>>7718346

>>7718257

I just did the math for 50% cash.

10,000 per 10 rolls, 5,000 completely lost (no cash, no item), 2,500 lost for the rest (500*5 = 2,500) = 7,500 per 10 rolls

45,000,000 / 7,500 = 6,000.

6,000 * 10 = 60,000 (because 10 rolls)

Rope is not a gacha drop so 634 - 1 = 633 items

You can simplify 2/100 into 1/50

The easiest way to know what the chances are to get this many items in that amount of rolls is by calculating the chances to not get this number of items in that amount of rolls.

60,000 * (49/50)^633 = 0.1675 = 16.75% chance to NOT get 633 items from 60,000 rolls (so a probability of 83.25% to get 633 items)

I didn't take into account the chances to get an item replacing a cash in my math because frankly this is too complicated for me and doesn't matter much in the grand scale of things (less 0.5%)

The distribution is a bit fucked but doesn't look impossible either. (633/13 = 48.6 of each items, the sample is way too small to be conclusive with my beginner level math)

What is weirder is that even with a script doing 10 rolls 3 time a second it would still take 34 minutes to get 60,000 rolls. Unless the script somehow did 10*10 rolls per seconds

>>7702586

>I lost all of my cash in 10 minutes

is a lie. even being generous and saying that he only had 20M in cash it would still be over 4 rolls per seconds.

Can someone here correct me if I'm wrong ?