed the one on top of her or are they that much stronger? I'd have tried that when it was snarling on top of me.
Might have died tho

>> No.4920296

>>4918119
honestly, for all the folks going 'Mori had kid gloves on', going to 50% on game one was pretty scary for Kiara

>> No.4920309

>>4919885
The way Kiara was playing would have worked in Exalted (another White Wolf property based around Wuxia sword-and-sorcery type adventuring in an iron age society), but not WoD. World of Darkness is EXTREMELY lethal; especially if you're unprepared.

>> No.4920376

>>4916886
Nope. Vamps aren't supernaturally guaranteed to be better at much of anything really. Every newly embraced vamp does get a single extra Attribute point but in VtR terms the only Clan that gets Strength is a Nosferatu. Even then it's a choice between that and Composure.

Vampires are only stronger than mortals in 3 circumstances really. They have Vigor (Potency in VtM) as a Discipline, and spends the Vitae (blood point) required to activate it for the scene. Or their Blood Potency is 6 or higher which lets them increase their Attributes up to their Blood Potency. 5 is the mortal cap, so a Vamp with 6 BP could have 6 Strength which would make them stronger than basically every human. Blood Potency is a vamps supernatural power stat, everything gets one of those in nWoD. Kinda like Generation from VtM, but better and that's why V5 took it. Blood buff is called Physical Augmentation (or Physical Intensity in 2e) it gives you 2 bonus dice per 1 Vitae spent.

Most of that works basically the same in VtR2e, Vigor got a total overhaul though and is way more fun and interesting than it's been in any game prior. That's sort of the case for everything in 2e though.

>> No.4920390

>>4920179
If they were real vamps not some ghouls she had zero chance of killing even one.

>> No.4920426

>>4920245
I think you overestimate the pull of a TTRPG.
Now I'm very sure that the Gura episode will have more live viewers but you'd expect people to watch all the intros if they're interested.
I could see a small additional bump from this session going particularly well and basically everyone enjoying and recommending it
>>4920255
If you go by RAW no.
Now Mori might have let her do it with a difficult contested roll but I am pretty sure that she values scaring the shit out of Kiara more than a potential cool kill in the tutorial.
And it worked.

>> No.4920485

>>4917377
>Why would play Vampire if you want to do combat?
Some of my favourite WoD combat has come from Vampire. VtR2e to be precise but that still counts. I think that's mostly because of stuff that 2e does that other Vamp games don't though.

>> No.4920497

>>4920426
you underestimate the pull of the girls mostly chatting and acting out situations compared to them playing some game
Ina and Mori themselves pull 8-10k on zatsudans, Ame a bit less but also somewhere around that and Gura spikes views in general

>> No.4920530

>>4920390
No vampires are perfectly killable.
Obviously she'd have to be lucky but someone with Tiara's skillset can kill a vampire, she is very good with firearms.
>>4920485
I'm not saying it can't have cool combat, but why would you FOCUS on combat in a vampire game.

>> No.4920572

>>4920255
Shotgun - maybe. Small gun even pointed in the mouth would only a distraction most likely. But it is actually a better option than trying to push him away, I thought about it too.

>> No.4920631

>>4920497
I wouldn't count this as a zatsudan collab, i love both this and zatsudan but it's extremely different.
At the end it is a game and a series. And we can see time and time again that "game" and length of series heavily influence viewership.
Now I'm not saying that it's going to drop heavily in viewership from this point, but it's stupid to expect the 30k viewers you got on the first stream for the future.
I personally heavily doubt that the full gen sessions will drop below 20-25k.

>> No.4920657

>>4920572
>>4920255
If she's pinned down by the vampire tackling her I doubt she can get her arms in the right position for this.

>> No.4920672

>>4918508
If going just by age in VtR, you need 6 BP to spend 3 Vitae a turn. That's 250 years. But your BP doesn't only increase with age and a dedicated vampire could pump that up much quicker.

>> No.4920702

>>4920530
Vampires take bashing from guns and can heal two per round. One could just charge at her then burn some blood to grapple and it's over. They also seemed to have Fortitude.

>> No.4920777

>>4920530
>why would you FOCUS on combat in a vampire game

Plenty of people played WoD like that. I had few Hellsing style games.

>> No.4920785

>>4920702
>Vampires take bashing from guns and can heal two per round
the healing thing is passive or does it also cost blood? and do they have to spend their turn to heal?

>> No.4920817

>>4917796
Writting takes anywhere from one to four hours, given if you already have what you want to do. More if you want to have proper props, handouts art, ambientmusic etc.
But if you have some expiriance as GM and know the style of your players, thus knowing what they would do, it takes less time. It's like divine providence, players are of course free to choose, but you know what they will do given the circumastances so you don't have to worry about what ifs that much.
Of course you have to have something in case, but rule of thumb is to focus first and foremost on key happenings.

>> No.4920820

>>4920530
>I'm not saying it can't have cool combat, but why would you FOCUS on combat in a vampire game.
Because combat can be fun? Especially if we're talking CofD where combat powers aren't built to be incredibly bording, combat resolution isn't potentially 4 rolls a turn, and it's got Down and Dirty combat. All of that stuff makes combat focused chronicles a blast to play, especially with the right sort of foes. Like striges.

>> No.4920838

>>4920631
Numberfagging streams that didn't happen yet is a waste of time. Also if you told someone in WoD crew a month ago that they will have a series of streams with 20-25k concurrent viewers average and people would think it's not good they would call you crazy for several reasons.

>> No.4920844

>>4920785
It costs blood but it's instinctive action so they can do it and other things at the same time. Your shittiest newborn vamp will have about 10 blood points.

>> No.4920847

>>4913717
Are changelings that common? I know it was the most popular of the limited lines, but it's not on the level of the main 3 is it?

>> No.4920904

>>4920844
yeah, then they were pretty much unkillable, I see
unless she set the house on fire I guess

>> No.4920919

In general if you want to kill vampires you bring fire. If you want to kill werewolves you bring silver. For changelings you bring cold iron. If you don't have any of that you are kinda fucked.

>> No.4920986
File: 78 KB, 307x342, file.png [View same] [iqdb] [saucenao] [google]
4920986

>>4920672
I was going by the chart in Requiem 2nd edition, which puts it at 3BP for 3 per turn.
>>4920702
>>4920844
A vampire will not be at maximum bloodpool at the start of a fight.
But anyway Kiara can put out a lot of damage due her firearm skill. I think she was throwing 7 or 8 dice to attack, and usually the successes are added to the damage of the weapon to get the final damage it does.
So she definitely had a chance, just not a good one.
And I am pretty sure they didn't have fortitude, Mori just described it that way to show that guns don't do lethal damage to vampires.

>> No.4920996

>>4920847
In terms of numbers in the world it's vampires >>> mages > werewolves > changelings but they are not insanely rare. I'm sure there are 1-2 in their town.

>> No.4921007

>>4920919
I assume there are incendiary rounds, guns seems to be pretty batman in this.

>> No.4921021

>>4920986
>I was going by the chart in Requiem 2nd edition, which puts it at 3BP for 3 per turn.
Sure, but they're playing 1e. So that seems more relevant to the discussion.

>> No.4921051

>>4914592
Pretty sure the Vic stuff was mostly supposed to establish he's kind of pathetic/a creep, not a genuine attempt at flirting
and as for
>kinky "a frenzied beast pins u down..." scenarios
Even as one of the #mythrape shitposters I can tell it wasn't meant to be that. The idea there was clearly "This is a hungry vampire that's going to fucking murder you" not actually rape.

>> No.4921065

>>4920785
It's 1 Vitae per 2 Bashing/1 Lethal. Firearms do Bashing damage to them and spending Viate is always Reflexive so they can do that and anything else. They can't heal Aggravated damage that fast though, so fire is a great way to deal with them. Aggravated damage takes 5 Vitae and 2 nights to heal in VtR

>> No.4921068

>>4921021
Yeah but I don't have that pdf.
And talking splat powers is retarded anyway since everything should be emulated using dread powers anyway rather than the mechanics of a completely unrelated splat.

>> No.4921121

>>4921068
Sure, they shouldn't be built like VtR vamps. But the VtR rules were what you were talking about.

>> No.4921127

>>4921068
Yeah she's not going to use actual vamp rules just emulate them so honestly splat balance talk is kinda pointless. They will be as powerful as necessary for the plot.

Still it was obvious that Tiara's gun was doing pretty much nothing.

>> No.4921134

>>4921051
when women make RP groups, everything turns fucking kinky, they just can't help themselves, you'll get used to it

>> No.4921160

>>4921134
So true. I remember my friend's GF fucking elves on every occasion.

>> No.4921206

>>4921007
Yeah. There is also weirder stuff like enchanted bullets and true faith. But monsters also have magic powers beyond just being tough.

>> No.4921209

>>4921160
I remember living out cool ass made up shonen fights on a network RP engine with friends and as soon as some chicks joined the circle the focus shifted to like 70% romance plots and ERP in private rooms
I just wanna punch a dude through a wall, man...

>> No.4921268

>>4921206
True Faith isn't a thing, this is nWoD.

>> No.4921285

Based on Ina’s character I suspect just running vamps over with a truck for 15-20 lethal damage might be the way to go if they really need to bail the characters out.

>> No.4921286

>>4917707
IMO: both of those were jokes. The save point is more obvious, and jokingly talking about your states "in-character"(ish, but not actually in-universe) is a thing people do all the time.

>> No.4921393

>>4921285
How often do you think they will get in the situations where she could just run them over? This isn't Mad Max.

>> No.4921535

Calli was so confused about most of Kiara's decisions in the last 30 minutes.

>> No.4921536

>>4921285
RAW, no way it deals that much. To determine if you hit it's Dexterity + Drive + Handling - Defence, then damage is Size + MPH/10 - Armour to determine damage. Lets say 80 MPH with 2 armour to be generous, and a truck is only 18 Size. That's an average of 7 Bashing damage. They get knocked down too, but it's really not a great way to kill people.

>> No.4921591

>>4921535
Good training for a GM.

>> No.4921699

>>4921285
Maybe if it has some red-hot plates on it.

>> No.4921950

>>4921535
So were we and the chat. I really thought that she will break and say that's a stupid idea or just start to laugh when Kiara went to her compromised house after Mori putting a really heavy "that's bad idea" accent on the possibility. Three times!
Fun times all around

>> No.4922124

>>4921536

What if you got them under a wheel and kept rolling back and forth? Are there any sort of rules for a constant crushing pressure like that?

>> No.4922363

>>4922124
No, but I'd just rule that as the same but doing Lethal damage. Blunt impacts deal Bashing, getting crushed is Lethal. You'd end up doing less damage but a way worse type. Parking a car on someone kinda sucks IRL too though.

>> No.4922914

>>4921950
It was amazing how she never even considered sneaking around the house first. Just went straight to the door.

>> No.4923027

>>4921268
Man, as a newbie this oWoD, nWoD, and CoD shit is so confusing. Their branding is a fucking disaster

>> No.4923073

>>4921393
Well if Ina actually tries to emulate Bayonetta she'll be hotwiring cars with her middlefinger

>> No.4923142

>>4923027
Yeah I'm pretty sure WW knows they fucked up with nWoD. I like the 2e a lot but they went about it so badly.

>> No.4923357

>>4923027
It's honestly not that bad. It's only really confusing if you haven't spent a couple of minutes looking at the two, and your information is more second-hand. This kind of broad discussion make it seem messier than it would be for most tables. Most tables just play 1 game and all this overlapping stuff barely matters, so if you playing Hunter the only thing that really matters is what Hunter has to say.

Anyway oWoD has Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, Changeling: The Dreaming, Hunter: The Reckoning, Demon: The Fallen,Orpheus, Mummy: The Resurrection, and Kindred of the East. Then it's got thinks like Vampire: The Dark Ages, or Werewolf: The Wild West, which are the same creatures in different time periods of the oWoD setting.

But they're not playing oWoD, but nWoD which was a reboot of various lines in a separate setting. Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening, Promethean: The Created, Changeling: The Lost, Hunter: The Vigil (what they're playing), Geist: The Sin-Eaters, Mummy: The Curse. All these books require the New World of Darkness core book, which contains all the base rules and functions as a mortal game.

Then there is Chronicles of Darkness which is nWoD2e. It has second editions of all of the above nWoD games (although MtC2e and HtV2e aren't out yet.) CofD also introduces a few new games too, Demon: The Descent, Deviant: The Renegades, and Beast: The Primordial but we don't talk about Beast. A big complaint about nWoD was that it felt like "oWoD but not", Chronicles changes a lot of stuff to make them all feel distinct and really doubles down on mechanical and roleplay working in unison. 95% of the time they're far better games for it, and they don't need a separate book to work. They're all stand alone (Other than Demon which needs the following book) but there is a Chronicles of Darkness book that grants extra options and also works as a mortal game, while introducing large parts of the setting that aren't super relevant for the other games. CofD does also do different time periods but not as seperate games, they can a few books called Chronicles of Darkness: Dark Eras. Each of those just contains a bunch of settings for various games, often being crossovers of multiple game lines.

The reason it's called Chronicles instead of just nWoD2e is that they were forced into a name change when Paradox bought White Wolf and wanted to start making Vampire the Masquerade 5th edition. It should have been called Chronicles of Darkness from the get go all the same though. Most of the nWoD books are compatible with CofD too, although some mechanics need to be changed and bits of the lore did get changed from 1e to 2e.

>> No.4923461

>>4923357
Thanks anon. is Hunter: The Vigil compatible with the CoD rulebook or should I only be looking at the nWoD rulebook?

>> No.4923665

>>4923461
The version they're playing Hunter the Vigil 1e requires the World of Darkness rulebook, like all 1e games.

>> No.4923992

>>4913913
Vic could be a thin blood. It would make a lot of sense if he were.

>> No.4924389

>>4923665
Thanks homie

>> No.4925336

One thing Mori did completely wrong is damage.

In 1e weapon damage rating is not flat damage they deal, they are dice you add to the roll and every success is 1 damage. If she doesn't notice things will get really wild once people start firing rifles at them.

>> No.4925691

>>4923992
Thin-blooded aren't a thing in nWoD, as Generation isn't a thing. He'd either be a low Blood Potency vamp, or a Ghoul. He could be a Revenant, if she wants to crib some 2e stuff, or maybe even a Dhampir, but I kinda doubt it.

Revenants aren't like VtM ones, they're "spontaneous vampires". The Blood isn't exactly a logical or scientific thing so it sometimes just does what it wants, which means that occasionally when a vampire kills someone through feeding they'll just come back without the vampire willing them to through the Embrace. They can arise from other things too but it's always pretty much random. You can sort of think of them as Caitiff Thin-blooded, that's not super close but it's in the ballpark. I won't get into the mechanics of them because I don't think that's what will be going on, although feel free to ask and I will.

>> No.4927664

>>4925691
I bet he's just a normal vampire.

>> No.4929536

>>4920844
The newborn will have a MAX of 10 blood points. Actually being that fully fed is going to be a luxury however. And, They can heal bashing damage yes, if they dump it all into healing they can survive a lot, but that's all they would be doing.
>>4920847
In the lore? The Hedge is where it is. I know when I planned to run the Arthurs Britannia module, it had entire towns that were changelings (And the population of changelings tended to stay focused in key locations as it attracted migrants). It was a very cozy setting. I wish I could run it some time.
>>4920919
Changlings are the most takeable in a one-on-one without their weakness, but at the same time, what makes them dangerous is that they're not inherently bastards and have a strong, tight-knit community that actually fucking cares about its survival out-side of "survival in numbers" strategies.
This is what I want to see out of Mori (to keep it tangentially related to the thread) When they deal with one monster, the same trick absolutely not applying to the next type of monster. Oh, and lots of generic monsters will be fun too!

>> No.4929666

>>4929536
Changelings can also be total kill pigs and just wipe the floor with you. They can take vamps pretty easily.

>> No.4929935

I hope Ame doesn't derail things trying to be "memetic"

>> No.4929936

>>4929666
Oh yes, I fully am aware. I made a winter court fairest who was silly good with swords. And also caused earthquakes, which made it a lot harder to parry a fencing master when you can't even stand. The Summer courtier wasn't quite as amused. I was just saying that they have no inherent ability to shrug off damage like werewolf regeneration, or vampire soaking

>> No.4930022 [SPOILER] 
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4930022

>>4929536
>Oh, and lots of generic monsters will be fun too!
well...

>> No.4931174

>>4929935
I don't know what kind of image she has outside teamates, but she's really not that type. If anything she seems more like the "Makes a silly concept and then ends up playing the meme as a serious character" type.
Although aside from the name I don't think the concept is that silly either. Drugged up conspiracy theorist could be shit, but it's not unfitting for Hunter. In fact, if Tiara's phoenix pendant is tied to the Ascending Ones the drugs are already a hook, since all Mori has to do is get Watoto involved in their drug side business.

>> No.4931450

>>4930022
I know about werewolves, I'm talking about "Horrors" in CofD (Not sure if they're 1e but definitely 2e) where It's the catch all term for spooky creepy crawlies. I made stats for the Sasquatch using them for a game.

>> No.4931574

>>4931450
I think Sasquatch might have ended up a Cryptid in 2e. Horrors are incredibly cool though, one of the things I'm most looking forward to out of HtV2e is the expanded Horrors section. Especially with stupid shit like Slender Man getting stats.

>> No.4932457

>>4921536
Ah hunters hunted had different rules with base 10 before mods and lethal. Though this led to weird stuff like getting hit by a Kia going 5 mph did 10 dice of lethal. Didn’t realize it was updated but I haven’t played since oWoD

>> No.4932667

>>4932457
Not so much an update as just it being different in a different game. nWoD stuff isn't like a new edition of oWoD, just a whole new set of games.

>> No.4933738
File: 103 KB, 872x1034, n_original[sound=files.catbox.moe%2Frf4mdu.mp3].jpg [View same] [iqdb] [saucenao] [google]
4933738

What are the chances of seeing a lovecraftian monster in this campaign?

>> No.4935558

>>4923357
>Kindred of the East

I would pay so much money to see HololiveEN, ID or even fucking JP play this.

>> No.4935596

>>4935558
But it's terrible, anon.

>> No.4935617

>>4935596
It plays like shit because of the Yang/Yin balance but it's easily the most interesting of all the Old World of Darkness games.

>> No.4935788

>>4933738
There are things in the setting that are pretty much as Lovecraftian as the GM can get away with, each line focused on a supernatural being has an equivalent. And then you have the God-Machine. Cultists in general are a staple, of course.

>> No.4935825

I might be misremembering but weren't the mooks Tiara were fighting referring to Chad as 'ex-prince'?

>> No.4935829

>>4935617
Ehhh. It's very heavy on the Asian fetishism what with the whole Eastern mysticism, super kung fu, and then every racial stereotype you could really imagine, all blended into a big pastiche and dumped over what could be really fun fluff otherwise. It gets in its own way by trying to be Asian "vampires", instead of "vampires" from Asia. I'd much rather just have them play CofD and then have all the interesting games they'd ever need.

>> No.4935910

>>4935829
CofD isn't half as interesting as Old World of Darkness. Plus, the fact they're a totally different type of creature from vampires means the kind of shit they can get up to is a lot more varied than stuff Cainites can do

>can do Infernalism where you don't immediately get fucked over
>Yomi Wan adventures
>Easy access to Middle Umbra and Low Umbra
>non fucked rules for binding spirits
>non fucked lore for interacting with spirits
>breath drinking
Honestly people jerk off the whole 'Asian fetishism' thing way too much and is entirely a white college girl talking point.

>> No.4935915

>>4917796
Rather than branching paths, GMs use story hooks. If a character goes here or does whatever, they encounter something, which leads to other hooks. You can think of it as sidequests that are all related to tell a story. Normally, you’d have one big conflict prepared and several hooks that all lead there in a session. Experienced GMs can do this almost on the fly since they’ve already spent so much time creating hooks and NPCs that they just recycle the hundreds in their toolkit. Newbies can take hours, especially if they take roleplaying seriously. Honestly, beginning sessions where the GM needs a character to be with the others is probably the most time consuming since he needs to hide the rails real good.

>> No.4935946

>>4935910
>CofD isn't half as interesting as Old World of Darkness.
I couldn't disagree more with a gun to my head.

>> No.4936071

>>4935910
>Honestly people jerk off the whole 'Asian fetishism' thing way too much and is entirely a white college girl talking point.
I'm sorry their boring game being boring cos of its terrible fluff is too common a complaint for you.

>> No.4936389

>>4935946
It's literally true. What exactly does CofD have going for it?
>m-muh Exarchs and Supernal
Which no one gives a single fuck about. The entirety of CofD's philosophy outside of that is to make lore that doesn't matter or is inconsequential. The only thing CofD and 1e NWoD had going for it over OWoD is mechanics.
>>4936071
Thousand Hells, Dharma Book: Devil Tigers and Blood and Silk are probably the most evocative and well written books White Wolf has ever shat out.

The Holo's would have ceaseless amounts of fun being kung fu vampires dunking on Mao Zedong's dead fox-monster wife or engaging in a drawn out legal battle with a corporation of cyborg demons in the Wicked City.

>> No.4936437

>>4936389
If Mage is all you care about then IDK. I don't care about Mage, but you do you.

>> No.4936658

>>4936437
The rest of the fluff in CofD is a footnote because of how mentally underdeveloped you have to be in order to have the slightest amount of interest in it. That's probably why Calli is pilfering from Old World of Darkness rather than Requiem.

>> No.4936680

>>4936658
If you say so, Anon.

>> No.4939242

>>4935825
They did.

>> No.4939291

>>4936658
oWoD throws you into the meta plot some people love and some people hate. nWoD gives you tools to create your own big plot.

It's a different approach.

>> No.4940517

VtM is the only one where you can argue that old lore is better. Mage, Werewolf and Changeling are undoubtedly better in CoD. And VtR is not exactly worse, just very different.

>> No.4940534

>>4894399
I came from tg here only to tell you not to come.
As I've stepped in the catalog I could feel pain overcoming me, but I've endured.
Only for my mission.
Goodbye.

>> No.4940552

I thought that old lady was a hunter.

>> No.4940576

>>4940534
Thank you for your sacrifice. It was in vain.

>> No.4940966

>>4936389
The Exarchs are kinda cool, though. It's not a complete downgrade from the Technocracy vs Wizards. It's a "build your own plot" rather than a grand war, and I like how when you get to archmage, suddenly your perspective on the world changes so drastically they're no longer the default enemy.
>>4935825
>>4939242
Which is fucking hilarious, no idea how he ended up as prince in the first place. An Ex-Prince that's allowed to live would be one of the scariest vampires out there, but this guy is just a complete tool. Unironically interested in his story, and where it might lead. Probably thinking he's there solely to explain vampire society to Tiara/Kiara.

>> No.4941106

>>4940966
>An Ex-Prince that's allowed to live would be one of the scariest vampires out there, but this guy is just a complete tool.
I expect he came to Mythton first for a cushy job in nowheresville and claimed praxis because being a prince sounded like a cool way of picking up chicks. When he wasn't challenged because nobody cared what he was doing he got the job, but then the weird cultists looking to resurrect their God rolled into town and he was ousted.

>> No.4941846

https://twitter.com/alagantm/status/1403294870534381572

>> No.4942346

>>4941846
Cute, but that scene only makes me wonder more how did she even manage to take this gun unnoticed.

>> No.4942446

>>4940517
DtD is also head and shoulders above DtF too. Way more fun from top to bottom. While you can argue the lore for VtM is better, although I wouldn't personally, I think it undoubtedly does the core vampire fluff and mechanics better. Also, Covenants are way better than Sect both fluff wise and for what makes for good games.

>> No.4942555

>>4942446
Techgnostic Espionage is the single greatest genre in the entire WoD. DTD is a blast.

>> No.4942708

>>4941846
Nice

>> No.4942785

I fucking hate Kiara but I love everything about Tiara and want only good things to happen to my bird autist

>> No.4942895
File: 1000 KB, 1152x1736, 1623415264452.png [View same] [iqdb] [saucenao] [google]
4942895

>> No.4944266
File: 1.41 MB, 2881x4096, 1623420312973.jpg [View same] [iqdb] [saucenao] [google]
4944266

https://twitter.com/hashtag/mythbreakers?src=hashtag_click&f=live

>> No.4944349

>>4942446
VtM has much more lore, not necessarily better lore. A lot of people were just very used to the old lore and hated the change same way people hate what happened with Warhammer.

For me VtR is a better toolbox for a GM who wants to do his own thing. And players have more varied options too.

>> No.4944481
File: 71 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
4944481

I hope they get a bit of exp after the tutorials to buy few low lv skills. I bet they will all have glaring newbie mistakes like Tiara's 1 dot in stealth.

>> No.4945359

>>4944349
I'd say the old lore was more suited for the non-TTRPG media, games, comics, books, etc. nWoD is much more flexible for building your own world/campaign

>> No.4945428

>>4945359
Yeah I guess. The problem with oWoD is that you basically had to use meta plot every time. Beyond it it barely had anything.

>> No.4945629

>>4944481
t-the orange???

>> No.4945696

>>4945428
I mean you could build your own stuff but having to fit it into the meta plot was a pain. Even the best stuff like VtM:B had to take liberties

>> No.4946042

>>4945428
No you really don't.
Metaplot matters very little to the actual games you play.

>> No.4946165

Is a Mori membership worth it for the extra behind the scenes type shit for the campaign? What has she done so far and is there more of it planned?

>> No.4946564

>>4889545
I'm excited to see the canon designs and for drawfags to stop drawing watoto as a literal goblin, which triggers my autism

>> No.4946603

>>4946165
Probably best to ask this in /hlgg/ or /morig/

>> No.4946710

>>4946165
so far most of the ttrpg content, beyond her giving us hints at when it'd finally start were in the last 2 t3 streams, where she designed some characters, made character sheets for them and drew them a little, thos characters being Vic, bartender lady, and 2 other characters that weren't introduced yet (I think, ones an old lady but I don't think it's THAT old lady). she's doing another t3 in 13 hours but it's titled 'drawing a special gift' so I imagine it's either for Gura's birthday or something for Coco and the description says
>If we have time, we may work on NPCs. But for now, there's something more important I'd like to work on...

>> No.4946981

>>4942446
>I think it undoubtedly does the core vampire fluff and mechanics better.
Just because I think I was unclear. I meant that VtR has the better core fluff/mechanics. At least where 2e is concerned. The mechanical representation of what being a vampire actually means is done infinitely better there than in any VtM game, and it's also backed up by a couple of really great RP tools. Same applies to WtF2e, especially where it's shapeshifting and morality rules are concerned.


>>4942555
>Techgnostic Espionage is the single greatest genre in the entire WoD. DTD is a blast.
Techgnostic Espionage is a really genius genre. Probably my favourite "hook" for any of the splats, even if it's not the one I would play the most of.


>>4944349
>VtM has much more lore, not necessarily better lore.
I agree, I'd take all of VtR's fluff over all of VtM's fluff any day. There is obviously great stuff in VtM but I think the quality and utility of VtR's is just better for RPGs.

>A lot of people were just very used to the old lore and hated the change same way people hate what happened with Warhammer.
Oh yeah, I am well aware of how much people hated nWoD. The whole "We dont' play nWoD here!" posters in LGSs is fucking insane.

>For me VtR is a better toolbox for a GM who wants to do his own thing. And players have more varied options too.
It's got better options too. Disciplines are far more interesting than in VtM. To the point where I can't go back an play VtM because it makes me wish I had VtR2e's Disciplines.

>> No.4947674

>>4946603
>>4946564
Thanks gentlemen.

>> No.4949470

>>4946981
>It's got better options too. Disciplines are far more interesting than in VtM. To the point where I can't go back an play VtM because it makes me wish I had VtR2e's Disciplines.
I personally really like what v5 did with the disciplines, making them broader and giving more options to chose between while still having individual powers "focused"

>> No.4950471

>>4949470
Yeah but the actual options are really dull for the most part. Even compared to V20 a lot of it is uninspired but compared to VtR2e they're downright banal. I'd be happy to compare stuff, I already have done one for Protean I could paste in. It also introduces issues where you can't effectively master a Discipline. By RAW a vamp always has an amount of powers in a Discipline equal to their dots in said Discipline. This means that no matter how much a vampire dedicates itself to mastering a Discipline it simply caps out at 5 powers. There could be 100 uses for Protean but even the most incredible Gangrel only gets 5 powers in it. This 5 power cap also means that some vamps can be worse than other vamps at the same thing because you can just get all the lower level stuff and ignore the more powerful options. All of this is further exacerbated by Amalgams as those are also just Discipline powers now and bound by these limits. Devotions, on the other hand, stand apart from Disciplines and grant alternate pathways to improvement. They don't have to be combinations either and can be locked behind single Disciplines dots. They can grant new powers or just improve existing ones. You still get varied and unique vampires but they don't have to potentially gimp themselves or not pick up iconic abilities of those Disciplines to do it. VtR2e powers often have broader usage than anything in VtM as well, so even if you're fixed into progression of powers there are often ways to make them your own.

>> No.4950734

Do you think they'll invite Coco in one of their tutorial sessions before her graduation?

>> No.4951364

Is there anyway to be a shifty mage in hunter? I get its the "normal" human style of game but is there like any shifty sorcery you can start to learn? Or is it all rootin tootin shooting stake the vampire, stab the werewolf with silver kinda thing

>> No.4952117

>>4951364
Hunter, and the World of Darkness in general, is chocked full of magical powers in both 1e and 2e. I think 2e handles it better overall, but 1e has a couple of important options that 2e doesn't yet.

The big one is the Endowments granted by Conspiracies, a good portion of those are strictly magical. Too many to go over in major detail but the three big ones are the Benedictions of the Malleus Maleficarum, Castigations from the Lucifuge, and then the Elixirs of the Ascending Ones. Benedictions invoke Christian saints and other important figures to grant you various boons or magical effects. Examples include the Song of Daniel, which can calm wildlife or other creatures, The Hands of St. Luke, which heals wounds with a touch, or the Armor of St. Martin, which grants you additional protection. Castigations are the opposite in a lot of ways, it invokes the power of your infernal blood (all members descend from Lucifer) to do devil shit. Calling Forth the Pit lets you summon or banish demons, Hellfire lets you lob balls of flame, and Abaddon’s Call lets you do a bit of necromancy. The Elixirs are all various potions that do lots of different things. Blood of the Cobra, grants extra Str and Dex while making your blood poisonous, Incense of the Next World lets you astrally project, and Amun's Water makes you invisible. So lots of different stuff there, although I wouldn't expect to see much of that in their game, you can see a brief overview of all the 1e stuff here.

http://wodcodex.com/wiki/Endowments

Supernatural Merits are the other major one, as those cover pretty much anything you could think of. 2e has a better selection of them because it makes them their own category alongside Physical, Mental, and Social Merits where as 1e attaches them to other things.

1e stuff is basically limited to what are called "Lesser Templates", things like Vampires and Werewolves are Major Templates while things like Dhampir, Ghouls, Psychics, or Witches are Lesser Templates. Major Templates and Lesser Templates don't mix, but Hunters are a bit of a special case. They get their own core book but they're just mortals and can become a Lesser Template if they wish. I don't really expect any of it to come into play really though, outside of maybe the odd Merit or two.

As a brief explanation of some of the more generic types. Psychics get access to groups of Merits based around ESP, Mediumism, Pschokinesis, and Telepathy. They all do about what you'd expect. Thaumaturges get a big pool of merits but Thaumaturges themselves are split into "Traditions" and each of those get unique perks but only a selection of the Merits. Hedge Witches can do stuff like curse people, luck spirits, see auras, or scry, while Shamans get internal alchemy, psychic projection, or sacrifices. Both get to control weather, heal, or dream-walk though. Lots of over lap between them. Finally Witches get Gutter Magic of varying flavours. Each type of magic is a theme with 5 spells in it (Like a Vampire Discipline), there are three tiers of themes, and as they get access to a few more themes. Low tier stuff is like Fortune or Hearth, high tier stuff is like Space or Time. All of these things only exist in 1e rules but for everything but Witches most of it, and a lot more, ended up as Supernatural talents which you can get without having to pick up one of these templates.

If you want to see more details you can check out all the 1e and 2e lesser templates here. Some of these are from other game lines. Something like the Proximi do just use Mage rules, albeit in a slightly different way, and AFAIK you can be a hunter as one of those too. They're more suited towards Mage games than Hunter ones though.
http://wodcodex.com/wiki/Mortals_and_Lesser_Templates

For 2e it's basically just a huge amount of them covering everything you can really imagine, and then a load of lesser templates too. Lists of all that here
http://wodcodex.com/wiki/Merits,_Mortal_(2nd_Edition)

>> No.4952325

>>4952117
Huh. You think Calli is going to let them go down the road of explicitly supernatural-powered hunters, or will she insist on that fig leaf of being non-powered in a group that already has someone that can talk to birds?

>> No.4952887

>>4952325
Probably, but I've not real idea how. I'd hope they just stick to a single Conspiracy, even then I hope it takes a while. Branching out into stuff like Psychics or Witches is going to get messy for a very new group. It's possible Kiara might get a Merit like Animal Empathy or Animal Report but IDK.

>> No.4953083

>>4952325
I expect a little bit of mild magical powers.

>> No.4953244

>>4952325
I am 70% sure Calli is going to let the "slower" players have magic shit so they can be helpful too

>> No.4954542

>>4953244
Kiara already has Harry Potter bird talk. Gura will definitely get some magic. But magical powers don't really fit other two.

>> No.4954775

Two weeks between sessions is going to be suffering. But it's a good idea.

>> No.4954984

>>4954775
If the sessions are 3-4 hours it seems pretty normal

>> No.4955303

Kiara does not support Tiara x Vic, says Tiara only needs her birds

>> No.4955644

>>4954542
Ame could get some psychic bullshit probably, I've seen suggestions Ina get a pet Promethean.

>> No.4956441

Kiara feels like she made a mistake specking so much into guns because they had such a small effect on the cult members. Chat is telling her she can get special bullets. What would be the best thing for her to do?

>> No.4956458

kiara is blatantly asking for game advice from her chat now. Expect her to show up next session with a bunch of min maxed, metagaming shit (ie suddenly knowing that she needs silver bullets)

>> No.4956497

>>4956458
She is having trouble not seeing this as a video game she needs to "beat" like all her jrpgs

>> No.4956694

>>4955644
>Ina get a pet Promethean.
Awful idea for 100 reasons, especially in 1e.

>> No.4956731

>>4956441
Check out the Armory books, there are 2 of them for 1e and both will have good tips.

>> No.4956777

>>4955644
>>4956694
Reason 1: It's slavery.

>> No.4956801

>>4956441
>>4956731
Small expansion on this. Don't worry about it too much at first, just figure out where the game is going and what your PC should know. Then look into the Armory books for all the options there.

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